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Unable to make package theos


myDonuts

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Posted

Hi,

I have been trying to make my own hack with this well made guide. Huge thanks to the author it extremely helpful.

But on the final step of making the package I am still unable to make a tweak. I have been able to make it work with the Custom Live Offset Patcher. I am using theos SDK 10.3 on iPad Air 2. I have tried multiple nic template from you the awesome community.

 

The first I tried, I have followed all instruction it able to compile and install but the game is not hacked my ammo are still limited verified everything and I turned on the hack in settings.

 

 

Spoiler

ld: warning: text-based stub file /var/theos/lib/libsubstrate.tbd and library file /var/theos/lib/libsubstrate.dylib are out of sync. Falling back to library file for linking.
Undefined symbols for architecture arm64:
  "__Unwind_Resume", referenced from:
      patchOffset(unsigned long long, unsigned long long) in Tweak.xm.46c8fa26.o
      setupMenu() in Tweak.xm.46c8fa26.o
      ____ZL18didFinishLaunchingP22__CFNotificationCenterPvPK10__CFStringPKvPK14__CFDictionary_block_invoke in Tweak.xm.46c8fa26.o
      ____ZL18didFinishLaunchingP22__CFNotificationCenterPvPK10__CFStringPKvPK14__CFDictionary_block_invoke_2 in Tweak.xm.46c8fa26.o
      -[Menu initWithTitle:titleColor:titleFont:credits:headerColor:switchOffColor:switchOnColor:switchTitleFont:switchTitleColor:infoButtonColor:maxVisibleSwitches:menuWidth:] in Menu.mm.46c8fa26.o
      -[Menu touchesBegan:withEvent:] in Menu.mm.46c8fa26.o
      -[Menu menuDragged:] in Menu.mm.46c8fa26.o
      ...
  "std::terminate()", referenced from:
      ___clang_call_terminate in Menu.mm.46c8fa26.o
      ___clang_call_terminate in SwitchesTemplate.mm.46c8fa26.o
  "operator delete(void*)", referenced from:
      __gnu_cxx::new_allocator<unsigned long long>::deallocate(unsigned long long*, unsigned long) in Menu.mm.46c8fa26.o
      __gnu_cxx::new_allocator<MemoryPatch>::deallocate(MemoryPatch*, unsigned long) in Menu.mm.46c8fa26.o
      __gnu_cxx::new_allocator<unsigned char>::deallocate(unsigned char*, unsigned long) in Menu.mm.46c8fa26.o
      __gnu_cxx::new_allocator<unsigned long long>::deallocate(unsigned long long*, unsigned long) in SwitchesTemplate.mm.46c8fa26.o
      __gnu_cxx::new_allocator<unsigned char>::deallocate(unsigned char*, unsigned long) in MemoryPatch.cpp.46c8fa26.o
  "operator new(unsigned long)", referenced from:
      __gnu_cxx::new_allocator<unsigned long long>::allocate(unsigned long, void const*) in Menu.mm.46c8fa26.o
      __gnu_cxx::new_allocator<MemoryPatch>::allocate(unsigned long, void const*) in Menu.mm.46c8fa26.o
      __gnu_cxx::new_allocator<unsigned char>::allocate(unsigned long, void const*) in Menu.mm.46c8fa26.o
      __gnu_cxx::new_allocator<unsigned long long>::allocate(unsigned long, void const*) in SwitchesTemplate.mm.46c8fa26.o
      __gnu_cxx::new_allocator<unsigned char>::allocate(unsigned long, void const*) in MemoryPatch.cpp.46c8fa26.o
  "___cxa_begin_catch", referenced from:
      MemoryPatch* std::__uninitialized_copy_aux<__gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch*>(__gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, __gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch*, std::__false_type) in Menu.mm.46c8fa26.o
      ___clang_call_terminate in Menu.mm.46c8fa26.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >) in Menu.mm.46c8fa26.o
      std::vector<MemoryPatch, std::allocator<MemoryPatch> >::_M_insert_aux(__gnu_cxx::__normal_iterator<MemoryPatch*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch const&) in Menu.mm.46c8fa26.o
      unsigned char* std::vector<unsigned char, std::allocator<unsigned char> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > >, __gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > >) in Menu.mm.46c8fa26.o
      MemoryPatch* std::__uninitialized_copy_aux<MemoryPatch*, MemoryPatch*>(MemoryPatch*, MemoryPatch*, MemoryPatch*, std::__false_type) in Menu.mm.46c8fa26.o
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in SwitchesTemplate.mm.46c8fa26.o
      ...
  "___cxa_end_catch", referenced from:
      MemoryPatch* std::__uninitialized_copy_aux<__gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch*>(__gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, __gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch*, std::__false_type) in Menu.mm.46c8fa26.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >) in Menu.mm.46c8fa26.o
      std::vector<MemoryPatch, std::allocator<MemoryPatch> >::_M_insert_aux(__gnu_cxx::__normal_iterator<MemoryPatch*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch const&) in Menu.mm.46c8fa26.o
      unsigned char* std::vector<unsigned char, std::allocator<unsigned char> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > >, __gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > >) in Menu.mm.46c8fa26.o
      MemoryPatch* std::__uninitialized_copy_aux<MemoryPatch*, MemoryPatch*>(MemoryPatch*, MemoryPatch*, MemoryPatch*, std::__false_type) in Menu.mm.46c8fa26.o
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in SwitchesTemplate.mm.46c8fa26.o
  "___cxa_guard_acquire", referenced from:
      findMSHookMemory(void*, void const*, unsigned long) in KittyMemory.cpp.46c8fa26.o
  "___cxa_guard_release", referenced from:
      findMSHookMemory(void*, void const*, unsigned long) in KittyMemory.cpp.46c8fa26.o
  "___cxa_rethrow", referenced from:
      MemoryPatch* std::__uninitialized_copy_aux<__gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch*>(__gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, __gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch*, std::__false_type) in Menu.mm.46c8fa26.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >) in Menu.mm.46c8fa26.o
      std::vector<MemoryPatch, std::allocator<MemoryPatch> >::_M_insert_aux(__gnu_cxx::__normal_iterator<MemoryPatch*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch const&) in Menu.mm.46c8fa26.o
      unsigned char* std::vector<unsigned char, std::allocator<unsigned char> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > >, __gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > >) in Menu.mm.46c8fa26.o
      MemoryPatch* std::__uninitialized_copy_aux<MemoryPatch*, MemoryPatch*>(MemoryPatch*, MemoryPatch*, MemoryPatch*, std::__false_type) in Menu.mm.46c8fa26.o
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in SwitchesTemplate.mm.46c8fa26.o
  "___gxx_personality_v0", referenced from:
      patchOffset(unsigned long long, unsigned long long) in Tweak.xm.46c8fa26.o
      setupMenu() in Tweak.xm.46c8fa26.o
      ____ZL18didFinishLaunchingP22__CFNotificationCenterPvPK10__CFStringPKvPK14__CFDictionary_block_invoke in Tweak.xm.46c8fa26.o
      ____ZL18didFinishLaunchingP22__CFNotificationCenterPvPK10__CFStringPKvPK14__CFDictionary_block_invoke_2 in Tweak.xm.46c8fa26.o
      -[Menu initWithTitle:titleColor:titleFont:credits:headerColor:switchOffColor:switchOnColor:switchTitleFont:switchTitleColor:infoButtonColor:maxVisibleSwitches:menuWidth:] in Menu.mm.46c8fa26.o
      -[Menu touchesBegan:withEvent:] in Menu.mm.46c8fa26.o
      -[Menu menuDragged:] in Menu.mm.46c8fa26.o
      ...
  "_bzero", referenced from:
      KittyMemory::read2HexStr(void const*, unsigned long) in KittyMemory.cpp.46c8fa26.o
  "_memcpy", referenced from:
      KittyMemory::memWrite(void*, void const*, unsigned long) in KittyMemory.cpp.46c8fa26.o
      KittyMemory::memRead(void*, void const*, unsigned long) in KittyMemory.cpp.46c8fa26.o
      ___32-[SCLAlertView slideOutToCenter]_block_invoke in SCLAlertView.m.46c8fa26.o
      ___34-[SCLAlertView slideOutFromCenter]_block_invoke in SCLAlertView.m.46c8fa26.o
      -[SCLAlertView slideInFromCenter] in SCLAlertView.m.46c8fa26.o
      ___33-[SCLAlertView slideInFromCenter]_block_invoke in SCLAlertView.m.46c8fa26.o
      -[SCLAlertView slideInToCenter] in SCLAlertView.m.46c8fa26.o
      ...
  "_memmove", referenced from:
      unsigned long long* std::__copy<true, std::random_access_iterator_tag>::copy<unsigned long long>(unsigned long long const*, unsigned long long const*, unsigned long long*) in Menu.mm.46c8fa26.o
      unsigned char* std::__copy<true, std::random_access_iterator_tag>::copy<unsigned char>(unsigned char const*, unsigned char const*, unsigned char*) in Menu.mm.46c8fa26.o
      unsigned long long* std::__copy<true, std::random_access_iterator_tag>::copy<unsigned long long>(unsigned long long const*, unsigned long long const*, unsigned long long*) in SwitchesTemplate.mm.46c8fa26.o
      unsigned long long* std::__copy_backward<true, std::random_access_iterator_tag>::__copy_b<unsigned long long>(unsigned long long const*, unsigned long long const*, unsigned long long*) in SwitchesTemplate.mm.46c8fa26.o
      unsigned char* std::__copy<true, std::random_access_iterator_tag>::copy<unsigned char>(unsigned char const*, unsigned char const*, unsigned char*) in MemoryPatch.cpp.46c8fa26.o
      unsigned char* std::__copy_backward<true, std::random_access_iterator_tag>::__copy_b<unsigned char>(unsigned char const*, unsigned char const*, unsigned char*) in MemoryPatch.cpp.46c8fa26.o
  "_memset", referenced from:
      restoreLastSession() in Menu.mm.46c8fa26.o
      -[Menu hackClicked:] in Menu.mm.46c8fa26.o
      std::fill(unsigned char*, unsigned char*, unsigned char const&) in MemoryPatch.cpp.46c8fa26.o
      KittyMemory::read2HexStr(void const*, unsigned long) in KittyMemory.cpp.46c8fa26.o
      -[SCLAlertView viewWillLayoutSubviews] in SCLAlertView.m.46c8fa26.o
      -[SCLAlertView handleTap:] in SCLAlertView.m.46c8fa26.o
      -[SCLAlertView addButton:] in SCLAlertView.m.46c8fa26.o
      ...
ld: symbol(s) not found for architecture arm64
clang-5.0: error: linker command failed with exit code 1 (use -v to see invocation)
make[3]: *** [/var/theos/makefiles/instance/library.mk:33: /var/root/bloodyharry_ted2/.theos/obj/debug/arm64/bloodyharry_ted2.dylib] Error 1
make[2]: *** [/var/theos/makefiles/instance/library.mk:33: /var/root/bloodyharry_ted2/.theos/obj/debug/arm64/bloodyharry_ted2.dylib] Error 2
make[1]: *** [/var/theos/makefiles/instance/library.mk:24: internal-library-all_] Error 2
make: *** [/var/theos/makefiles/master/rules.mk:111: bloodyharry_ted2.all.tweak.variables] Error 2

 

Never able to fix the linking error

 

Spoiler

==> Linking tweak bloodyharry (arm64)…
Undefined symbols for architecture arm64:
  "_MSHookMemory", referenced from:
      __logosLocalCtor_a4702759 in Tweak.x.61a8032e.o
ld: symbol(s) not found for architecture arm64
clang-5.0: error: linker command failed with exit code 1 (use -v to see invocation)
make[3]: *** [/var/theos/makefiles/instance/library.mk:33: /var/root/bloodyharry/.theos/obj/debug/arm64/bloodyharry.dylib] Error 1
make[2]: *** [/var/theos/makefiles/instance/library.mk:33: /var/root/bloodyharry/.theos/obj/debug/arm64/bloodyharry.dylib] Error 2
make[1]: *** [/var/theos/makefiles/instance/library.mk:24: internal-library-all_] Error 2
make: *** [/var/theos/makefiles/master/rules.mk:111: bloodyharry.all.tweak.variables] Error 2

 

Finally I tried without nic template but still got an error in the linking.

 

Huge thanks for any help as I already you are an amazing community.

Posted

On the patcher: make sure they key you put in getPrefBool is the same as the key in the .plist

 

On my mod menu: I tested my menu with those 3 sdks in my sdks folder, try so too:

https://github.com/theos/sdks?files=1

 

On the last one: Did you follow his guide with moving the files around? Seems like theos doesn’t know what MSHookMemory is.

Posted

Hi,

Thanks for the help.

On the Patcher I checked the key they are they same. I have just modify the example in the Tweak.xm but here the line that I modified anyway.

Spoiler

if(GetPrefBool(@"key1")) {                                                                                                                                                          
      vm_writeData(0x10092DEE8, 0x1F2003D5); //                                                                                                                                         
    } 

 

 

On your amazing menu I was able to compile it but every time I try too shoot the game crash. I double check the address and they are good since I tested them with the Live Patcher.

Spoiler

[switches addOffsetSwitch:@"Infinite Ammo" 
              description:@"Get Infinite Ammo" 
                offsets:{0x10092DEE8}                                                       
                  bytes:{0x1F2003D5}];

 

 

And the last I verified the file that I had moved they are all in the good place but still not working same error.

 

Huge thanks for the help.

Posted

HI,

On the Patcher nothing change still not able to make my tweak work.

 

On the Ted2 Menu I was able to make it work by making a new project and use switches that @dj_TK send me. Huge thanks to him it really helped me out. He tell me that on the menu the patch need to 8 byte instead of 4 byte. But after some other testing when I compile the project on the first it seem like the Tweak.xm is saved in .theos to reduce time on other compilation. So I tried it with 4 byte and it still work.

Spoiler

[switches addOffsetSwitch:@"Infinite Ammo" 
              description:@"Get Infinite Ammo" 
                offsets:{0x10092DEE8}                                                       
                  bytes:{0x1F2003D521C140F9}]; 

 

 

On the last one after verifying file place it was all good. But after searching, in the file $THEOS/lib/libsubstrate.tbd i added _MSHookMemory in the symbols list. And it now working fine.

Spoiler

---
archs:           [ armv7, armv7s, arm64, i386, x86_64 ]
platform:        ios
install-name:    /Library/Frameworks/CydiaSubstrate.framework/CydiaSubstrate
current-version: 0.0.0
compatibility-version: 0.0.0
exports:
  - archs:            [ armv7, armv7s, arm64, i386, x86_64 ]
    symbols:          [ _MSDebug,
                        _MSFindSymbol, _MSGetImageByName,
                        _MSHookFunction, _MSHookMessageEx, _MSHookMemory ]
...

 

 

Anyway huge thanks for the people that helped me out.

Archived

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      STEP 1: If necessary, uninstall the app if you have it installed on your iDevice. Some hacked IPAs will install as a duplicate app. Make sure to back it up so you don't lose your progress.
      STEP 2: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see this tutorial topic.
      STEP 3: Download Sideloadly and install it on your PC.
      STEP 4: Open/Run Sideloadly on your computer, connect your iOS Device, and wait until your device name shows up.
      STEP 5: Once your iDevice appears, drag the modded .IPA file you downloaded and drop it inside the Sideloadly application.
      STEP 6: You will now have to enter your iTunes/Apple ID email login, press "Start" & then you will be asked to enter your password. Go ahead and enter the required information.
      STEP 7: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 8: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles/VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 9: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. Jailbroken iDevices can also use Sideloadly/Filza/IPA Installer to normally install the IPA with AppSync. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 188 replies
    • Fortias Saga: Idle RPG v1.0.86 +5 Cheats
      Modded/Hacked App: Fortias Saga: Action Adventure By ONDI TECHNOLOGY JOINT STOCK COMPANY
      Bundle ID: com.ondi.fortias.saga
      iTunes Store Link: https://apps.apple.com/us/app/fortias-saga-action-adventure/id6475805032?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - Damage Multiplier
      - Defense Multiplier
      - Shards & Items Multiplier*
      - Freeze Resources
      - No Ads
      *Turn Off When You Get Enough So It Don't Go Negative


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 236 replies
    • Hero Hunters - 3D Shooter wars v9.5 +4 Cheats
      Modded/Hacked App: Hero Hunters By Hothead Games
      Bundle ID: com.hotheadgames.ios.survivors
      iTunes Store Link: https://apps.apple.com/us/app/hero-hunters/id1110217724?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - Filza / iFile or iFunBox / iTools or any other file managers for iOS.
      - Cydia Substrate or Substitute.
      - PreferenceLoader (from Cydia or Sileo).


      Hack Features:
      - 1 Hit Kill
      - Unlimited Ammo
      - No Reload
      - Higher Fire Rate
      - Disable Enemy Attacks
      Note: Finish tutorial first. Only in singleplayer.


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above.
      STEP 2: Copy the file over to your iDevice using any of the file managers mentioned above or skip this step if you're downloading from your iDevice.
      STEP 3: Using Filza or iFile, browse to where you saved the downloaded .deb file and tap on it.
      STEP 4: Once you tap on the file, you will then need to press on 'Install' or 'Installer' from the options on your screen.
      STEP 5: Let Filza / iFile finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 6: If the hack is a Mod Menu, which is usually the case nowadays, the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 7: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - @Ted2


      Cheat Video/Screenshots:

      N/A
      • 353 replies
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