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ISOHaven

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Everything posted by ISOHaven

  1. Same problem here. Updated game. Ran it. Force closed it. Installed hack. Repring. Game crashes. Reboot. Re-jailbreak. Game crashes. iPad Pro 4, iOS 13.5 Uninstall and re-install of hack didn't change anything.
  2. What were you doing? PvP stuff? Been using cheats in this game for years with zero issues.
  3. Now updated to v2.3.9. Dead hack?
  4. Version now updated to 2.3.7. No update since 1.3.1.
  5. Liberty Lite also works.
  6. Amazing, thanks! I was just about to trash this game. This gave it new life. Now we can ignore all the insane IAP garbage.
  7. +1 for any type of live modifiers.
  8. Woot! Chapter 2 is finally out. Please update.
  9. Looks like the checks I was running got changed so they made some UI changes. Update the two check line with this: if check1 == 16777215 then if check2 == 11633442 then If for any reason the UI on your end is different because of screen formatting then just remove anything to do with the checks. The only reason they are in there is in case the script found one of those colors during a cutscene, so it wouldn't tap and skip the cutscene. So you would remove: local check1 = getColor(92, 69); --101e26 --1056294 local check2 = getColor(128, 99); --066270 --418416 if check1 == 16777215 then if check2 == 11633442 then As well as the two end's at the bottom: end end usleep(100000); <-keep this end <-keep this
  10. Wow, no one has ever gotten this game to work? That's crazy. Looks like Nintendo has finally won.
  11. I use Liberty Lite Beta. A-Bypass does NOT work at all for me. Not for a single app. Chase, Citibank, DirecTV....all my games that require it. I went back to LLB and it continues to work fine for me. iOS 13.5. iPad Pro Gen4.
  12. Damn it, bites me in the butt every time....reboot fixed it.
  13. Nope. Needs updating for 0.3 Would be nice to have it during this Christmas event.
  14. Yup, same here. Hard crash right before battle starts.
  15. +1 to this. Anything would be good to take the edge off grinding.
  16. Any way to get this updated?
  17. Any chance of expanding fuzzy search to include Increased By / Decreased By? For games that only store total earned minus total spent...once you get up there in value they are very hard to find.
  18. Fantastic! So much more useful over the other iGG. Having a live view on the memory makes it so much easier to narrow down. Endless thanks for this!
  19. File has been removed. This is a dead thread.
  20. Sorry about that, I never got a notification that you posted. You put the script in Autotouch. Just create a new script, name it and paste this code in their. The store was for the resolution converter. You run that conversion script on any local script you've already created. Here's an updated script for all the new colors they added. It also adds a check so it doesn't tap on any storyline screens. Remember to convert it to your resolution. This script (as is) is for 2732×2048. while true do local check1 = getColor(92, 69); --101e26 --1056294 local check2 = getColor(128, 99); --066270 --418416 if check1 == 1056294 then if check2 == 418416 then local blue = findColor(0x46bfff, 1, {190, 630, 2732, 1630}); local pink = findColor(0xff71d7, 1, {190, 630, 2732, 1630}); local green = findColor(0x51f17e, 1, {190, 630, 2732, 1630}); local yellow = findColor(0xffc20d, 1, {190, 630, 2732, 1630}); if #blue > 0 then for i, v in pairs(blue) do tap(v[1]+5, v[2]+5); usleep(300000); tap(v[1]+5, v[2]+5); usleep(300000); tap(v[1]+5, v[2]+5); usleep(300000); tap(v[1]+5, v[2]+5); usleep(300000); tap(v[1]+5, v[2]+5); usleep(300000); tap(v[1]+5, v[2]+5); usleep(300000); end end if #pink > 0 then for i, v in pairs(pink) do tap(v[1]+5, v[2]+5); usleep(300000); tap(v[1]+5, v[2]+5); usleep(300000); tap(v[1]+5, v[2]+5); usleep(300000); tap(v[1]+5, v[2]+5); usleep(300000); tap(v[1]+5, v[2]+5); usleep(300000); tap(v[1]+5, v[2]+5); usleep(300000); end end if #green > 0 then for i, v in pairs(green) do tap(v[1]+5, v[2]+5); usleep(300000); tap(v[1]+5, v[2]+5); usleep(300000); tap(v[1]+5, v[2]+5); usleep(300000); tap(v[1]+5, v[2]+5); usleep(300000); tap(v[1]+5, v[2]+5); usleep(300000); tap(v[1]+5, v[2]+5); usleep(300000); end end if #yellow > 0 then for i, v in pairs(yellow) do tap(v[1]+5, v[2]+5); usleep(300000); tap(v[1]+5, v[2]+5); usleep(300000); tap(v[1]+5, v[2]+5); usleep(300000); tap(v[1]+5, v[2]+5); usleep(300000); tap(v[1]+5, v[2]+5); usleep(300000); tap(v[1]+5, v[2]+5); usleep(300000); end end end end usleep(100000); end
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