Jump to content

Unable to make package theos


myDonuts

4 posts in this topic

Recommended Posts

Posted

Hi,

I have been trying to make my own hack with this well made guide. Huge thanks to the author it extremely helpful.

But on the final step of making the package I am still unable to make a tweak. I have been able to make it work with the Custom Live Offset Patcher. I am using theos SDK 10.3 on iPad Air 2. I have tried multiple nic template from you the awesome community.

 

The first I tried, I have followed all instruction it able to compile and install but the game is not hacked my ammo are still limited verified everything and I turned on the hack in settings.

 

 

Spoiler

ld: warning: text-based stub file /var/theos/lib/libsubstrate.tbd and library file /var/theos/lib/libsubstrate.dylib are out of sync. Falling back to library file for linking.
Undefined symbols for architecture arm64:
  "__Unwind_Resume", referenced from:
      patchOffset(unsigned long long, unsigned long long) in Tweak.xm.46c8fa26.o
      setupMenu() in Tweak.xm.46c8fa26.o
      ____ZL18didFinishLaunchingP22__CFNotificationCenterPvPK10__CFStringPKvPK14__CFDictionary_block_invoke in Tweak.xm.46c8fa26.o
      ____ZL18didFinishLaunchingP22__CFNotificationCenterPvPK10__CFStringPKvPK14__CFDictionary_block_invoke_2 in Tweak.xm.46c8fa26.o
      -[Menu initWithTitle:titleColor:titleFont:credits:headerColor:switchOffColor:switchOnColor:switchTitleFont:switchTitleColor:infoButtonColor:maxVisibleSwitches:menuWidth:] in Menu.mm.46c8fa26.o
      -[Menu touchesBegan:withEvent:] in Menu.mm.46c8fa26.o
      -[Menu menuDragged:] in Menu.mm.46c8fa26.o
      ...
  "std::terminate()", referenced from:
      ___clang_call_terminate in Menu.mm.46c8fa26.o
      ___clang_call_terminate in SwitchesTemplate.mm.46c8fa26.o
  "operator delete(void*)", referenced from:
      __gnu_cxx::new_allocator<unsigned long long>::deallocate(unsigned long long*, unsigned long) in Menu.mm.46c8fa26.o
      __gnu_cxx::new_allocator<MemoryPatch>::deallocate(MemoryPatch*, unsigned long) in Menu.mm.46c8fa26.o
      __gnu_cxx::new_allocator<unsigned char>::deallocate(unsigned char*, unsigned long) in Menu.mm.46c8fa26.o
      __gnu_cxx::new_allocator<unsigned long long>::deallocate(unsigned long long*, unsigned long) in SwitchesTemplate.mm.46c8fa26.o
      __gnu_cxx::new_allocator<unsigned char>::deallocate(unsigned char*, unsigned long) in MemoryPatch.cpp.46c8fa26.o
  "operator new(unsigned long)", referenced from:
      __gnu_cxx::new_allocator<unsigned long long>::allocate(unsigned long, void const*) in Menu.mm.46c8fa26.o
      __gnu_cxx::new_allocator<MemoryPatch>::allocate(unsigned long, void const*) in Menu.mm.46c8fa26.o
      __gnu_cxx::new_allocator<unsigned char>::allocate(unsigned long, void const*) in Menu.mm.46c8fa26.o
      __gnu_cxx::new_allocator<unsigned long long>::allocate(unsigned long, void const*) in SwitchesTemplate.mm.46c8fa26.o
      __gnu_cxx::new_allocator<unsigned char>::allocate(unsigned long, void const*) in MemoryPatch.cpp.46c8fa26.o
  "___cxa_begin_catch", referenced from:
      MemoryPatch* std::__uninitialized_copy_aux<__gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch*>(__gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, __gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch*, std::__false_type) in Menu.mm.46c8fa26.o
      ___clang_call_terminate in Menu.mm.46c8fa26.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >) in Menu.mm.46c8fa26.o
      std::vector<MemoryPatch, std::allocator<MemoryPatch> >::_M_insert_aux(__gnu_cxx::__normal_iterator<MemoryPatch*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch const&) in Menu.mm.46c8fa26.o
      unsigned char* std::vector<unsigned char, std::allocator<unsigned char> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > >, __gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > >) in Menu.mm.46c8fa26.o
      MemoryPatch* std::__uninitialized_copy_aux<MemoryPatch*, MemoryPatch*>(MemoryPatch*, MemoryPatch*, MemoryPatch*, std::__false_type) in Menu.mm.46c8fa26.o
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in SwitchesTemplate.mm.46c8fa26.o
      ...
  "___cxa_end_catch", referenced from:
      MemoryPatch* std::__uninitialized_copy_aux<__gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch*>(__gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, __gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch*, std::__false_type) in Menu.mm.46c8fa26.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >) in Menu.mm.46c8fa26.o
      std::vector<MemoryPatch, std::allocator<MemoryPatch> >::_M_insert_aux(__gnu_cxx::__normal_iterator<MemoryPatch*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch const&) in Menu.mm.46c8fa26.o
      unsigned char* std::vector<unsigned char, std::allocator<unsigned char> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > >, __gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > >) in Menu.mm.46c8fa26.o
      MemoryPatch* std::__uninitialized_copy_aux<MemoryPatch*, MemoryPatch*>(MemoryPatch*, MemoryPatch*, MemoryPatch*, std::__false_type) in Menu.mm.46c8fa26.o
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in SwitchesTemplate.mm.46c8fa26.o
  "___cxa_guard_acquire", referenced from:
      findMSHookMemory(void*, void const*, unsigned long) in KittyMemory.cpp.46c8fa26.o
  "___cxa_guard_release", referenced from:
      findMSHookMemory(void*, void const*, unsigned long) in KittyMemory.cpp.46c8fa26.o
  "___cxa_rethrow", referenced from:
      MemoryPatch* std::__uninitialized_copy_aux<__gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch*>(__gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, __gnu_cxx::__normal_iterator<MemoryPatch const*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch*, std::__false_type) in Menu.mm.46c8fa26.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >) in Menu.mm.46c8fa26.o
      std::vector<MemoryPatch, std::allocator<MemoryPatch> >::_M_insert_aux(__gnu_cxx::__normal_iterator<MemoryPatch*, std::vector<MemoryPatch, std::allocator<MemoryPatch> > >, MemoryPatch const&) in Menu.mm.46c8fa26.o
      unsigned char* std::vector<unsigned char, std::allocator<unsigned char> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > >, __gnu_cxx::__normal_iterator<unsigned char const*, std::vector<unsigned char, std::allocator<unsigned char> > >) in Menu.mm.46c8fa26.o
      MemoryPatch* std::__uninitialized_copy_aux<MemoryPatch*, MemoryPatch*>(MemoryPatch*, MemoryPatch*, MemoryPatch*, std::__false_type) in Menu.mm.46c8fa26.o
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in SwitchesTemplate.mm.46c8fa26.o
  "___gxx_personality_v0", referenced from:
      patchOffset(unsigned long long, unsigned long long) in Tweak.xm.46c8fa26.o
      setupMenu() in Tweak.xm.46c8fa26.o
      ____ZL18didFinishLaunchingP22__CFNotificationCenterPvPK10__CFStringPKvPK14__CFDictionary_block_invoke in Tweak.xm.46c8fa26.o
      ____ZL18didFinishLaunchingP22__CFNotificationCenterPvPK10__CFStringPKvPK14__CFDictionary_block_invoke_2 in Tweak.xm.46c8fa26.o
      -[Menu initWithTitle:titleColor:titleFont:credits:headerColor:switchOffColor:switchOnColor:switchTitleFont:switchTitleColor:infoButtonColor:maxVisibleSwitches:menuWidth:] in Menu.mm.46c8fa26.o
      -[Menu touchesBegan:withEvent:] in Menu.mm.46c8fa26.o
      -[Menu menuDragged:] in Menu.mm.46c8fa26.o
      ...
  "_bzero", referenced from:
      KittyMemory::read2HexStr(void const*, unsigned long) in KittyMemory.cpp.46c8fa26.o
  "_memcpy", referenced from:
      KittyMemory::memWrite(void*, void const*, unsigned long) in KittyMemory.cpp.46c8fa26.o
      KittyMemory::memRead(void*, void const*, unsigned long) in KittyMemory.cpp.46c8fa26.o
      ___32-[SCLAlertView slideOutToCenter]_block_invoke in SCLAlertView.m.46c8fa26.o
      ___34-[SCLAlertView slideOutFromCenter]_block_invoke in SCLAlertView.m.46c8fa26.o
      -[SCLAlertView slideInFromCenter] in SCLAlertView.m.46c8fa26.o
      ___33-[SCLAlertView slideInFromCenter]_block_invoke in SCLAlertView.m.46c8fa26.o
      -[SCLAlertView slideInToCenter] in SCLAlertView.m.46c8fa26.o
      ...
  "_memmove", referenced from:
      unsigned long long* std::__copy<true, std::random_access_iterator_tag>::copy<unsigned long long>(unsigned long long const*, unsigned long long const*, unsigned long long*) in Menu.mm.46c8fa26.o
      unsigned char* std::__copy<true, std::random_access_iterator_tag>::copy<unsigned char>(unsigned char const*, unsigned char const*, unsigned char*) in Menu.mm.46c8fa26.o
      unsigned long long* std::__copy<true, std::random_access_iterator_tag>::copy<unsigned long long>(unsigned long long const*, unsigned long long const*, unsigned long long*) in SwitchesTemplate.mm.46c8fa26.o
      unsigned long long* std::__copy_backward<true, std::random_access_iterator_tag>::__copy_b<unsigned long long>(unsigned long long const*, unsigned long long const*, unsigned long long*) in SwitchesTemplate.mm.46c8fa26.o
      unsigned char* std::__copy<true, std::random_access_iterator_tag>::copy<unsigned char>(unsigned char const*, unsigned char const*, unsigned char*) in MemoryPatch.cpp.46c8fa26.o
      unsigned char* std::__copy_backward<true, std::random_access_iterator_tag>::__copy_b<unsigned char>(unsigned char const*, unsigned char const*, unsigned char*) in MemoryPatch.cpp.46c8fa26.o
  "_memset", referenced from:
      restoreLastSession() in Menu.mm.46c8fa26.o
      -[Menu hackClicked:] in Menu.mm.46c8fa26.o
      std::fill(unsigned char*, unsigned char*, unsigned char const&) in MemoryPatch.cpp.46c8fa26.o
      KittyMemory::read2HexStr(void const*, unsigned long) in KittyMemory.cpp.46c8fa26.o
      -[SCLAlertView viewWillLayoutSubviews] in SCLAlertView.m.46c8fa26.o
      -[SCLAlertView handleTap:] in SCLAlertView.m.46c8fa26.o
      -[SCLAlertView addButton:] in SCLAlertView.m.46c8fa26.o
      ...
ld: symbol(s) not found for architecture arm64
clang-5.0: error: linker command failed with exit code 1 (use -v to see invocation)
make[3]: *** [/var/theos/makefiles/instance/library.mk:33: /var/root/bloodyharry_ted2/.theos/obj/debug/arm64/bloodyharry_ted2.dylib] Error 1
make[2]: *** [/var/theos/makefiles/instance/library.mk:33: /var/root/bloodyharry_ted2/.theos/obj/debug/arm64/bloodyharry_ted2.dylib] Error 2
make[1]: *** [/var/theos/makefiles/instance/library.mk:24: internal-library-all_] Error 2
make: *** [/var/theos/makefiles/master/rules.mk:111: bloodyharry_ted2.all.tweak.variables] Error 2

 

Never able to fix the linking error

 

Spoiler

==> Linking tweak bloodyharry (arm64)…
Undefined symbols for architecture arm64:
  "_MSHookMemory", referenced from:
      __logosLocalCtor_a4702759 in Tweak.x.61a8032e.o
ld: symbol(s) not found for architecture arm64
clang-5.0: error: linker command failed with exit code 1 (use -v to see invocation)
make[3]: *** [/var/theos/makefiles/instance/library.mk:33: /var/root/bloodyharry/.theos/obj/debug/arm64/bloodyharry.dylib] Error 1
make[2]: *** [/var/theos/makefiles/instance/library.mk:33: /var/root/bloodyharry/.theos/obj/debug/arm64/bloodyharry.dylib] Error 2
make[1]: *** [/var/theos/makefiles/instance/library.mk:24: internal-library-all_] Error 2
make: *** [/var/theos/makefiles/master/rules.mk:111: bloodyharry.all.tweak.variables] Error 2

 

Finally I tried without nic template but still got an error in the linking.

 

Huge thanks for any help as I already you are an amazing community.

Posted

On the patcher: make sure they key you put in getPrefBool is the same as the key in the .plist

 

On my mod menu: I tested my menu with those 3 sdks in my sdks folder, try so too:

https://github.com/theos/sdks?files=1

 

On the last one: Did you follow his guide with moving the files around? Seems like theos doesn’t know what MSHookMemory is.

Posted

Hi,

Thanks for the help.

On the Patcher I checked the key they are they same. I have just modify the example in the Tweak.xm but here the line that I modified anyway.

Spoiler

if(GetPrefBool(@"key1")) {                                                                                                                                                          
      vm_writeData(0x10092DEE8, 0x1F2003D5); //                                                                                                                                         
    } 

 

 

On your amazing menu I was able to compile it but every time I try too shoot the game crash. I double check the address and they are good since I tested them with the Live Patcher.

Spoiler

[switches addOffsetSwitch:@"Infinite Ammo" 
              description:@"Get Infinite Ammo" 
                offsets:{0x10092DEE8}                                                       
                  bytes:{0x1F2003D5}];

 

 

And the last I verified the file that I had moved they are all in the good place but still not working same error.

 

Huge thanks for the help.

Posted

HI,

On the Patcher nothing change still not able to make my tweak work.

 

On the Ted2 Menu I was able to make it work by making a new project and use switches that @dj_TK send me. Huge thanks to him it really helped me out. He tell me that on the menu the patch need to 8 byte instead of 4 byte. But after some other testing when I compile the project on the first it seem like the Tweak.xm is saved in .theos to reduce time on other compilation. So I tried it with 4 byte and it still work.

Spoiler

[switches addOffsetSwitch:@"Infinite Ammo" 
              description:@"Get Infinite Ammo" 
                offsets:{0x10092DEE8}                                                       
                  bytes:{0x1F2003D521C140F9}]; 

 

 

On the last one after verifying file place it was all good. But after searching, in the file $THEOS/lib/libsubstrate.tbd i added _MSHookMemory in the symbols list. And it now working fine.

Spoiler

---
archs:           [ armv7, armv7s, arm64, i386, x86_64 ]
platform:        ios
install-name:    /Library/Frameworks/CydiaSubstrate.framework/CydiaSubstrate
current-version: 0.0.0
compatibility-version: 0.0.0
exports:
  - archs:            [ armv7, armv7s, arm64, i386, x86_64 ]
    symbols:          [ _MSDebug,
                        _MSFindSymbol, _MSGetImageByName,
                        _MSHookFunction, _MSHookMessageEx, _MSHookMemory ]
...

 

 

Anyway huge thanks for the people that helped me out.

Archived

This topic is now archived and is closed to further replies.

  • Our picks

    • Merge & Blast: Dream Island v2.38.0 [ +2 Cheats ] Auto Win
      Modded/Hacked App: Merge & Blast: Dream Island By Dreamo, Inc.
      Bundle ID: com.dreamo.woodyblast
      iTunes Store Link: https://apps.apple.com/us/app/merge-blast-dream-island/id1668748189?uo=4


      🤩 Hack Features

      - Auto Win
      - Coin + Moves [ Disable After Get ]




      🍏 For Non-Jailbroken & No Jailbreak required hacks: https://iosgods.com/forum/79-no-jailbreak-section/
      🤖 Modded Android APKs: https://iosgods.com/forum/68-android-section/
      • 29 replies
    • Merge & Blast: Dream Island v2.38.0 [ +2 Jailed ] Auto Win
      Modded/Hacked App: Merge & Blast: Dream Island By Dreamo, Inc.
      Bundle ID: com.dreamo.woodyblast
      iTunes Store Link: https://apps.apple.com/us/app/merge-blast-dream-island/id1668748189?uo=4

       

      🤩 Hack Features

      - Auto Win
      - Coin + Moves [ Disable After Get ]




      🍏 Jailbreak iOS hacks: https://iosgods.com/forum/5-game-cheats-hack-requests/
      🤖 Modded Android APKs: https://iosgods.com/forum/68-android-section/
      • 38 replies
    • Dream Resort - Match 3 Games v1.8.9 [ +7 Jailed ] Auto Win
      Modded/Hacked App: Dream Resort - Match 3 Games By F.O.G LIMITED
      Bundle ID: com.dream.resort.candy.match.mania.ios
      iTunes Store Link: https://apps.apple.com/us/app/dream-resort-match-3-games/id6737011572?uo=4
       

      🚀 Hack Features

      - Auto ADS Disable

      - Coins

      - Diamonds

      - Lives Cost

      - Moves Freeze

      - Booster [ Buy Get Unlimited After use Then work ]

      - Auto win 


      🍏 Jailbreak iOS hacks: https://iosgods.com/forum/5-game-cheats-hack-requests/
      🤖 Modded Android APKs: https://iosgods.com/forum/68-android-section/
      • 41 replies
    • Dream Resort - Match 3 Games v1.8.9 [ +7 Cheats ] Auto Win
      Modded/Hacked App: Dream Resort - Match 3 Games By F.O.G LIMITED
      Bundle ID: com.dream.resort.candy.match.mania.ios
      iTunes Store Link: https://apps.apple.com/us/app/dream-resort-match-3-games/id6737011572?uo=4

       

      🔧 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Cydia, Sileo or Zebra).

       

      🚀 Hack Features

      - Auto ADS Disable

      - Coins

      - Diamonds

      - Lives Cost

      - Moves Freeze

      - Booster [ Buy Get Unlimited After use Then work ]

      - Auto win 


      🍏 For Non-Jailbroken & No Jailbreak required hacks: https://iosgods.com/forum/79-no-jailbreak-section/
      🤖 Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      • 38 replies
    • Adventure Bay - Farm Games v1.58.15 [ +4 Cheats ] Currency Max
      Modded/Hacked App: Adventure Bay - Farm Games By Gamegos Teknoloji A.S.
      Bundle ID: com.gamegos.adventure.bay.paradise.farm
      iTunes Store Link: https://apps.apple.com/us/app/adventure-bay-farm-games/id1578449819?uo=4
       

      🤩 Hack Features

      - Gems
      - Coins
      - Energy
      - Avatar Unlock
      • 54 replies
    • Adventure Bay - Farm Games v1.58.15 [ +4 Jailed ] Currency Max
      Modded/Hacked App: Adventure Bay - Farm Games By Gamegos Teknoloji A.S.
      Bundle ID: com.gamegos.adventure.bay.paradise.farm
      iTunes Store Link: https://apps.apple.com/us/app/adventure-bay-farm-games/id1578449819?uo=4


      🤩 Hack Features

      - Gems
      - Coins
      - Energy
      - Avatar Unlock
      • 67 replies
    • Basketball Star Rising v1.6.0 [ +2 Cheats ] Gems Max
      Modded/Hacked App: Basketball Star Rising By 军 赵
      Bundle ID: com.casual.basketball
      App Store Link: https://apps.apple.com/us/app/basketball-star-rising/id1562071554?uo=4
       

      🤩 Hack Features

      - ADS NO
      - Gems
      • 11 replies
    • Basketball Star Rising v1.6.0 [ +2 Jailed ] Gems Max
      Modded/Hacked App: Basketball Star Rising By 军 赵
      Bundle ID: com.casual.basketball
      App Store Link: https://apps.apple.com/us/app/basketball-star-rising/id1562071554?uo=4
       

      🤩 Hack Features

      - ADS NO
      - Gems
      • 25 replies
    • Soccer Dynasty: Club Manager v1.0.51 [ +15 Cheats ] Currency Max
      Modded/Hacked App: Soccer Dynasty: Club Manager By KONG SOFTWARE JOINT STOCK COMPANY
      Bundle ID: com.kongsoftware.kickpfm
      App Store Link: https://apps.apple.com/us/app/soccer-dynasty-club-manager/id6465972774?uo=4


      🤩 Hack Features

      - ADS NO [ Rewards Free ]

      - Gold

      - Cash

      - Energy

      - Standard Scout

      - Silver Scout

      - Gold Scout

      - Platinum Scout

      - Tactic Book

      - Chemistry Point

      - FW Exp

      - MF Exp

      - DF Exp

      - GK Exp

      - Ticket [ Buy With Gold ]

      Note:- Don"t Abuse Hack Incase Banned
      • 17 replies
    • Soccer Dynasty: Club Manager v1.0.51 [ +15 Jailed ] Currency Max
      Modded/Hacked App: Soccer Dynasty: Club Manager By KONG SOFTWARE JOINT STOCK COMPANY
      Bundle ID: com.kongsoftware.kickpfm
      App Store Link: https://apps.apple.com/us/app/soccer-dynasty-club-manager/id6465972774?uo=4


      🤩 Hack Features

      - ADS NO [ Rewards Free ]

      - Gold

      - Cash

      - Energy

      - Standard Scout

      - Silver Scout

      - Gold Scout

      - Platinum Scout

      - Tactic Book

      - Chemistry Point

      - FW Exp

      - MF Exp

      - DF Exp

      - GK Exp

      - Ticket [ Buy With Gold ]

      Note:- Don"t Abuse Hack Incase Banned
      • 28 replies
    • Survivor Kingdoms v3.51 [ +11 Jailed ] Easy Win
      Modded/Hacked App: Survivor Kingdoms By Gamee Joint Stock Company
      Bundle ID: com.gamee.kingdoms.survivor.io
      iTunes Store Link: https://apps.apple.com/us/app/survivor-kingdoms/id6444824577?uo=4

       

      🚀 Hack Features

      - IAP Free [ Buy Anything ]

      - Health

      - Damage

      - Skill CD Slow

      - Skill CD Fast [ Maybe Game Slow ]

      - Skill Size Big

      - Shooting Speed Fast

      - Movement Speed

      - Auto Revive Unlimited [ Never Die ]

      - Ultimate Power CD

      - Avatar & Frame 


      🍏 Jailbreak iOS hacks: https://iosgods.com/forum/5-game-cheats-hack-requests/
      🤖 Modded Android APKs: https://iosgods.com/forum/68-android-section/
      • 89 replies
    • Survivor Kingdoms v3.51 [ +11 Cheats ] Easy Win
      Modded/Hacked App: Survivor Kingdoms By Gamee Joint Stock Company
      Bundle ID: com.gamee.kingdoms.survivor.io
      iTunes Store Link: https://apps.apple.com/us/app/survivor-kingdoms/id6444824577?uo=4


      Hack Features:
      - IAP Free [ Buy Anything ]

      - Health

      - Damage

      - Skill CD Slow

      - Skill CD Fast [ Maybe Game Slow ]

      - Skill Size Big

      - Shooting Speed Fast

      - Movement Speed

      - Auto Revive Unlimited [ Never Die ]

      - Ultimate Power CD

      - Avatar & Frame 


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
      • 67 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines