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Happy Secret
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Posts posted by Happy Secret
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3 hours ago, kevzz01 said:
Game crashes after a few minutes of using the cheat. Can somebody help?
Try reduce the cheat amount. The game developer is taking serious action against cheat. Suggest to move back to a more legitimate value.
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2 hours ago, kevinlz86 said:
NO I don’t know how to do it
Download the DIY PACK, and follow instructions
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24 minutes ago, kevinlz86 said:
sir, its version 1.51.1.2 now, hopefully you will release a new update version soon,thank you very much,
Did you try the DIY? You can use the DIY on top of other cheat like map hack.
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4 hours ago, qwe013019 said:
When the value is too much ,all damage will goes nothing
Seems to be change value with typing not slider
Feel free to update the script. Just find those value to change
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Modded/Hacked App: Oxide: Survival Island
Bundle ID: com.catsbit.oxidesurvivalisland
iTunes Store Link: https://apps.apple.com/us/app/oxide-survival-island/id1579424683
DIY Requirements:
- Non-Jailbroken iPhone/iPad/iPod Touch.
DIY Features:
- JumpHeight (Try not to change the value, looks like server would kick you if jump height equal or above 3)
- ForwardSpeed (Try to limit the multiply of ForwardSpeed and RunSpeedMultiplier below 8, looks like server will kick you if you are running too fast for long time)
- RunSpeedMultiplier (Try to limit the multiply of ForwardSpeed and RunSpeedMultiplier below 8, looks like server will kick you if you are running too fast for long time)
- CrouchSpeedMultiplier (Didn't do much testing, but 1 looks ok.Test it yourself)
- SidewaysSpeed (Tried with 5 looks ok, didn't do more testing on it. Test it yourself)
- BackwardSpeed (Tried with 5 looks ok, didn't do more testing on it. Test it yourself)
- SwimSpeed (I didn't test any. Test it yourself)
DIY Instructions:
1. Download last decrypted version from Decrypted iOS IPA App Store (iOSGods)
2. Download the DIY Pack from here
3. Unzip the downloaded DIY Pack into a folder
4. Put Step 1 Downloaded ipa into this newly created folder
5. Follow README to make game IPA H5frida/Frida/Cheat ready
6. Sideload the new ipa with H5GG with ARM and Unity v1.8.4.dylib using Sideloadly (**Enable File Sharing)
7 Enjoy your DIY Oxide Survival Island Cheat
8. Explore more cheat yourself with H5GG Unity Static Analyzer (UA Button) and Share your finding down below. Happy DIY.WARNINGThis game has high cheat detection and kick rate. Use at your own risk
Cheat Video/Screenshots:N/A
Credits:
- Happy Secret-
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On 7/21/2023 at 6:10 PM, Gay 228 said:
i tried the hack with option 1 to advance to option two
code in spoiler
var script = initializeUnitySupport();
var aryObj = script.call("findUnityObjectOfType", ["Oxide$PlayerManager",true]);writeFloat(readPtr(Number(aryObj[0])+Number(gUnityClasses.Oxide$PlayerManager.offset))+Number(gUnityClasses.Oxide$PlayerManager.m_JumpHeight.offset),50)
//(tried with another object trust me with CCCDrivenControlller same error)Use at your own risk…
https://iosddl.net/b66dcf757102fd16/H5JSPlugin_-_OxideSurvivalIsland.js
Jump: Should not higher than 2
Forward Speed / RunMultiplier: Multiple of two better not exceed 8….or don’t keep high run speed for too long time.
Caution is doing Jump on high run speed…very easy to cause kick by server
I start the cheat from InventoryController in order to reach one single PlayerManager…there are multiple player manager something. It likely be other player.
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On 7/21/2023 at 6:10 PM, Gay 228 said:
i tried the hack with option 1 to advance to option two
code in spoiler
var script = initializeUnitySupport();
var aryObj = script.call("findUnityObjectOfType", ["Oxide$PlayerManager",true]);writeFloat(readPtr(Number(aryObj[0])+Number(gUnityClasses.Oxide$PlayerManager.offset))+Number(gUnityClasses.Oxide$PlayerManager.m_JumpHeight.offset),50)
//(tried with another object trust me with CCCDrivenControlller same error)Are you sure you can cheat JumpHeight with H5GG Enhanced Menu? When I modify JumpHeight, I immediately get kicked with message
”You will be kicked from the server
Reason: Suspected cheating #1”
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2 hours ago, iosappcrack said:
how can i find document of script for H5GG?
In case, you refer to general H5GG script, it is JavaScript based. You can find more documentation in H5GG GitHub.
In case you are referring to my JSPlug-in framework. You may refer to release note in my enhanced menu post and below tutorial post
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1 hour ago, iosappcrack said:
How Can I use H5GG to mod offset for PUBG.
Sorry, I don’t familiar with modding PUBG
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9 hours ago, Lumine. said:
possible make 1 hit include barrier or shield sir?
I haven’t meet enemy with Shield yet. When will that enemy appear? I need to test.
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28 minutes ago, congxyz2k6 said:
its okay . Ive found the only way it could work for me , it is by pressing on the icon when it is loading into the battle , then I can use it 1 time then the game will crashing after i enter the next loading screen
It looks a memory issue to me.
which stage are you in? It could also because at later stage the game is a bit different.
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11 minutes ago, congxyz2k6 said:
My iPad has 7.5 gb left so I don’t know if that’s the issue
7.5gb is not an issue.
Sorry, I have no idea why it don’t work for you. Please accept my apology. -
4 hours ago, Lumine. said:
possible make 1 hit include barrier or shield sir?
When will enemy has a shield? I didn’t actually play this game much.
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8 hours ago, congxyz2k6 said:
also it only work 1 time when I redownload the modded game and wait for the cheat box while downloading game data, then i get into the game and use it normally
Meaning after full download, then you can’t use the cheat again? It looks like memory or storage issue to me.
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45 minutes ago, congxyz2k6 said:
my device is not jailbroken and it doesnt show any error message it just crash
im using an ipad is that any problem?
I am using iPad as well. Did you sideload it with other framework/deb as well?
it only crash when you click on “Toggle Cheat”?
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2 hours ago, congxyz2k6 said:
My game always crashing while loading the cheat box , how to fix?
This cheat mostly for non-jailbroken.
if you are jailbroken, you need to reboot into no jailbreak mode to use this cheat.
please share if you have any error message received
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6 hours ago, Gay 228 said:
unity 5d is not very good, it allows you to create an esp, but I need it in the mod menu
All the code is there, feel free to customise the UI and Flow.
You may refer to my Arena of Valor cheat. I automate the flow. One click to initiate.
5 hours ago, Gay 228 said:yes I tried and advanced to:
get value failed: address format error
What is wrong with me?Share your few lines of code, plz
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2 minutes ago, Gay 228 said:
i want to hack games with your java script i thought it was multitasking, you can just make a menu mod which also h5gg is cool.
what about option 2 i will try. but I don't want to test I want to make a cheat.
can you do esp in java? I would like to see esp just html is already outdated in my opinion
if you success in creating cheat script with option 2…the. Option 3 is not far away.if you can’t even make cheat with option 2, don’t even think about option 3. Option 3 is much advanced
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1 hour ago, Gay 228 said:
the field I need is in the CCDrivencontroller
do i need a config??Then you don’t need.
Can you try if you can cheat with option 2 first?
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48 minutes ago, Gay 228 said:
I need to change the height of the jump
yes i can get everything from ccdrivencontroller
this game: Oxide survival island (survival)
what about _config, I don't quite understand what it is responsible for in the code, can you explain?Can you cheat this high jump with H5GG enhanced menu alone?
if the only class object you need is ccdrivencontroller. Then you don’t need to travel to other class object.
_config is just an example that I need to travel from CharacterMotor object to CharacterMotorConfig object
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3 minutes ago, Gay 228 said:
/*
H5GG Plugin Mod Menu logic should enable easier Mod Menu development for non-jailbroken. It preserve existing H5GG UI and features, while adding new cheat menu.
Cheat implemented using a patch free approach, the game binary does not required to patch.
Contribute by Happy Secret on iOSGods (2023)
*/
var script = initializeUnitySupport();//[MODIFY] Configure Cheat Here
var cheats = {
JumpHeight: ["CCDrivenController", "m_JumpHeight", "50", "SELF", "ON"],
};var intervalID;
var aryObj
var cheatState = false;
var cheatMode = "recurrent";
var recurrentInterval = 1200; //try not to be small than 1000, prevent system freezefunction toogleCheat() {
cheatState = !cheatState;
document.getElementById("applybutton").textContent = ' Toggle OFF ';
document.getElementById("applybutton").style.backgroundColor = '#E8E8E850';if (cheatState) {
intervalID = setInterval(function () {
if (cheatState) {
try {
script = initializeUnitySupport();
//[MODIFY]Find core object object list
aryObj = script.call("findUnityObjectOfType", ["Oxide$CCDrivenController", true]);
} catch (e) {
//reset Unity Support
gIl2cppInit = false;
var script = initializeUnitySupport();
appendLog("Unity support crashed and reset complete");
}if (!aryObj) {
appendLog("Cannot find object to cheat. Engine stopped.");
cheatState = false;
document.getElementById("applybutton").textContent = ' Toggle Cheat ';
return;
} else if (aryObj.length == 0) {
appendLog("Cheat waiting for core object.");
return;
}
for (let i = 0; i < aryObj.length; i++) {
//[MODIFY]Start prepare core object for delink / filtering here
let CharacterMotor = new UnityObject(aryObj[i]);
//debugInfo("BattleCharacter (" + aryObj[i].toString(16) + ") with UnityObject:" + BattleCharacter, [aryObj[i]])
CharacterMotor.loadFields(["_config"]);
//debugInfo("BattleCharacter (" + aryObj[i].toString(16) + ") with player:" + BattleCharacter.Status, [aryObj[i]])
//debugInfo("BattleCharacter (0x" + aryObj[i].toString(16) + ") with CurrentUnitType:" + BattleCharacter.CurrentUnitType, [aryObj[i]])
//[MODIFY]Locate the right object to cheat (SELF)
let isSelf = true//BattleCharacter.CurrentUnitType==100? true:false;
let cheatObj = {};
//End prepare core object for delink / filtering here
//[MODIFY]Start prepare cheat object here
let CharacterMotorConfig = new UnityObject(CharacterMotor._config)
CharacterMotorConfig.loadFields(["m_JumpHeight"])
cheatObj["CCDrivenController"] = CharacterMotorConfig
//End prepare cheat object
for (var prop in cheats) {
if (Object.prototype.hasOwnProperty.call(cheats, prop)) {
let obj;
let addr;
let oldValue = 0;
if (isNaN(cheats[prop][2])){
switch (cheats[prop][2]){
case "ONE":
cheats[prop][2] = 1
break;
}
}
if (isSelf && cheats[prop][3] == "SELF" && cheats[prop][4] == "ON") {
cheatObj[cheats[prop][0]][cheats[prop][1]] = isNaN(cheats[prop][2]) ? cheatObj[cheats[prop][0]][cheats[prop][2]] : cheats[prop][2];
} else if (isSelf==false && cheats[prop][3] == "ENEMY" && cheats[prop][4] == "ON") {
cheatObj[cheats[prop][0]][cheats[prop][1]] = isNaN(cheats[prop][2]) ? cheatObj[cheats[prop][0]][cheats[prop][2]] : cheats[prop][2];
}//end if TURN ON
}
}//end For cheat item
}//end For core object list
appendLog("Cheat applied successfully");
} else {
clearInterval(intervalID);
}
}, recurrentInterval);
} else {
//code will stop on next coming iteration
document.getElementById("applybutton").textContent = ' Toggle Cheat ';
appendLog("Cheat stopped");
}if (cheatMode != "recurrent") clearInterval(intervalID);
}/* Add button on H5GG UI to open the Cheat UI, if it does not exist */
if ($("#cheatpluginmodmenu").length == 0) {
var btn = $('<button id="cheatpluginmodmenu">Cheat</button>');
btn.attr("credit", "Happy Secret");
btn.click(function () {
$("#cheatpluginpage").show();
});
//backward compatible with standard H5GG menu
if ($("#frontview").length == 0) {
$('#results_count').after(btn);
} else {
$("#frontview").append(btn);
}
}/* Create the Cheat UI Layer, if it does not exist */
if ($("#cheatpluginpage").length == 0) {
var popup_pixelfancheat_html = $('<div id="cheatpluginpage" style="background-color: #FDFDFD; width:100%; height:100%; position:absolute; left:0; top:0; border:1px solid #B8B8B880; border-radius: 5px; padding: 0px; z-index: 99999;-webkit-user-select: all;-webkit-touch-callout: default;"></div>');
$(document.body).append(popup_pixelfancheat_html);
}/* Generate Clean Cheat Menu UI */
var html = ' Cheat by Happy Secret';
html += '<br><div style="float:right; font-size:16px; font-family: Arial, sans-serif;" onclick="closecheatpluginpage()"> X </div>';/* Prepare Cheat Item */
for (var prop in cheats) {
if (Object.prototype.hasOwnProperty.call(cheats, prop)) {
if (isNaN(cheats[prop][2]))
html += '<label><input name="' + prop + '"type="checkbox" ' + '" onchange="checkchange(this)" checked/>' + prop + '<output>(' + cheats[prop][4] + ')</output></label>';
else
html += '<br><label><input name="' + prop + '"type="range" min="0" max="' + cheats[prop][2] * 2 + '" value="' + cheats[prop][2] + '" style="width:50%" onchange="rangechange(this)" />' + prop + '<output>(' + cheats[prop][2] + ')</output></label>';
}
}html += '<p align="center"><button onclick="toogleCheat()" id="applybutton"> Toggle Cheat </button>';
html += '</hr><div id="cheatpluginpagelog" class="scrollbar" ></div>';
$("#cheatpluginpage").html(html);
$("#cheatpluginpage").hide();function closecheatpluginpage() {
$("#cheatpluginpage").hide();
}function rangechange(input) {
cheats[input.name][2] = Number(input.value);input.nextElementSibling.value = '(' + input.value + ')';
//input.previousElementSibling.value = '(' + input.value + ')';//Change Apply Button Color to remind user to press Apply
document.getElementById("applybutton").style.backgroundColor = 'yellow';
}function checkchange(input) {
cheats[input.name][4] = input.checked ? "ON" : "OFF"input.nextElementSibling.value = '(' + cheats[input.name][4] + ')';
//Change Apply Button Color to remind user to press Apply
document.getElementById("applybutton").style.backgroundColor = 'yellow';
}/* Create Cheat Log */
function appendLog(msg) {
var oldmsg = $("#cheatpluginpagelog").html();
if (oldmsg.length > 300) oldmsg = "";
oldmsg = getCurTime() + ' - ' + msg + '<br>' + oldmsg;
$("#cheatpluginpagelog").html(oldmsg);
}yes, of course, the script is in the spoiler
If you want to test out Unity User Object wrapper, I suggest you to use Option 2 first.
from you script, I have few questions.
1. Are you sure you can get object pointer for this class Oxide$CCDrivenController
2. Your step 3, doesn’t look right. You are also using _config??CharacterMotor.loadFields(["_config"]);
3. Your step 5, doesn’t look right as well.
let CharacterMotorConfig = new UnityObject(CharacterMotor._config)???What game is it?
If you are using you can get an object from Oxide$CCDrivenController. And you just need to update m_JumpHeight from this object.
Your step 3 should be
CharacterMotor.loadFields(["m_JumpHeight"]); /l
You may simplify step 5, to just put CCDrivenController object to cheatObj["CCDrivenController"] = CharacterMotor (or you should rename it)
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4 hours ago, pony945 said:
I found out the "_hp" have been Secured.
So I change the onHitKill _hp to maxHP and off the hp/mp hack.
It work, but I'm not sure if it's safe.
Issue resolved. Please download again.
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1 hour ago, Gay 228 said:
I did everything like normal, the name of the object is CCDrivenController and the name of the field is m_JumpHeight
not work(Can you share your few lines of code to wrap the object and load the field? Or simply share the entire script
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1 hour ago, pony945 said:
I found out the "_hp" have been Secured.
So I change the onHitKill _hp to maxHP and off the hp/mp hack.
It work, but I'm not sure if it's safe.
Thanks for the update.
Yes, Game Developer made changes on HP and MP.
max HP seems the temporary thing that we can use for now. But I guess game developer will fix this in next release.
let me think about it
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Eversoul v0.27.13 (Patched and no longer working) +3 Mod Menu Cheats for Jailed iDevices!
in Free Non-Jailbroken IPA Cheats
Posted
Cheat updated ..
Game developer updated they logic again...
They spent significant effort to ensure a fair gaming environment, which is good.