It's interesting, that's for sure. The major drawback is that in PvP, you need to have the "faster" character or else the enemy team will go get the infinite turn status. Moreover, it can kind of screw up. For instance: when fighting HQ MJ, she starts off with evades on her and she can attack if she evades an attack. If your character gets killed by her, then the next fastest unit--usually an enemy unit--will get the turn status.
If you play it smart, it works, but it's not without its drawbacks unfortunately. Awesome job, though, as usual!