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Valathene

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Everything posted by Valathene

  1. What do you mean by sub_x games? What are those? I am still new so i havnt come across anything with that name?
  2. Dont you find it tedious tho finding methods for hooking?
  3. When I created those class dumps I now have a massive list of .h files which I will need to sift through and look for methods to hook into, but I don't want to do it on my iPhone as it will tedious. I was wondering if anyone has an IDE where I can download and install and program objective C code in it with the iPhone SDK, so it will have the capabilities of showing me possible predefined functions available that I can use and will auto populate certain syntax, plus it will allow me to sift through code so much easier as I will have it in an IDE and can view it a lot easier then an iPhone (i know i can view it with notepad++ but I was wondering if there is an IDE out there)
  4. Hey guys So have been reading and reading and asking a-lot of questions about developing tweaks for iOS games - Motiviation for me from all you guys (thank you) So i have a process and I wanted to get some feedback if I am missing something before I keep diving deeper and deeper So far I have done and learnt the following things Install Theos and all known developments tools to me Test Theos and Compile a simple tweak that gives me a uialert popup box when the iphone resprings From Here i knew that my THEOS and tweaks and compiling is working so i started moving onto learning about games hackings I now know the following Download apps from Itunes to computer and install via iFun box Using iFunbox USB tunnel option I use all my commands for my iphone terminal through Drop bear since I am on Yalu on 10.1.1 (apparently openSSH doesnt work or its better to stay away from it incase things go sour) Once installed I Decrypt the game via rasticrac Once I have the new Decrypted IPA file I will then go and uninstall the current game and install the cracked game Once the Cracked game is installed I then thin the Binary if need be and overwrite the old binary or just rename it. I then create a class dump of that binary to get all the headers. I know i am only touching the very tip of the iceberg but I am learning and I have a question When I created those class dumps I now have a massive list of .h files which I will need to sift through and look for methods to hook into, but I don't want to do it on my iPhone as it will tedious. I was wondering if anyone has an IDE where I can download and install and program objective C code in it with the iPhone SDK, so it will have the capabilities of showing me possible predefined functions available that I can use and will auto populate certain syntax, plus it will allow me to sift through code so much easier as I will have it in an IDE and can view it a lot easier then an iPhone (i know i can view it with notepad++ but I was wondering if there is an IDE out there)I will probably have more questions late hope to get some feedback on the process I am doing for a beginner does that seem like a good starting point and what could i be doing to better my self with that process Any feedback would be amazing Thanks in Advance
  5. Goodnight sweet prince
  6. Working I uninstalled old one and reinstalled new one and its working flawlessly
  7. moses-iPhone:~ mobile$ su Password: moses-iPhone:/var/mobile root# cs hello sh: cs: command not found moses-iPhone:/var/mobile root# cd hello moses-iPhone:/var/mobile/hello root# make package messages=yes /var/mobile/hello/theos/makefiles/targets/Darwin-arm64/iphone.mk:43: Targeting iOS 4.0 and higher is not supported with iphone-gcc. Forcing clang. /var/mobile/hello/theos/makefiles/targets/Darwin-arm64/iphone.mk:53: Deploying to iOS 3.0 while building for 6.0 will generate armv7-only binaries. Making all for application hello... mkdir -p "obj/hello.app/" mkdir -p "obj/hello.app/" mkdir -p "obj/hello.app/" for d in Resources; do \ if [ -d "$d" ]; then \ rsync -a "$d/" "./obj/hello.app/" --exclude "_MTN" --exclude ".git" --exclude ".svn" --exclude ".DS_Store" --exclude "._*"; \ else \ echo "Warning: ignoring missing bundle resource directory $d."; \ fi; \ done make -f Makefile --no-print-directory --no-keep-going \ internal-application-compile \ _THEOS_CURRENT_TYPE=application THEOS_CURRENT_INSTANCE=hello _THEOS_CURRENT_OPERATION=compile \ THEOS_BUILD_DIR="." _THEOS_MAKE_PARALLEL=yes clang++ -L/var/mobile/hello/theos/lib -lobjc -framework Foundation -framework CoreFoundation -ObjC++ -fobjc-exceptions -fobjc-call-cxx-cdtors -framework UIKit -framework CoreGraphics -isysroot "/var/mobile/hello/theos/sdks/iPhoneOS8.1.sdk" -arch armv7 -arch armv7s -arch arm64 -D__IPHONE_OS_VERSION_MIN_REQUIRED=__IPHONE_3_0 -miphoneos-version-min=3.0 -multiply_defined suppress -L/usr/lib -o "obj/hello.app/hello.64873355.unsigned" obj/main.m.73f572d0.o obj/helloApplication.mm.73f572d0.o obj/RootViewController.mm.73f572d0.o ld: library not found for -lobjc clang-3.7: error: linker command failed with exit code 1 (use -v to see invocation) make[2]: *** [obj/hello.app/hello.64873355.unsigned] Error 1 make[1]: *** [internal-application-all_] Error 2 make: *** [hello.all.application.variables] Error 2 moses-iPhone:/var/mobile/hello root# I get the above
  8. ARCHS = armv7 armv7s arm64 include theos/makefiles/common.mk APPLICATION_NAME = hello hello_FILES = main.m helloApplication.mm RootViewController.mm hello_FRAMEWORKS = UIKit CoreGraphics include $(THEOS_MAKE_PATH)/application.mk The above is in my make file
  9. Hi Guys So i am getting into development for jail broken devices, I have theos setup but I am getting the following error when running a simple application /var/mobile/hello/theos/makefiles/targets/Darwin-arm64/iphone.mk:43: Targeting iOS4.0 and higher is not supported with iphone-gcc. Forcing Clang /var/mobile/hello/theos/makefiles/targets/Darwin-arm64/iphone.mk:53: Deploying to iOS3.0 while building for 6.0 will generate armv7-only binaries making all for application hello... ld: library not found for -lobjc clang-3.7 error: linker command failed with exit code 1 (use -v to see invocation) make[2]: *** [obj/hello.app/hello.64873355.unsigned] Error 2 make[1]: *** [internal-application-all] Error 2 make: *** [hello.all.application.variables] Error 2 So the above is the error i am getting Anyone have any idea why this is happening I have seen a video of someone use the exact code I am using and run the same commands and its working so i know i havnt got the code wrong I am not sure how to fix this I am developing on iOS 10.1.1 - Running Yalu
  10. Yeah Dont know about that but uninstalling xcon fixed it for me
  11. If you don't have it don't install it, I had it and it was breaking my game without it its workings now
  12. Does anyone know of a fix for the text not appearing in the game at all, The game functions but any text in the game does not exist?
  13. Any idea if this will be updated or not? Would love to know
  14. Thanks man for some reason this one worked Appreciate the help
  15. I don't think dida will see my pm So I hope he sees this 01DEFFAF8EC78626 The above is my code Dida could you please pm me the password to access this VIP cheat? Thanks in advance
  16. Man i hate coming back here to annoy you, but it just seems like i am on a different world lol So i installed both of those repos Searched and nothing for localapstore comes up when i search except for the below iOS 10 Emojis ios 10 Theme ios 10 Theme ios 10 Them ios 10 UISOUNDS This is so frustrating Any idea why the localapstore isnt coming up at all? The old ones are still coming up but nothing for the new iOS
  17. Thanks
  18. I have added the repo and the only thing that is showing up is locallAPStore but its for versions iOS4.3 -8.0
  19. Hi Guys I just jailbroke my iphone 10.1.1 Iphone 6s I have been looking for a in app cracker for purcheses? I use to use localapstore but that doesnt work I have used iapcrazy aswell but nothing seems to work Beeing going through so many repos Anyone provide any help? Regards
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