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BenGorr

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    67
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  • iDevice
    iPhone 8
  • iOS Version
    13.5
  • Jailbroken
    Yes
  • Rooted
    No

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  1. Hello, can you update the hack in thetan arena? and maybe add features to it?

  2. Please update  Tower of Saviors Hack v2022.206  ~~THANK YOU~~~Jessica Jones Thank You GIF by The Webby Awards

    1. Rook

      Rook

      You can use the other available version until Ben updates his. :)

    2. zjjcxmcc1

      zjjcxmcc1

      thank you ~~ROOK~~Mighty Morphin Power Ranger Ok GIF by Power Rangers

  3. Have a field in a class called Labyrinth: List<EnemyInstance> BattleZoneEnemy; // 0x98 Wants to use this function but need an EnemyInstance: kill( Labyrinth *this, EnemyInstance enemy); How can I determine the size of enemy so I can iterate BattleZoneEnemy list so I can call Kill() on each of the enemyinstances What I am thinking : void Update(void *_LabyrinthInstance) { // get BattleZoneEnemy (Not sure what are the data type to receive I assume a pointer since its a list) void* BattleZoneEnemy = *(void*)((uint64_t)_LabyrinthInstance + 0x98); if (BattleZoneEnemy) { kill(_LabyrinthInstance, BattleZoneEnemy + size? ); // Can I loop this statement if I know the size of each EnemyInstance? // So I would just add the size for each iteration } } Some advices would be appreciated!
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