
Happy Secret
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Posts
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Posts posted by Happy Secret
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58 minutes ago, Syku said:
here, for anyone who wants it; Undecrypted Pixel Fantasia v2.0.27 IPA
https://drive.google.com/file/d/1C162U2XFuphRFq7vZraOFSS13rhUcD55/view?usp=sharingCurrent version is 2.0.31…..not 2.0.27…
Your file looks correct, but the above description seems wrong.
Just tested the new game version. Previous cheat still work.
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22 minutes ago, Syku said:
@Happy Secret update 2.0.31 please
Try update yourself.
1. Download a decrypted IPA
2. Enable it with Frida support (just 3 files to includes in the app bundle, see my H5GG menu update. I even have autoscript included)
3. Sideload the game with my latest menu.
4. Put the JS Plug-in in the document folder for auto load
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Version 1.8.2:
1. Improved On Scene Object(s) function of Unity Class Static Analyser with full pointer navigation path. YES, full navigation! Pointer to Pointer, up to end-to-end 5 level.
This is VERY useful for cheat developer. You know exactly what to include in your cheat script.
2. Further improved Object search function for Unity Class Static Analyser with support List type. YES, it can look through Generic Type List!!! (This greatly improved the coverage)
With this foundation setup, I will try to cover Array and Dictionary in coming update.
3. Minor bug fix on a number of bugs.note:
1. This is really an Alpha release and for Unity Game only. It is good for Hack developer who want to test their limits only. Not for general user who do not familiar with Unity. For general user who do not familiar with Unity, it is still a good tool to use, but you cannot maximise its value.
2. Performance could be bad, if the game has a lot class definition. It is tradeoff for features and performance for now. If you don't like it, you may skip the JS plugin. It is completely standalone plugin, base menu has no dependency on it. -
23 minutes ago, Rook said:
Does it detect and mention iGameGod directly?
No, it reports
AppGuard Alert
This application will shut down according to the security policy.
Code : JP1
————————————————-
if we remove iGameGods the alert message will be gone.
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@RookRecently working on a game Legendary Master Idle, it looks like it detect iGameGods installation.
It works fine with H5GG.My question is, are there standard way to do detection of iGameGod bypass?
Any hint for me?String hack with IDA? What string to search?
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5 minutes ago, Hakovil said:
where to download its not visible for me
You just need to scroll down. There is download link
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On 5/29/2023 at 3:11 AM, tuancc said:
not bad
Thanks for the support!
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23 minutes ago, smartlove0102 said:
So the file must be in here right? H5GG Menu with ARM64 Instruction and Unity Support (work on non-jailbroken)
Lastly, my last question 😂 all the step it required to use computer and sideload to sideload the script right
It is not a file….I included the script content in the post…..you copy and paste to file …..I suppose you are looking for the Pixel Fantasia cheat script, then it is of course in this post…not the advance menu post
The script file, you load to H5GG using the Script button. It is not for Sideload……or you may copy across and put it inside the app’s document folder using “Files”.
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5 minutes ago, smartlove0102 said:
Lolll fr man 😂 it may first time tryna do this hahaha i really love your hack but need to modify those values and i still cant find it 🥲
Look into those "hidden", or even "under" the "hidden" ....deep inside those "hidden" like underwear.
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48 minutes ago, smartlove0102 said:
sorry i can't really find the script file
It is hidden inside the under wear. Only smart people can see it.🤣
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54 minutes ago, Aany said:
Can you make a video tutorial?
Just try download the script and open it with any editor. You will know what I mean
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1 hour ago, RedArchfiend said:
Hi, im enjoying your hack but how can you use the nearby search function i couldnt figure it out
I didn’t use nearby search. Check out my H5GG menu. I am literally seeing all nearby value with their field name and offset
3 hours ago, Aany said:How to modify the value
How to modify the value
Did you download the script? Open it will any editor. And you will thing those 999, 99999, 9999999 stuff . Change to whatever you want
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26 minutes ago, Rook said:
Anything particular you're interested in?
We want to work on some other projects before coming back to updating this for now.
I can’t make Some of the features in last update works with me yet. E.g. Disassembly Library.
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Is new update coming? Can’t wait to see. Hope it will be there soon.
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58 minutes ago, Syku said:
i just change the value in the offsets right?
Ya, those 999, 99999, 999999
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3 minutes ago, RamL BuTt said:
T
Thanks for the support. Your iGG DIY hack are so inspiring. Frankly, a lot of them, I simply can’t understand how you make it.
I feel like I need to start from your earlier DIY Hack to learn more. -
Version 1.8.0:
As mentioned last week, we have something new, something crazy, that would blow your mind. Today, here announced the In-Memory Unity Class Static Analyser.
It is essentially an in-memory Il2cpp dumper (but a bunch of usability features). YES, you do not necessary to do il2cpp dump now.
Even though it cannot completely replace il2cpp dumper, it is not its intention, it significantly reduce the need of doing offline dump.
Additionally, we have implemented it as a JS plugin. YES, heard it right. The most powerful thing of H5GG is SCRIPTING capability. Here I want to demonstrate how far we can go with scripting.
1. In memory, Il2cpp dumper which dump Class, Field, Method dump and allow searching. (Properties is not implemented, as it mostly covered by Method.) YES, everything in memory. You do not need PC to do dump for simple Unity Game.
Those highlighted with colour code are accessible directly to the object / field. Yellow is direct, Pink is one hop indirect. It opens first object met the criteria here. More object can be found in DebugInfo
2. Network Graph show Inter-class relation. YES, trust me. This is the blow your mind part. You can visually see all the Class relation on screen in a network form.
With this tool, it will be even more easy for you to understand how the game works and find things to hack. Together with previous Unity Support. The game is pretty much naked in front of you.
3. Detail view on Class with available on Scene Object List to allow easy access. Yes, this is actually the real detail il2cpp dump view PLUS live object list (on Scene).
It is helpful if you find a class interesting and would like to understand more.
4. Enhanced core engine to allow User load additional library (apart from Assembly-CSharp) through Debug Info windows. Yes, just click to load additional modules and it will keep track what has loaded too.
With this in place, we can extend our menu to cover even more games.
5. Enhanced Unity User Object Explorer and Memory Info view to allow even smoother navigation. You can now indirectly access List and Dictionary (or other generic type) content. YES, we now start to cover Generic Type.
You can now basically keep clicking to navigate across the Unity Game Memory/User Objects.
6. Removed one major limitation on Unity Method coverage on certain Unity Game. YES, we have more games supported by this feature now.
7. Removed limitation menu size. If you are on iPAD, you will start seeing bigger Menu UI. YES, we need a lot more space for you to Analyse Unity Game.
8. Minor bug fix on a number of bugs.note:
1. This is really an Alpha release and for Unity Game only. It is good for Hack developer who want to test their limits only. Not for general user who do not familiar with Unity. For general user who do not familiar with Unity, it is still a good tool to use, but you cannot maximise its value.
2. Performance could be bad, if the game has a lot class definition. It is tradeoff for features and performance for now. If you don't like it, you may skip the JS plugin. It is completely standalone plugin, base menu has no dependency on it.-
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1 hour ago, Alihackali said:
that is cool man .. but please can u explain how we can find the real offset so i can make a modmenu
There are different ways to get object offset for your mod menu.
1. Hook on object method and get the x0 register value as object pointer
2. Use pointer search features to look for other pointer that has field pointing to this. Recursively look for static class, which can reference by static pointer.
3. Use the AutoPointerSearch script from @tuancc, see his recent tutorial here.
4. Make your mod menu hack using JS plug-in of H5GG enhanced menu. You don’t need offset for it. I have two cheat release earlier using this approach. In summary, we use script to call function to get object of certain type, programmatically select the correct object we want, jump through pointers in field to reach the destination field to apply cheat on.
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There is download link included -
Here is a copy for your quick reference
Download New H5GG Dylib with H5Frida 16.0.10 (all in one pack)
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5 hours ago, 𓄼 . f v c k . 𓄹 said:
That’s really impressive ! Nice work !!
Quick question : what you call « Unity User Object » is a gameObject in the scene ?
Yes and no, it is game objects in scene defined by developer based on Unity Framework. (Not “GameObject” type in Unity)
However, there is one more limitation, the code is defined under Assembly-CSharp.dll. (But we have way for you to manually extend to other library now.)The key reason, I don’t cover everything from different library is that, I can’t tell what are system library, which could have different object/type pattern. Second, it is performance comcern. I am actually quite a lot pointer by default. If the number class coverage becoming too large, my current access algorithm would have bottlenet.
so, in summary, yes, it is a user ( game developer ) defined object, which is current in scene. It doesn’t necessarily be a character, monster, grass/tree/rock, it could be skill, buff, or something intangible supporting the seeable object in action.
Hope this explains.
You should try it out, before you actually trying it out, it is pretty hard to fully feel what I mean.
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Quick Video Tutorial to demo the features of H5GG Enhanced Menu with ARM64 Instruction and Unity Support
People asks what exactly is Unity Support? AM64 Instruction support is easy to understand. But Unity?
First of all, for those do not know, most of the nowadays games are made using Unity Engine. It makes game creation easy, that is why people love it.
Unity Support, essentially mean, it has features especially made for Unity Game (and Unity Game ONLY)
Here quickly demonstrate some of them. Later, we would have some DIY tutorial make using H5GG to help you understand more.
Let's take a look at the first video (5mins).
Demo flow
1. General Cheat Engine search -> Trigger Unity User Object Explorer -> Browser around various object to determine which are the junk result (Traditionally you need to blind test one by one, and guess what are they)
2. From Object view, realise Money has two copy (data protection). Update both and see the cheat in action for simple Unity Game (non-server sided, without too much protection.)
3. Browse around Player object and look for other things to cheat, yes we do not need to do traditional Cheat Engine Search again. Happy finding more cheat by just browsing around object
4. Click to Travel to other object. YES, again we do not need any search. Just Click - Click - Click. Feel free to do all kind of educated / informed try and error. Explore all possibility to cheat
5. Ease of navigation back to previous object and explore others.
6. Happy easy cheating on Simple Unity Game.What else we can do with this H5GG Enhanced Menu? With this Unity Support Menu, there are actually another crazy way to locate Unity Object. YOU DO NOT EVEN NEED TO DO TRADITIONAL SEARCH.
Let's take a look at another video (1mins)
Demo flow
1. Click on Unity and open up Unity User Object Explorer -> Click Search -> Input a Object Type of interest
2. If there exists Unity User Object in Scene, it will open up the first one found with Object Explorer. YUP, THAT SIMPLE.
3. From there, you can start your Click - Click - Click, Explore - TEST - Explore more journey.
4. Where is the other objects? You may found those in Debug Info windows. Everything in a glance!!! Just scroll to the right, click on the address.
5. So, HAPPY EXPLORING AGAIN.
In fact, you see Unity User Object Explorer give you options to input Object Address. Ya, another way for you to start your exploration journey. Here you can combine iGameGods fuzzy search, range search, watchpoint (register).
In next Video Tutorial, I will demo a bit more on how to combine iGameGod and H5GG to make cheating even more easy.
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Version 1.7.6:
Today is another great day for iOSGods. We have the JIT and iOSGods Jailbreak Mod Menu DEBs for Non-Jailbroken iOS Devices announced. It is so crazy that we can use jailbroken mod on non-jailbroken. Although there are some limitation that requires PC to turn on JIT, it is still a crazy good news for Non-jailbreaker. Thanks to iOSGods!
To make today even more memorable (as usual), I am presenting formal release version of H5GG Custom Menu that provide Unity support. All Features that are previously in Alpha/Beta testing (v1.7.0-v1.7.5) are now in release mode! Additionally,
1. Removed one major limitation on Unity Method coverage on certain Unity Game. YES, we have more games supported by this feature now.
Even it is release mode, no guarantee. Some Unity games are really hard to crack through.
2. Enhanced core engine to allow User load additional library (Apart from Assembly-CSharp). Yes, some games store core library outside Assembly-CSharp, we can cover them manually through JS Plugin NOW.
With this in place, we can extend our menu to cover even more games.
3. Surprise update in core engineer, it is used to support something REALLY BIG coming. You can't use it directly for now.
Stay tuned, for our next release. It will blow your mind. So Crazy...
4. Minor bug fix on a number of bugs.note: This is a formal release for Unity Game only. But still it is pretty much for Hack developer who want to test their limits only. For general user who do not familiar with Unity, it is still a good tool to use, but you cannot maximise its value.
Unity Object Explore CoverageVery KEY to note before you start using this new release.
Unity Object Explore cover only Live on Scene object. So, it is basically things are mostly directly seeable on your game screen/scene.
Sometime its component can also be reach directly, it depends how the game developer write their game.
ALSO, it doesn't support List and Dictionary yet. (or anything similar)
If you can't explore your object, don't panic, it is 99% chance the object is either not on scene or they are of List / Dictionary type.
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I got following message when enable JIT on an app. Any hint for me?
Could not enable JIT: Lockdown error while starting debug server: Invalid service (-27). Do you want to retry?
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@RookSo, the JIT is actually the Debug State (or included Debug State) on non-jailbroken iOS app? Haha, interesting
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Pixel Fantasia v2.0.58 (any version DIY) +9 Mod Menu Cheats for Jailed iDevices!
in Free Non-Jailbroken IPA Cheats
Posted
Yup, and the JS Plug-in Script from this post…
If you gonna use version 1.7.0 or above of my H5GG menu, you will need to download the script again. There are some compatibility upgrade needed