Jump to content

tat5

Member
  • Posts

    21
  • Joined

  • Last visited

Everything posted by tat5

  1. I have been getting the virtual memory address slide amount of the application by #include <mach-o/dyld.h> _dyld_get_image_vmaddr_slide(0); _dyld_get_image_vmaddr_slide: https://developer.apple.com/library/archive/documentation/System/Conceptual/ManPages_iPhoneOS/man3/dyld.3.html However, on Palera1n (v1.4.1), "/usr/lib/substitute-loader.dylib" seems to be the 0th image index. Therefore, the argument to _dyld_get_image_vmaddr_slide must be 1. uint64_t getRealOffset(uint64_t offset) { return _dyld_get_image_vmaddr_slide(1) + offset; // return _dyld_get_image_vmaddr_slide(0) + offset; } With Framework If the image index is not fixed as in Unity, it can be done as follows #include <string.h> #include <stdlib.h> uint64_t getRealOffset$Palera1n(const char *image_name, uint64_t offset) { if (image_name == NULL) { const char *progname = getprogname(); if (progname) { return getRealOffset$Palera1n(progname, offset); } return _dyld_get_image_vmaddr_slide(1) + offset; } const uint32_t image_count = _dyld_image_count(); for (int i = 0; i < image_count; ++i) { if (strstr(_dyld_get_image_name(i), image_name)) { return _dyld_get_image_vmaddr_slide(i) + offset; } } // error... return offset; } getprogname: https://developer.apple.com/library/archive/documentation/System/Conceptual/ManPages_iPhoneOS/man3/getprogname.3.html Example argument for image_name: // PUBG getRealOffset$Palera1n("ShadowTrackerExtra", 0x100345678); // or getRealOffset$Palera1n(NULL, 0x100345678); // YouTube getRealOffset$Palera1n("YouTube", 0x100345678); // or getRealOffset$Palera1n(NULL, 0x100345678); // Unity - (e.g. Survivor!.io) getRealOffset$Palera1n("UnityFramework", 0x345678); Conclusion The following may only work with Palera1n or only with the current version of Palera1n. const uint64_t slide = _dyld_get_image_vmaddr_slide(1); MSHookFunction((void *)(0x100345678 + slide), ...); MSHookFunction((void *)(0x100789ABC + slide), ...); It might be better to specify by image name so that it works without worrying about the argument to _dyld_get_image_vmaddr_slide. const uint64_t slide = getRealOffset$Palera1n("ImageName", 0x0); if (slide) { MSHookFunction((void *)(0x100345678 + slide), ...); MSHookFunction((void *)(0x100789ABC + slide), ...); }
  2. I am now able to do what I wanted to do about a year ago. The main reason for the solution was reading the DLG source on github.
  3. I am not good at English, but I hope you read this. Recently, I see a ModMenu that contains something like a memory hack that can't be turned on and off. (For example, in PUBG, antenna and magic bullet) Perhaps I think it automates the work of the DLG, is that the idea correct? I would like to incorporate that technique into my ModMenu if possible, but I have no idea what to do. Great thing, there are so many topics here. I have used and created various tools with reference to them. After all, I think that cheats using iGG and DLG are very attractive. I would be very happy if they could be automated. Would you please give me any advice? Thank you.
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines