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Game Keep Crashing INSTANCE VARIABLES


Arkzpillion

7 posts in this topic

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Posted

Hello , i am hacking critical ops with instance variables and unfortunately i dont know why the game crashes as soon i shoot on enemy  , this is my instance variable code 

float(* AimAssistSettings)(void *aimassistsettings);

float _AimAssistSettings(void *aimassistsettings) {

 

if(aimassistsettings) {

 

*(float *)((uint64_t)aimassistsettings + 0xD8) = 200.0f;

 

 

AimAssistSettings(aimassistsettings);

 

}

}

 

%ctor {

MSHookFunction((void *)getRealOffset(0x101909EC4), (void *)_AimAssistSettings, (void **)&AimAssistSettings);

}

I am hooking get_HeadHitBoxScale function

Please help me out any help will be apperciated :)

 

Posted
Just now, Arkzpillion said:

@Joka the class dosent have any update function , i am using get_HeadHitBoxScale function 

Are you Avenger?

Posted

you dont use instance variables on that lol, and also i thought you already knew how to hack using variables as you yelled at me on discord about

 

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