Archipunchi
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Posts
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Joined
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Last visited
Profile Information
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iDevice
iPhone 8 Plus
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iOS Version
13.4.1
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Jailbroken
No
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Rooted
No
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Archipunchi's Achievements
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Help/Support Slider Switcher for non-unity game. How?
Archipunchi replied to Archipunchi's topic in Help & Support
Do I need to create an interface window in imgu? For this slider -
Ok
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Help/Support Slider Switcher for non-unity game. How?
Archipunchi replied to Archipunchi's topic in Help & Support
Is it even possible? What do you think? -
How to make a “slider” for non-unity? All I have is the address of the necessary function with the instruction FMOV S0, #0.5, and an understanding of which bytes to enter to edit this function. This is a FLOAT.
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In general, I need to download Bullet Echo 3.1.1 version, I searched everything on the Internet and found nothing, I know that there is a file store in Armconverter, but I would not like to purchase a subscription for the sake of one file, besides I don't need it at all, maybe there are some third-party methods of obtaining it? Some tweaks are fresh, anything else, I would be grateful if you really help
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Guide [Breaking Security]How to disable syscall (anti-debugging protection)
Archipunchi replied to a topic in Tutorials
Not bad -
IDA PRO Function Above, I attached a function that I want to edit at the start of STP - 200080D2C0035FD6. But I have a question, what is the defender stack and how does it work? And will it prevent me from changing the beginning of the function? I don't seem to overflow the stack, but just change the contents, in general, I'm waiting for help from IDA experts
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Help/Support Search for the necessary structure in IDA(IOS & Android)
Archipunchi replied to Archipunchi's topic in Help & Support
I pumped my IDA travel skills and found all the memory addresses for Bullet Echo with incredible actions) In total, I have: A map with light an enlarged view from above (zoom) a full vision of opponents in the grass 360 flashlight. Maybe I'll post a mod menu a week before the next update😅 I don't want views from the developers -
Help/Support Search for the necessary structure in IDA(IOS & Android)
Archipunchi replied to Archipunchi's topic in Help & Support
I'll see what's inside, but it's not Unity, it's a server game -
Good evening, friends. I explain the situation. I hacked a couple of Bullet Echo game functions, but on Android, using GameGuardian, because the functions from the iOS version of the game were obfuscated, I couldn't find anything useful there. Thanks to GG and my perseverance, I was able to crack 2 very serious functions, moreover, I was able to find lines of code in IDA, from the Android version of the game. I put labels on them so as not to lose them, on all memory addresses. The only question was how I would transfer these memory addresses to the iOS version of the game, again using IDA. In short, I imposed IDA (Android) on IDA (iOS) versions of the game, to analyze and find the right one on the iOS version, since I am an Apple user. I managed to patch the zoom function, but I have problems with the second function, I can't find some memory addresses comparing Android and iOS. There are big differences in processor architectures in IDA. The code is different, the constants are different. Roughly speaking, almost everything is different. Are there those who can tell me how I can superimpose android on ios, find the memory addresses that I have already found in IDA (Android), how can I find the exact addresses in the iOS structure? Thx
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Tutorial How to have a "mini" IDA Pro on your iDevice (free)
Archipunchi replied to a topic in Tutorials
Wow -
Can you tell me on the forum is there a solution to finding the desired function by hex sequence?
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This is GameGuardian, It's built into this program, it's like iosgods, it just has a much larger range of search functions. It works on the principle of recording changes in memory cells, you find the desired function with your hands, and the script records it and next time it does everything that you did manually. For you.
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I just know a person who made a couple of functions on bullet echo, and he did them on a lua script, obviously this is an android system, but lua is a record of actions in order to simplify the activation of functions for users, and then I have thoughts, it turns out he did it all the same ways? By finding offsets? Just in live mode? If so, then it turns out it can be hacked on iOS? However, again, why didn't he make a menu mod? Or is this not possible on android?(I don't think so). In general, the main question I'm asking is, why did he write it down in lua? Because of the dynamism of the displacements, maybe?