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ada1016

ViP Pro
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Everything posted by ada1016

  1. @Cashlaz A question on PlayCover I am able to install the Wittle Defender Hack IPA on PlayCover, can play, however 1. the igamegod is clickable and working 2. but not your mod, it is not clickable. So I could never use your MOD. Is this a menu god or current limitation on playcover? I am thinking if it is a menu bug, enable the MOD via hard code the setting, is this doable? Can you teach me how to? thank you very much
  2. can't install and got below error when install via sideloadly Installation failed: 3892346903 ApplicationVerificationFailed (Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.B2rppr/extracted/Payload/GalaxyDefense.app : 0xe8008017 (A signed resource has been added, modified, or deleted.)) Done.
  3. Cashlaz, with the new patch. HP can't no longer be found by IGG, can you add freeze HP option please? thank you
  4. I'm writing as a dedicated user and want to commend you on the stability and reliability of the application. It has been working perfectly for a long time. I have a suggestion for improving the search workflow, particularly in use cases where the search context needs to be reset often. The Problem: When playing games that require a new memory search after every event (like loading a new level), the search buffer quickly fills with outdated values. To effectively start a new search, I currently have to enter a meaningless value, wait for the buffer to clear (showing a null result), and then enter the number I'm interested in. The Proposal: It would be extremely helpful if you could implement a feature—perhaps triggered by long-pressing the Search button—that functions as an "Enforced New Search." This would completely clear the prior search buffer and immediately prepare the app for a fresh scan. This capability would streamline the process and remove a repetitive, manual workaround. Thank you for taking the time to review this suggestion!
  5. the OHK currently set damag to 100k/200k, which is insufficient for advanced player, can you perhaps make this adjustable, or at least increase the damaged to like 500k?
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