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xiaov

Senior Member
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Everything posted by xiaov

  1. Not good...But my time spend... :sad: told you a secret that others all don't know... My own tweak.xm have 700line of code inside for whole my system..Lol
  2. take care..
  3. maybe your typo error? Lol
  4. $999999999.90 cent.... (learn from Dida) xD this system i spend so much time on it..... :wallbash:
  5. show your code for Makefile Tweak.xm
  6. yes.. i think is support all device.. But recently wont released ... Yes..can test offset without close the game .. Thanks..
  7. for ??? You must work hard in your IDA first..Lol
  8. this is your first replied on my post... Thanks a lot..Lol yaya.. who using this can do anything inside game... (But you need to know the offset and hex) xD
  9. Lets test on my new custom offset system .. Test Case 1: HP i use mov r1, #1 : All Hp becomes 1.. mov r1, #9: now all HP is 9.. Test Case 2: Damage i put mov r1, #1 ( r1 = damage, so if success, the damge is 1 only) After 1 hit to opponent... Opponent HP - 1 ... Now i change to Mov r1, r7 One Hit Ko success!!
  10. if the game didnt crashed, you can use that ... if crashed then dont use BX LR
  11. yes... you are correct this time.
  12. i prefer billion..T.T
  13. give you one example.. Mov r0, #0 , is r0=0 , so is 0 move >> to r0... So mov r0, r7, is r7 mov to r0 .... Thats all, Thanks.
  14. just edit CAD572 hex to 70 47 ...
  15. yes.. 7047 on first line if armv7
  16. first line return it... 7047 on first line..
  17. Got some bug on one-hit, i will fix on next version
  18. Please use search... I post this mod already
  19. all device support include armv7... 9.3.2 and above crashed..
  20. gdb stop update since ios7.. better use lldb..
  21. - IOS 6 - IOS 9.3.1 ( ios9.3.3 & above crashed)
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