__text:002DFEFE MOVW R1, #(:lower16:(aFoodquestrefre - 0x2DFF0E)) ; "foodQuestRefresh"
__text:002DFF02 MOVS R0, #3
__text:002DFF04 MOVT.W R1, #(:upper16:(aFoodquestrefre - 0x2DFF0E)) ; "foodQuestRefresh"
__text:002DFF08 STR R0, [SP,#0x98+var_48]
__text:002DFF0A ADD R1, PC ; "foodQuestRefresh"
__text:002DFF0C ADD R0, SP, #0x98+var_60
__text:002DFF0E MOVS R2, #0x10
__text:002DFF10 BLX.W __ZNSt3__112basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6__initEPKcm ; std::__1::basic_string<char,std::__1::char_traits<char>,std::__1::allocator<char>>::__init(char const*,ulong)
__text:002DFF14 LDR R0, [SP,#0x98+var_54]
__text:002DFF16 STR R0, [SP,#0x98+var_68]
__text:002DFF18 LDR R0, [SP,#0x98+var_50] ; this
__text:002DFF1A STR R0, [SP,#0x98+var_64]
__text:002DFF1C CMP R0, #0
__text:002DFF1E IT NE
__text:002DFF20 BLXNE.W __ZNSt3__119__shared_weak_count12__add_sharedEv ; std::__1::__shared_weak_count::__add_shared(void)
__text:002DFF24 MOVS R0, #4
__text:002DFF26 STR R0, [SP,#0x98+var_48]
__text:002DFF28 LDR R0, [SP,#0x98+var_70]
__text:002DFF2A ADD R1, SP, #0x98+var_60
__text:002DFF2C LDR R2, [SP,#0x98+var_6C]
__text:002DFF2E ADD R3, SP, #0x98+var_68
__text:002DFF30 BL sub_1E414C
__text:002DFF34 LDR R0, [SP,#0x98+var_64] ; this
__text:002DFF36 CMP R0, #0
__text:002DFF38 IT NE
__text:002DFF3A BLXNE.W __ZNSt3__119__shared_weak_count16__release_sharedEv ; std::__1::__shared_weak_count::__release_shared(void)
__text:002DFF3E ADD R0, SP, #0x98+var_60
__text:002DFF40 BLX.W __ZNSt3__112basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEED1Ev ; std::__1::basic_string<char,std::__1::char_traits<char>,std::__1::allocator<char>>::~basic_string()
__text:002DFF44 LDR R0, [SP,#0x98+var_50] ; this
__text:002DFF46 CMP R0, #0
__text:002DFF48 IT NE
__text:002DFF4A BLXNE.W __ZNSt3__119__shared_weak_count16__release_sharedEv ; std::__1::__shared_weak_count::__release_shared(void)
__text:002DFF4E B loc_2DFF54
How can i make it refresh faster or understand is it synced with server?