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Happy Secret

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Posts posted by Happy Secret

  1. On 9/1/2022 at 4:15 PM, ꞋꞌꞋꞌꞋꞌꞋꞌ said:

    after you can calc the base adress :

     

    //get bin or framework

    var framework = h5gg.getRangesList("UnityFramework");

    //calculate base adresse + offset to prepare patch

    var adr = Number(framework[0].start) + 0xOffset;

    //patch offset

    f***base(adr,"C0035FD6");

     

    i think there are better examples in the link :)

    Hello, the link document is gone. Can help upload one back? Thanks in advance

  2. Oh...I missed one important message...
     

    Quote

    “image list UnityFramework” instead of “image list ZombieShop”

    This actually solve my problem. I should use base address of UnityFramework as the ASLR to remove. (not the base address of the game process binary)

    In my case, when removing ASLR, I need to include the leading "10" in the address as well

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