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Everything posted by ๐ผ . f v c k . ๐น
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Help/Support Bypassing / Removing Anti-Cheat
๐ผ . f v c k . ๐น replied to 0xWeiss's topic in Help & Support
Yeah thatโs sound good ! if it still detect i would use the NOP instruction instead (1F2003D5) -
Help/Support Bypassing / Removing Anti-Cheat
๐ผ . f v c k . ๐น replied to 0xWeiss's topic in Help & Support
Since the AC is on the Unity assets store and so is accessible to all person that buy it, there might be some topic around the web about patching it. (Android / PC is quite the same for Unity, so you can check up Android tutโs or PC too). If you donโt find anything, i would return false to the check ยซisCheatDetected ยป and see if this does the work. if it doesnโt, return false to all method dealing with ยซ is cheating ยป or things like this. you can also try nope the ยซ onCheatingDetected ยป or call the onDestroy method when onCheatingDetected is called. I would also nope the OnEnable() since it may be called when cheating is detected Good luck -
Hello, As the title says, I'm trying to create a new binary file and a global-metadata.dat from a modified Assembly-CSharp.dll so that I can create an ipa and install it on a non-JB iPhone. I was able to do much the same on a Windows Unity game (created a new method in the Assembly-CSharp.dll to draw a Box and a Label using OnGUI() and display my player coordinates). (I didn't inject any DLL) Since all the .dll was in the \Game_Data\Managed directory, it was easy to replace the original Assembly-CSharp.dll by the one that i changed. But it's not the same on iOS... So I assume recompile the Assembly.dll it into a binary file would be the sollution. I searched around google but found nothing about doing this, so if you guys know any tool or a way for doing this, i'll appreciate
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game
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DIY Hack Free Fire v1.64.5 Antenna Hack [iOS]
๐ผ . f v c k . ๐น replied to ๐ผ . f v c k . ๐น's topic in DIY Cheats
not for the momentโฆ i have problems with my phone and canโt upgrade any of my hacks -
Modded/Hacked App: Garena Free Fire - 4nniversary By GARENA INTERNATIONAL I PRIVATE LIMITED Bundle ID: com.dts.freefireth iTunes Store Link: https://apps.apple.com/us/app/garena-free-fire-4nniversary/id1300146617?uo=4 DIY Requirements: - Jailbroken iPhone/iPad/iPod Touch. DIY Features: - Antenna Hack DIY Instructions: BAN? No ban since 1.64.5. I am not using any other hacks. Taurine Jailbreak Free Fire Version ! Make sure that this topic is at the same version of free fire. If not then DO NOT REPLACE the original file and wait the update. [Hidden Content] 1. Copy the file in the .zip 2. Paste it in this directory : /var/mobile/Containers/Data/Application/ FREE FIRE /Documents/contentcache/Compulsory/ios/gameassetbundles/avatar/ FILEHERE 3. You can use Filza to directly go to the /Documents dir 4. Don't forget to make a backup before replacing the file Cheat Video/Screenshots: Credits: - D red.dll
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letzy
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Help/Support Dealing with a certain ARM64 code
๐ผ . f v c k . ๐น replied to Wowowowww's topic in Help & Support
if im right: S0 will contain your damage value. 0x130 is the var that contains the actual damage AND that will be load in S0 when the instruction will be called X20, idk but it doesn't really matter if im still right you want to change the number that is located at 0x130. but, there is easier ! You could simply return another value to S0 (a float one), i would try this : FMOV S0, #31 This will load a huge value in S0, and you should be good If it doesn't work then LDR a huge register in S0 -
letโs see
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mhh
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well letโs go again on string hack ๐ฉ