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ada1016
ViP Pro-
Posts
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Everything posted by ada1016
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Mod Menu Hack Meta Toy DragonZ SAGA v1.29 +5 Cheats [ Damage & Defence ]
ada1016 replied to Puddin's topic in ViP Cheats
cool -
thx
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I'm writing as a dedicated user and want to commend you on the stability and reliability of the application. It has been working perfectly for a long time. I have a suggestion for improving the search workflow, particularly in use cases where the search context needs to be reset often. The Problem: When playing games that require a new memory search after every event (like loading a new level), the search buffer quickly fills with outdated values. To effectively start a new search, I currently have to enter a meaningless value, wait for the buffer to clear (showing a null result), and then enter the number I'm interested in. The Proposal: It would be extremely helpful if you could implement a feature—perhaps triggered by long-pressing the Search button—that functions as an "Enforced New Search." This would completely clear the prior search buffer and immediately prepare the app for a fresh scan. This capability would streamline the process and remove a repetitive, manual workaround. Thank you for taking the time to review this suggestion!
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Mod Menu Hack Galaxy Defense: Fortress TD (All Versions) [+4 Cheats]
ada1016 replied to Cashlaz 's topic in ViP Cheats
the OHK currently set damag to 100k/200k, which is insufficient for advanced player, can you perhaps make this adjustable, or at least increase the damaged to like 500k? -
Mod Menu Hack Wing Fighter [All versions] | +4 cheats (OHK & God Mode)
ada1016 replied to Batch 's topic in ViP Cheats
It says can't not run on an Jail broken device, which I didn't. I tried to run in on MacOS and non jail break iOS. none working -
Mod Menu Hack Last War:Survival v1.0.315 [+2 Cheats]
ada1016 replied to Cashlaz 's topic in ViP Cheats
thx -
Mod Menu Hack Galaxy Defense: Fortress TD (All Versions) [+4 Cheats]
ada1016 replied to Cashlaz 's topic in ViP Cheats
any chance to add "Rebuild Carnival" unlimited free as well? -
Mod Menu Hack Wing Fighter [All versions] | +4 cheats (OHK & God Mode)
ada1016 replied to Batch 's topic in ViP Cheats
thank you -
Mod Menu Hack Rogue Defense: Hybrid Tower TD v4.7.0 [+2 Cheats]
ada1016 replied to Cashlaz 's topic in ViP Cheats
🫡 -
Mod Menu Hack Galaxy Defense: Fortress TD (All Versions) [+4 Cheats]
ada1016 replied to Cashlaz 's topic in ViP Cheats
thank you -
Non-Jailbroken Hack Crazy Defense Heroes: RPG 4.0.0 [+1 Cheat] OHK
ada1016 replied to Batch 's topic in Free Non-Jailbroken IPA Cheats
can you please update OHK cheat for v401? thank you -
This is a cosco2djx game, not sure if Unity Hacking method guru can help
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Tutorial H5GG Enhanced Menu Tutorial - JSPlug-in Advanced
ada1016 replied to Happy Secret 's topic in H5GG & iGameGod
Exactly. it is different way of thinking logic, but this is getting closer to the way Game Developer thinking, much more O-O orient and... I hope I am not taking too much of your time, I try to micmic your code and change the total number of turn that I can use, so I had below diff adding below to var cheats StopCount:["PuzzleUI","notUsed","ONE","SELF","ON","stopCount"] and have below under togglecheat PuzzlePlayer.stopCount = function(){ appendLog("this.m_nTurnNumber= "+this.m_nTurnNumber) this.m_nTurnNumber = 15; } let PuzzleUI = new UnityObject(PuzzlePlayer.PuzzleUI) PuzzleUI.loadFields(["m_nTurnNumber","LootTurnRuneCount"]) // this.m_nTurnNumber = this.LootTurnRuneCount appendLog("m_nTurnNumber= "+this.m_nTurnNumber+" : LootTurnRuneCount ="+this.LootTurnRuneCount) I thought I can print out the turn number, but always I get undefined. I am sure in PuzzleUI, there is such field, and in PuzzlePlayer, there is an instance of PuzzleUI My code here https://www.icloud.com/iclouddrive/0ebWuS2833pIaaBca7M-q3viQ#H5JSPlugin_-_Gem_of_War thank you so much.. -
Tutorial H5GG Enhanced Menu Tutorial - JSPlug-in Advanced
ada1016 replied to Happy Secret 's topic in H5GG & iGameGod
and just like you mentioned, this way of cheating make it almost effortless to maintain. The game just upgraded to 7.1 and your script directly take effect with no problem I really must learn this more, thank you!