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Happy Secret

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  1. Oh...I missed one important message...
     

    Quote

    “image list UnityFramework” instead of “image list ZombieShop”

    This actually solve my problem. I should use base address of UnityFramework as the ASLR to remove. (not the base address of the game process binary)

    In my case, when removing ASLR, I need to include the leading "10" in the address as well

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