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dcampbel

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Everything posted by dcampbel

  1. @evilness9999 V7 didn't work for you? What modes gave you issue? I've been able to increase Attack / Defense modifiers up to the point where I can OHK bosses in RHD. Even Hard Elemental Advent, up to level 21 now and I've been absolutely SLAAAAPPPPIIINNNGGG bosses!!!
  2. @Laxus Version 7 is PERFECT!!! Everything works in all modes plus you have the ability to increase Attack / Defense modifiers. @Laxus You CRUSHED IT!!! ✊✊✊😉
  3. Nice!!! Great idea @Cr4zyDragon I also agree with your idea to have the customizable Attack / Defense Modifiers of version 2 and the other functional mods of version 6 combined. Here we go Trying out version 7 Standby!!! 🤘😝
  4. Alright everybody. Tested @Laxus updated mod. Attack / Defense multiplier works for every game mode and event with the exception of Hard Elemental Advent (which it use to work for in the previous mod). Additionally, this mod also doesn't work for Revival Hell Dungeon from what I’m experiencing. (However, I have to admit that it MIGHT possibly be working but b/c of awaken level penalty for fighters included in your group weaker than what's recommended, I can't really tell if it works). I have pretty high level fighters for RHD so, I can't tell if the Attack modifier is doing anything because it's capped at 30 now and in the previous mod it was 20. @Laxus Thank you for getting us this far with the modifications. I think if you were able to re-hack making the Attack / Defense modifiers customizable (as in you could increase the levels as high as you want) and also found a way to make the hack work for Hard Elemental Advent, it'd be 100% perfected!!! 😁👍👍👍 I know that customizable Attack / Defense modifiers would especially be beneficial because at higher RHD levels I could increase the modifiers to whatever recommended level so as to negate awaken group penalty. @Laxus I hope the above makes sense. All in all, I have to commend you on this. You really have done a great job trying to make this as functional as you can for everyone. Really Appreciate you my friend ☝️🤠
  5. Thanks @danishzd2 Just getting home for work. Going to try this in all modes and provide feedback. ☝️😉
  6. Damn!!! @evilness9999 Can you provide us with a screen capture of it not working? Since @Laxus doesn’t play the game, it would allow him to better understand the issue in order to help us. When I get home from work I’ll dive into it if you haven’t already posted it. Thanks @evilness9999 I suspect NM is coming down hard on the mods.
  7. You’re the man!!! Thank You Kindly. Will check this out later!!! ☝️😆
  8. You KEEP FRIGGIN’ beating me to the punch. LOL Will re-download and confirm. Thanks @Laxus ✊✊✊
  9. @Laxus Understandable. I'll reapply mod and screen capture for you today. Appreciate you 👍👍👍
  10. @Laxus Confirming what @Cr4zyDragon and @TRIXWING noted below: Multipliers for Attack / Defense do not work in any Event Quest modes nor do they work in the Awaken Dungeon modes for Right of Passage (ROP) or Revival Hell Dungeon (RHD). Did not confirm with Story Mode or Hard Elemental Advent Banner but I would assume the same result. Have removed the mod and will await a re-hack. Feel like we're really close on this one. Can't wait for you to get this one cookin'!!! 👊👊👊😁 ALSO, PLEASE NOTE: DO NOT USE MOD FOR TEAM RELAY AND DUNGEON OF TRIALS. DEVS ARE MEASURING ABNORMAL PLAYER METRICS IN THESE MODES. QUICKEST WAY TO PERMANENT BAN!!!!
  11. @evilness9999 Much obliged by the update. Still gonna wait for the re-hack by @Laxus that will have all menu items working. Love the communication on this thread for the mod. @Laxus @Rook the troops are rallying behind you guys...WE ARE STOKED!!! 🤘😝 Thank You Kindly
  12. Nope...not yet. @Laxus is still working his magic!!! 😆👍
  13. @Laxus @Rook So, I assume this isn’t fully functional since everyone is prompted within the mod menu of a future update to it. I mentioned the Devs would be cracking down on mods with the impending update during the last iteration of this one, just as @Mandarin_X did an hour ago: I also noted issues with “Active Skill Cool Down” as well, albeit my issues stemmed from the previous mod not this current one. However, it seems that needs to still be addressed based on the below from @Thuyduy977 Best bet is for EVERYONE to wait for @Laxus to re-hack, amending bypass integrity and mod-menu functionality of all +4 tweak variants. @Laxus ALWAYS COMES THROUGH FOR US!!! BE PATIENT!!! PLAY NORMALLY UNTIL HE FIGURES IT OUT!!! The last thing you want to do is use this mod unfinished and get PERMANENTLY BANNED b/c of that. When @Laxus fixes this...all will be well...all will be better...and above all else...you can avoid being BANNED!!! @Laxus appreciate what you do!!! Let us know when the mod is ready to go!!! 👊👊👊
  14. No sooner did I hit submit on my last reply @Laxus had this thing updated with free range attack / defense multipliers. Will check this out later today and reply back. Thanks @Laxus 👊👊👊😁
  15. Hey gang, @Laxus @Rook The game has been updated to 1.6.9. Need an updated mod. Gonna throw the below details at ya because there's more than a few people that would love to see additions to this mod as well as a few fixes...all in all, thanks in advance for all your great work - First off, Me and a few people in the thread have been petitioning for an OHK tweak to this mod. Or a mod that removes awaken level penalty from Reviving Hell Dungeon (RHD). With an OHK or at least no penalty in RHD it would be easier to increase your fighters awaken level. So, it would be REALLY BENEFICIAL to have this. Additionally, with the new 1.6.9 update, a mode called Dungeon of Trials has been implemented where the damage percentage dished out to a Dungeon Boss based on your characters Attack Power is recorded to get rewards. The higher the damage percentage, the greater the reward. This mode is similar to Team Relay Dungeon and Team Relay Challenge from the previous version of the game. @Laxus we need a fix for the damage percentage to register the increase in attack power provided by this mod in Trial / Dungeon modes (i.e. Dungeons of Trials, Team Relay Dungeon, Team Relay Challenge). @Laxus your mod amplifies your attack power by x20 when in the above modes but the damage is ONLY replicated in the Dungeon bosses Life Bar. If the amplified attack power translated to recorded damage percentage, this would tweak would be RIGHTEOUS!!! Instead, the damage percentage recorded for rewards is equivalent to base attack power output of your character. This obviously lessens rewards but THE BIGGEST concern given this new 1.6.9 update is BEING BANNED due to inconsistent metrics in these modes. Plus, as I mentioned in my last post, the KOFAS Community and devs are issuing PERMANENT BANS to accounts with account data that doesn't add up...Think about it...being able to kill the IMMORTAL VICTOR dungeon boss with this mod because attack power is only replicated in Life Bar but when your damage is listed in the rankings it's low level Bronze awarded. You'll be banned without a question. So, my thought @Laxus is to either fix so that the damage percentage will match the attack power modification or throw a disclaimer out to those who embark on using the tweak in Trial / Dungeon modes. Lastly @Laxus we need a fix for the repeated "Awaken Active Skill" glitch experienced with this mod...didn't mention it in the last version but I'll mention it now. There's an issue with "Active Skill Always On" tweak for this mod in Auto mode. For some reason when you are in Auto mode, with the "Active Skill Always On" feature activated, your character continually uses the "Awaken" Active Skill which when initialized, enhances your characters other active skill attacks by a certain percentage...the problem with this is THAT'S ALL YOUR CHARACTER WILL DO. They will repeatedly power up using the "Awaken" active skill but never attack with regular attack strings or other Active Skills. The fix for me has been to only enable the "Active Skill Always On" feature when manually using my characters and deactivating it in Auto mode for farming. Would like to NOT have to do this in the mod updated for 1.6.9😁👍 For anybody else experiencing the above please chime in. @Laxus I know you don't like long posts but I hope you check this one out...and even if NONE of the above is addressed, I'm more than thankful for what you've afforded us by default. Thanks Again ✌️😁
  16. @vnsmmm Yeah...need at least one 5 Star and two heavy bleed damage characters to put up 500 mill on Immortal Victor. It's why I've been petitioning for an OHK addition to this mod. Or a mod that removes awaken level penalty from Reviving Hell Dungeon (RHD). With an OHK or at least no penalty in RHD it would be easier to increase your fighters awaken level. Maybe if we all ask @Laxus and @Rook for OHK and awakened penalty removal from RHD, they'll make it. It would be best to do this now rather than later considering this version 1.6.8 is about to be upgraded at the end of September / October. Been reading in the KOFAS forums and devs are going to be cracking down hard on bypass / exploit mods, plus the entire Battle Card / RHD / Guild / Upgrade systems are going to change. Again, I'm not sure if @Laxus or @Rook will dive into this before the update but I remember the last time Netmarble did something like this for KOFAS, we were modless for a loooooonnnggg time until @DanYal came around. Here's hoping @Laxus and @Rook dive into this one, hell maybe @DanYal will throw a bid in for OHK / No RHD Awaken Level Penalty🤞😩🙏🙏🙏
  17. @Laxus @Rook Any chance of an OHK added to this mod?
  18. @Laxus @Rook I see that it's been updated. I will try this out later. Not sure if you've checked my post on the One Hit Kill for Revival Hell Dungeon or Penalty Nullifier for Revival Hell Dungeon. Again, it would be pretty sweet if you used your Jedi Force to add those tweaks to the Mod Menu!!! 😁👍👍👍 Again, thank you so much for all that you do!!!
  19. @Laxus @Rook What’s going on gentleman. This tweak needs updating to version 1.6.8. Also, @Laxus is there possibly a way to implement an OHK (One Hit Kill)? Would be especially helpful for the Revival Hell Dungeon in King Of Fighters Allstars. In the RHD mode your x20 attack / x20 defense modifiers don't work because the RHD penalizes any character used that’s awakened level is lower than a certain number. OR even if there was a way to create a tweak that nullifies being penalized in the Revival Hell Dungeon no matter what level your awakened character is. It would be pretty cool if you could add that!!! Either way...No matter what you do, I am TOTALLY greatful for the tweaks you've put together for this game. They are so very helpful!!!! -Thank You Kindly
  20. @Laxus @Rook Hey gang!!! I know you guys are super busy. REALLY appreciate your tweaks!!! 🙏 Can you look into this one again. @TRIXWING @Mandarin_X myself and a few others are only getting x10 multiplier and not x20 like how it worked before. @Mandarin_X seems to also be experiencing fault with the x10 multiplier for defense not even working at all. Thanks in advance!!!
  21. @Mandarin_X The hack definitely works. Please provide feedback if your multiplier is as advertised. A few of us are only seeing x10 functionality.
  22. @Laxus Thank you for this mod. Was wondering about this quote from @TRIXWING as well. I’m TOTALLY appreciative either way, I just want to make sure that the multipliers are correct @ x10 which is what we’re seeing in-game instead of x20 which is what’s posted. Again...many thanks for this 👍👍👍
  23. @Laxus King of Fighters All Stars has just been updated to version 1.6.6. We patiently await your tweaks revision. Thank You Kindly
  24. @Laxus @Rook @DanYal Thank you for addressing the bypass issue. It solved the problem. To @chrstphr567 and anyone else having issues please regard @Laxus bypass fix Again...sorry to be such a pain the nickers. I really do appreciate all of your hard work to provide tweaks and services amidst everything that you personally and internally have to do. -Much obliged
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