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iOS Modmenu Template for Theos!


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Updated (edited)

 r16Menu Template for Theos!

Sample Menu UI look.

AEB6-DB02-AA9-B-4977-91-E7-B6007799-CC2-

 Get from GitHub here

Hidden Content

React or reply to this topic to see the hidden content & download link. 👀

 

Features:
      * Customizable UI
      * Customizable menu logo
      * 7 different switchs:
      * Patcher
      * Patch
      * Regular switch
      * Textfield Switch wide or right
      * Slider Switch
      * Index switch
      * Hook Swith

     * Patcher and Patch switch is based on KittyMemory
       * Original bytes are required
       * Supports MSHookMemory
       * Write unlimited bytes to a offset

Encryption:

  • I did not include encryption you will have to make your own to encrypt nsstrings.

Installation:

  • Download the modmenu template paste in /var/theos/templates/ios/theos

Usage:
Open r16Logo.h and paste your own menu image <https://www.base64-encode.org/>

menu.r16Logo = @"YOUR BASE 64 Here"; //for both menu and button will implement button and logo searperatly later

 

Using a custom framework:

You can set this in the function startAuthentication() inside Tweak.xm but this is not requierd. Dont worry about it skip_

menu.frameworkNamed = @"UnityFramework";

 

Patching variables:

//call these inside ur own custom functions
*(int*)[UIKeyPatch address:@"0x78" ptr:ptr] = 999;
*(bool*)[UIKeyPatch address:@"0x32" ptr:ptr] = true;
*(float*)[UIKeyPatch address:@"0x56" ptr:ptr] = 999.0f;


Hooking methods:

//toggle on or off
[r16Hook toggleHook:true 
    address:@"0x101C0E5F0" 
    with:(void *)PlayerMoveC_Update 
    original:(void **)&orig_PlayerMoveC_Update];
                
//without toggle
[r16Hook hook:@"0x10276FB26"
    with:(void *)Player_Update 
    original:(void **)&_Player_Update];
    
//shmoos
HOOK(@"0x102517FB251", Player_Update, orig_Player_Update);
HOOK_NO_ORIG(@"0x102517FB251", Player_Update);

Patching a plain offset:

[UIKeyPatch offset:@"0x104361010" byte:@"0xC0035FD6"];
[UIKeyPatch offset:@"0x104361010" byte:@"0x000080D2C0035FD6"];

// You can write as many bytes as you want to an offset i think
[UIKeyPatch offset:@"0x104361010" byte:@"0x00F0271E0008201E000080D2C0035FD6"];


Patcher switch:

[menu addPatcher:@"Custom Patch #1"]; //custom offsetpatcher switch live

Patch Switch:

[menu addPatch:@"Godmode"
      description:@"" 
  	offsets:@[@"0x101C350C8"]
        hexPatches:@[@"C0035FD6"]];
	//or
[menu addPatch:@"Godmode"
      description:@"" 
  	offsets:@[@"0x101C350C8", @"0x101C35052"]
        hexPatches:@[@"0xC0035FD6", @"0xC0035FD6"]];

Plain Switch:

[menu addSwitch:@"Mana" 
    description:@"Infinite mana"];


Textfield Switch Right:

[menu addTextfieldRight:@"Set Weapon:" 
        description:@""];


Textfield Switch Wide:

[menu addTextfieldWide:@"Chat Spam:" 
          description:@""];


Slider Switch: 

[menu addSlider:@"Custom Fov"
     description:@"" 
             initialValue:1.00 
             minValue:1.00 
             maxValue:200.00];    


Index Switch:

[menu addIndexSwitch:@"Pick Damage" 
    description:@"" 
    items:@[@"10", @"20", @"40", @"80", @"120", @"140"]];


Hook Switch: 

//adding one hook
[menu addHookNamed:@"Aimbot"
    description:@"" 
    hook:@[[r16Hook hook:@"0x10276FB26"
    with:(void *)Player_Update 
    original:(void **)&_Player_Update]]];
    
//adding infinte :)
[menu addHookNamed:@"Aimbot"
    description:@"" 
    hook:@[
        [r16Hook hook:@"0x10276FB26"
            with:(void *)Player_Update 
            original:(void **)&_Player_Update], 
        [r16Hook hook:@"0x10276FB26"
            with:(void *)Player_Update 
            original:(void **)&_Player_Update], 
        [r16Hook hook:@"0x10276FB26"
            with:(void *)Player_Update 
            original:(void **)&_Player_Update]]
    ];


Checking if a switch is on:

bool manaOn = [menu getSwitchOnForSwitch:@"Mana"];
    
if(manaOn) {
  //stuff
}
    
//checking directly:
if([menu getSwitchOnForSwitch:@"Mana"]) {
//stuff
}

//using index string-arrays start at 0
if([menu getIndexForString:@"Pick Damage"] == 1/*20*/){
//do stuff
}
if([menu getIndexForString:@"Pick Damage"] == 0/*10*/){
//do stuff
}


Getting value from textfield and slider:

//textfield
int userValue = [menu getInt:@"Switch Name"];
NSString *userValue3 = [menu getNSString:@"Switch Name"];

//slider
float userValue1 = [menu getFloat:@"Switch Name"];

 

Credits:
   * @Red16
   * @TheArmKing
       * For helping meh and ideas ;-;
   *Ruit
       *[KittyMemory](https://github.com/MJx0/KittyMemory)

Contact:
If you find a bug in this beta version hit me up
Don't spam me please.

Updated by Red16
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