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myDonuts
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Hi,

I have been trying to make my own hack with this well made guide. Huge thanks to the author it extremely helpful.

But on the final step of making the package I am still unable to make a tweak. I have been able to make it work with the Custom Live Offset Patcher. I am using theos SDK 10.3 on iPad Air 2. I have tried multiple nic template from you the awesome community.

 

The first I tried, I have followed all instruction it able to compile and install but the game is not hacked my ammo are still limited verified everything and I turned on the hack in settings.

 

 

Spoiler
ld: warning: text-based stub file /var/theos/lib/libsubstrate.tbd and library file /var/theos/lib/libsubstrate.dylib are out of sync. Falling back to library file for linking.
Undefined symbols for architecture arm64:
  "__Unwind_Resume", referenced from:
      patchOffset(unsigned long long, unsigned long long) in Tweak.xm.46c8fa26.o
      setupMenu() in Tweak.xm.46c8fa26.o
      ____ZL18didFinishLaunchingP22__CFNotificationCenterPvPK10__CFStringPKvPK14__CFDictionary_block_invoke in Tweak.xm.46c8fa26.o
      ____ZL18didFinishLaunchingP22__CFNotificationCenterPvPK10__CFStringPKvPK14__CFDictionary_block_invoke_2 in Tweak.xm.46c8fa26.o
      -[Menu initWithTitle:titleColor:titleFont:credits:headerColor:switchOffColor:switchOnColor:switchTitleFont:switchTitleColor:infoButtonColor:maxVisibleSwitches:menuWidth:] in Menu.mm.46c8fa26.o
      -[Menu touchesBegan:withEvent:] in Menu.mm.46c8fa26.o
      -[Menu menuDragged:] in Menu.mm.46c8fa26.o
      ...
  "std::terminate()", referenced from:
      ___clang_call_terminate in Menu.mm.46c8fa26.o
      ___clang_call_terminate in SwitchesTemplate.mm.46c8fa26.o
  "operator delete(void*)", referenced from:
      __gnu_cxx::new_allocator<unsigned long long>::deallocate(unsigned long long*, unsigned long) in Menu.mm.46c8fa26.o
      __gnu_cxx::new_allocator<MemoryPatch>::deallocate(MemoryPatch*, unsigned long) in Menu.mm.46c8fa26.o
      __gnu_cxx::new_allocator<unsigned char>::deallocate(unsigned char*, unsigned long) in Menu.mm.46c8fa26.o
      __gnu_cxx::new_allocator<unsigned long long>::deallocate(unsigned long long*, unsigned long) in SwitchesTemplate.mm.46c8fa26.o
      __gnu_cxx::new_allocator<unsigned char>::deallocate(unsigned char*, unsigned long) in MemoryPatch.cpp.46c8fa26.o
  "operator new(unsigned long)", referenced from:
      __gnu_cxx::new_allocator<unsigned long long>::allocate(unsigned long, void const*) in Menu.mm.46c8fa26.o
      __gnu_cxx::new_allocator<MemoryPatch>::allocate(unsigned long, void const*) in Menu.mm.46c8fa26.o
      __gnu_cxx::new_allocator<unsigned char>::allocate(unsigned long, void const*) in Menu.mm.46c8fa26.o
      __gnu_cxx::new_allocator<unsigned long long>::allocate(unsigned long, void const*) in SwitchesTemplate.mm.46c8fa26.o
      __gnu_cxx::new_allocator<unsigned char>::allocate(unsigned long, void const*) in MemoryPatch.cpp.46c8fa26.o
  "___cxa_begin_catch", referenced from:
      MemoryPatch* std::__uninitialized_copy_aux<__gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch*>(__gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, __gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch*, std::__false_type) in Menu.mm.46c8fa26.o
      ___clang_call_terminate in Menu.mm.46c8fa26.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >) in Menu.mm.46c8fa26.o
      std::vector<MemoryPatch, std::allocator<MemoryPatch> >::_M_insert_aux(__gnu_cxx::__normal_iterator<MemoryPatch*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch const&) in Menu.mm.46c8fa26.o
      unsigned char* std::vector<unsigned char, std::allocator<unsigned char> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > >, __gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > >) in Menu.mm.46c8fa26.o
      MemoryPatch* std::__uninitialized_copy_aux<MemoryPatch*, MemoryPatch*>(MemoryPatch*, MemoryPatch*, MemoryPatch*, std::__false_type) in Menu.mm.46c8fa26.o
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in SwitchesTemplate.mm.46c8fa26.o
      ...
  "___cxa_end_catch", referenced from:
      MemoryPatch* std::__uninitialized_copy_aux<__gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch*>(__gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, __gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch*, std::__false_type) in Menu.mm.46c8fa26.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >) in Menu.mm.46c8fa26.o
      std::vector<MemoryPatch, std::allocator<MemoryPatch> >::_M_insert_aux(__gnu_cxx::__normal_iterator<MemoryPatch*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch const&) in Menu.mm.46c8fa26.o
      unsigned char* std::vector<unsigned char, std::allocator<unsigned char> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > >, __gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > >) in Menu.mm.46c8fa26.o
      MemoryPatch* std::__uninitialized_copy_aux<MemoryPatch*, MemoryPatch*>(MemoryPatch*, MemoryPatch*, MemoryPatch*, std::__false_type) in Menu.mm.46c8fa26.o
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in SwitchesTemplate.mm.46c8fa26.o
  "___cxa_guard_acquire", referenced from:
      findMSHookMemory(void*, void const*, unsigned long) in KittyMemory.cpp.46c8fa26.o
  "___cxa_guard_release", referenced from:
      findMSHookMemory(void*, void const*, unsigned long) in KittyMemory.cpp.46c8fa26.o
  "___cxa_rethrow", referenced from:
      MemoryPatch* std::__uninitialized_copy_aux<__gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch*>(__gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, __gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch*, std::__false_type) in Menu.mm.46c8fa26.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >) in Menu.mm.46c8fa26.o
      std::vector<MemoryPatch, std::allocator<MemoryPatch> >::_M_insert_aux(__gnu_cxx::__normal_iterator<MemoryPatch*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch const&) in Menu.mm.46c8fa26.o
      unsigned char* std::vector<unsigned char, std::allocator<unsigned char> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > >, __gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > >) in Menu.mm.46c8fa26.o
      MemoryPatch* std::__uninitialized_copy_aux<MemoryPatch*, MemoryPatch*>(MemoryPatch*, MemoryPatch*, MemoryPatch*, std::__false_type) in Menu.mm.46c8fa26.o
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in SwitchesTemplate.mm.46c8fa26.o
  "___gxx_personality_v0", referenced from:
      patchOffset(unsigned long long, unsigned long long) in Tweak.xm.46c8fa26.o
      setupMenu() in Tweak.xm.46c8fa26.o
      ____ZL18didFinishLaunchingP22__CFNotificationCenterPvPK10__CFStringPKvPK14__CFDictionary_block_invoke in Tweak.xm.46c8fa26.o
      ____ZL18didFinishLaunchingP22__CFNotificationCenterPvPK10__CFStringPKvPK14__CFDictionary_block_invoke_2 in Tweak.xm.46c8fa26.o
      -[Menu initWithTitle:titleColor:titleFont:credits:headerColor:switchOffColor:switchOnColor:switchTitleFont:switchTitleColor:infoButtonColor:maxVisibleSwitches:menuWidth:] in Menu.mm.46c8fa26.o
      -[Menu touchesBegan:withEvent:] in Menu.mm.46c8fa26.o
      -[Menu menuDragged:] in Menu.mm.46c8fa26.o
      ...
  "_bzero", referenced from:
      KittyMemory::read2HexStr(void const*, unsigned long) in KittyMemory.cpp.46c8fa26.o
  "_memcpy", referenced from:
      KittyMemory::memWrite(void*, void const*, unsigned long) in KittyMemory.cpp.46c8fa26.o
      KittyMemory::memRead(void*, void const*, unsigned long) in KittyMemory.cpp.46c8fa26.o
      ___32-[SCLAlertView slideOutToCenter]_block_invoke in SCLAlertView.m.46c8fa26.o
      ___34-[SCLAlertView slideOutFromCenter]_block_invoke in SCLAlertView.m.46c8fa26.o
      -[SCLAlertView slideInFromCenter] in SCLAlertView.m.46c8fa26.o
      ___33-[SCLAlertView slideInFromCenter]_block_invoke in SCLAlertView.m.46c8fa26.o
      -[SCLAlertView slideInToCenter] in SCLAlertView.m.46c8fa26.o
      ...
  "_memmove", referenced from:
      unsigned long long* std::__copy<true, std::random_access_iterator_tag>::copy<unsigned long long>(unsigned long long const*, unsigned long long const*, unsigned long long*) in Menu.mm.46c8fa26.o
      unsigned char* std::__copy<true, std::random_access_iterator_tag>::copy<unsigned char>(unsigned char const*, unsigned char const*, unsigned char*) in Menu.mm.46c8fa26.o
      unsigned long long* std::__copy<true, std::random_access_iterator_tag>::copy<unsigned long long>(unsigned long long const*, unsigned long long const*, unsigned long long*) in SwitchesTemplate.mm.46c8fa26.o
      unsigned long long* std::__copy_backward<true, std::random_access_iterator_tag>::__copy_b<unsigned long long>(unsigned long long const*, unsigned long long const*, unsigned long long*) in SwitchesTemplate.mm.46c8fa26.o
      unsigned char* std::__copy<true, std::random_access_iterator_tag>::copy<unsigned char>(unsigned char const*, unsigned char const*, unsigned char*) in MemoryPatch.cpp.46c8fa26.o
      unsigned char* std::__copy_backward<true, std::random_access_iterator_tag>::__copy_b<unsigned char>(unsigned char const*, unsigned char const*, unsigned char*) in MemoryPatch.cpp.46c8fa26.o
  "_memset", referenced from:
      restoreLastSession() in Menu.mm.46c8fa26.o
      -[Menu hackClicked:] in Menu.mm.46c8fa26.o
      std::fill(unsigned char*, unsigned char*, unsigned char const&) in MemoryPatch.cpp.46c8fa26.o
      KittyMemory::read2HexStr(void const*, unsigned long) in KittyMemory.cpp.46c8fa26.o
      -[SCLAlertView viewWillLayoutSubviews] in SCLAlertView.m.46c8fa26.o
      -[SCLAlertView handleTap:] in SCLAlertView.m.46c8fa26.o
      -[SCLAlertView addButton:] in SCLAlertView.m.46c8fa26.o
      ...
ld: symbol(s) not found for architecture arm64
clang-5.0: error: linker command failed with exit code 1 (use -v to see invocation)
make[3]: *** [/var/theos/makefiles/instance/library.mk:33: /var/root/bloodyharry_ted2/.theos/obj/debug/arm64/bloodyharry_ted2.dylib] Error 1
make[2]: *** [/var/theos/makefiles/instance/library.mk:33: /var/root/bloodyharry_ted2/.theos/obj/debug/arm64/bloodyharry_ted2.dylib] Error 2
make[1]: *** [/var/theos/makefiles/instance/library.mk:24: internal-library-all_] Error 2
make: *** [/var/theos/makefiles/master/rules.mk:111: bloodyharry_ted2.all.tweak.variables] Error 2

 

Never able to fix the linking error

 

Spoiler
==> Linking tweak bloodyharry (arm64)…
Undefined symbols for architecture arm64:
  "_MSHookMemory", referenced from:
      __logosLocalCtor_a4702759 in Tweak.x.61a8032e.o
ld: symbol(s) not found for architecture arm64
clang-5.0: error: linker command failed with exit code 1 (use -v to see invocation)
make[3]: *** [/var/theos/makefiles/instance/library.mk:33: /var/root/bloodyharry/.theos/obj/debug/arm64/bloodyharry.dylib] Error 1
make[2]: *** [/var/theos/makefiles/instance/library.mk:33: /var/root/bloodyharry/.theos/obj/debug/arm64/bloodyharry.dylib] Error 2
make[1]: *** [/var/theos/makefiles/instance/library.mk:24: internal-library-all_] Error 2
make: *** [/var/theos/makefiles/master/rules.mk:111: bloodyharry.all.tweak.variables] Error 2

 

Finally I tried without nic template but still got an error in the linking.

 

Huge thanks for any help as I already you are an amazing community.

Updated by myDonuts
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On the patcher: make sure they key you put in getPrefBool is the same as the key in the .plist

 

On my mod menu: I tested my menu with those 3 sdks in my sdks folder, try so too:

https://github.com/theos/sdks?files=1

 

On the last one: Did you follow his guide with moving the files around? Seems like theos doesn’t know what MSHookMemory is.

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Hi,

Thanks for the help.

On the Patcher I checked the key they are they same. I have just modify the example in the Tweak.xm but here the line that I modified anyway.

Spoiler
if(GetPrefBool(@"key1")) {                                                                                                                                                          
      vm_writeData(0x10092DEE8, 0x1F2003D5); //                                                                                                                                         
    } 

 

 

On your amazing menu I was able to compile it but every time I try too shoot the game crash. I double check the address and they are good since I tested them with the Live Patcher.

Spoiler
[switches addOffsetSwitch:@"Infinite Ammo" 
              description:@"Get Infinite Ammo" 
                offsets:{0x10092DEE8}                                                       
                  bytes:{0x1F2003D5}];

 

 

And the last I verified the file that I had moved they are all in the good place but still not working same error.

 

Huge thanks for the help.

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HI,

On the Patcher nothing change still not able to make my tweak work.

 

On the Ted2 Menu I was able to make it work by making a new project and use switches that @dj_TK send me. Huge thanks to him it really helped me out. He tell me that on the menu the patch need to 8 byte instead of 4 byte. But after some other testing when I compile the project on the first it seem like the Tweak.xm is saved in .theos to reduce time on other compilation. So I tried it with 4 byte and it still work.

Spoiler
[switches addOffsetSwitch:@"Infinite Ammo" 
              description:@"Get Infinite Ammo" 
                offsets:{0x10092DEE8}                                                       
                  bytes:{0x1F2003D521C140F9}]; 

 

 

On the last one after verifying file place it was all good. But after searching, in the file $THEOS/lib/libsubstrate.tbd i added _MSHookMemory in the symbols list. And it now working fine.

Spoiler
---
archs:           [ armv7, armv7s, arm64, i386, x86_64 ]
platform:        ios
install-name:    /Library/Frameworks/CydiaSubstrate.framework/CydiaSubstrate
current-version: 0.0.0
compatibility-version: 0.0.0
exports:
  - archs:            [ armv7, armv7s, arm64, i386, x86_64 ]
    symbols:          [ _MSDebug,
                        _MSFindSymbol, _MSGetImageByName,
                        _MSHookFunction, _MSHookMessageEx, _MSHookMemory ]
...

 

 

Anyway huge thanks for the people that helped me out.

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      • 7 replies
    • Eatventure v1.2.1 Jailed Cheats +2
      Modded/Hacked App: Eatventure By Lessmore UG haftungsbeschraenkt
      Bundle ID: com.hwqgrhhjfd.idlefastfood
      iTunes Store Link: https://apps.apple.com/us/app/eatventure/id1600871388?uo=4


      Hack Features:
      - Freeze Currencies
      - Free iAP (Turn on inside iOSGods Mod Menu first)


      Jailbreak required hack(s): https://iosgods.com/topic/168170-eatventure-cheats-all-versions-1/


      iOS Hack Download IPA Link: https://iosgods.com/topic/168169-eatventure-v110-jailed-cheats-2/
      • 7 replies
    • Stardew Valley v1.5.6.37 Jailed Cheats +1
      Modded/Hacked App: Stardew Valley By Chucklefish Limited
      Bundle ID: com.chucklefish.stardewvalley
      iTunes Store Link: https://itunes.apple.com/us/app/stardew-valley/id1406710800?mt=8&uo=4&at=1010lce4


      Hack Features:
      - Cheat Engine Enabled (For gold hack, seed, etc .. your choice)
       

      Hack Download Link: https://iosgods.com/topic/81340-stardew-valley-v108-jailed-cheats-1/
      • 1,263 replies
    • Angry Birds 2 v3.9 Jailed Cheats +2
      Modded/Hacked App: Angry Birds 2 By Rovio Entertainment Oyj
      Bundle ID: com.rovio.baba
      iTunes Store Link: https://itunes.apple.com/us/app/angry-birds-2/id880047117?mt=8&uo=4&at=1010lce4


      Hack Features:

      - Infinite Gems
      - Infinite Coins
      - Infinite Black Pearls


      Hack Download Link: https://iosgods.com/topic/70081-arm64-angry-birds-2-v2230-jailed-cheats-3/
      • 1,658 replies
    • MONSTER UNIVERSE v1.1.2 +5 Cheats
      Modded/Hacked App: MONSTER UNIVERSE By COLOPL, Inc.
      Bundle ID: jp.colopl.mkc
      iTunes Store Link: https://apps.apple.com/jp/app/monster-universe/id1465861405?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - Never Die
      - Damage Multiplier
      - Move Speed Multiplier
      - Disable Enemy Attacks
      - No Team Change Cooldown


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - Zahir


      Cheat Video/Screenshots:

      N/A
      • 17 replies
    • Zold:out Global v00.12.23 +2 Cheats [ Damage + Defense Multiplier ]
      Modded/Hacked App: Zoldout Global By C4Cat Entertainment Ltd.
      Bundle ID: com.c4cat.weaponstore.en
      iTunes Store Link: https://apps.apple.com/us/app/zold-out-global/id1621273236?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - Never Die
      - Damage Multiplier


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - Zahir


      Cheat Video/Screenshots:

      N/A
      • 19 replies
    • [ Tower of God ] 신의 탑M: 위대한 여정 v1.1.64 - +2 Cheats
      Modded/Hacked App: 신의 탑M: 위대한 여정 By Co., Ltd. NGELGAMES
      Bundle ID: com.ngelgames.tog
      iTunes Store Link: https://apps.apple.com/kr/app/%EC%8B%A0%EC%9D%98-%ED%83%91m-%EC%9C%84%EB%8C%80%ED%95%9C-%EC%97%AC%EC%A0%95/id1594187703?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - x Dmg
      - x Def


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 6 replies
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