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Creating DEB hacks for unity games


Go to solution Solved by bR34Kr,

4 posts in this topic

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Posted

Hello Everyone

So i followed this tutorial on creating deb files for games -

I was able to make deb files for different apps and games, however when it comes to unity games i am applying the same method to mod them by adding the correct class name and method in the tweak.x file but the hack won't work when i launch the game, is there some different method for unity games, or am i missing something.

 

Thanks :)

Posted

Hey,

Is your bundle ID correct? Perhaps add a popup to see if your .deb is actually being injected into the app!

Posted

Hey, thank you for your reply.

I have checked the bundle ID and it is correct, do unity games require any addtional thing to add in the tweak.x file?

%hook Episode //class name that i got from the dummy dll files

-(bool)HasBoughtPremiumDecision { //method name
  
  return true;
  
}

%end

This is what my tweak.x looks like for a unity game, other apps and games that i tried that are not built using unity work fine because i used flex for that to get the target class and method.

I can make the deb just fine, no errors, install it. Just when i run the game it looks like its just the original.

 

Do you have any tutorials on how to add a popup ?

  • Solution
Posted

I fear that's not how your tweak should look for a Unity game. Unity games are not in ObjectiveC due to its C#/Mono dependency. Reading the tutorial on instance variables and learning C more in depth should get you on the right path for Unity game cheats. Though, for ObjC that'd be the good strategy. For using an alert you can use UIAlertView https://stackoverflow.com/questions/4463806/adding-a-simple-uialertview

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