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Mod Menu compile error


syto203

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Posted

compiling a Mod Menu template i get this error.

added the c++ libraries into /include and added the initializer-list as well.

SDK:10.3

 

Undefined symbols for architecture arm64:
  "__Unwind_Resume", referenced from:
      addHack(NSString*, NSString*, UIColor*, std::initializer_list<unsigned long long>, std::initializer_list<unsigned long long>, std::initializer_list<unsigned long long>) in Tweak.xm.0af09ea8.o
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in Tweak.xm.0af09ea8.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::vector(std::vector<unsigned long long, std::allocator<unsigned long long> > const&) in Tweak.xm.0af09ea8.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >::_Vector_base(unsigned long, std::allocator<unsigned long long> const&) in Tweak.xm.0af09ea8.o
      -[ModMenu show] in ModMenu.mm.0af09ea8.o
      -[ModMenu hackToggled:] in ModMenu.mm.0af09ea8.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::operator=(std::vector<unsigned long long, std::allocator<unsigned long long> > const&) in Hack.mm.0af09ea8.o
      ...
  "std::terminate()", referenced from:
      ___clang_call_terminate in Tweak.xm.0af09ea8.o
      ___clang_call_terminate in Hack.mm.0af09ea8.o
  "operator delete(void*)", referenced from:
      __gnu_cxx::new_allocator<unsigned long long>::deallocate(unsigned long long*, unsigned long) in Tweak.xm.0af09ea8.o
      __gnu_cxx::new_allocator<unsigned long long>::deallocate(unsigned long long*, unsigned long) in ModMenu.mm.0af09ea8.o
      __gnu_cxx::new_allocator<unsigned long long>::deallocate(unsigned long long*, unsigned long) in Hack.mm.0af09ea8.o
  "operator new(unsigned long)", referenced from:
      __gnu_cxx::new_allocator<unsigned long long>::allocate(unsigned long, void const*) in Tweak.xm.0af09ea8.o
      __gnu_cxx::new_allocator<unsigned long long>::allocate(unsigned long, void const*) in Hack.mm.0af09ea8.o
  "___cxa_begin_catch", referenced from:
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in Tweak.xm.0af09ea8.o
      ___clang_call_terminate in Tweak.xm.0af09ea8.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >) in Hack.mm.0af09ea8.o
      ___clang_call_terminate in Hack.mm.0af09ea8.o
  "___cxa_call_unexpected", referenced from:
      std::vector<unsigned long long, std::allocator<unsigned long long> >::~vector() in Tweak.xm.0af09ea8.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >::~_Vector_base() in Tweak.xm.0af09ea8.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::~vector() in ModMenu.mm.0af09ea8.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >::~_Vector_base() in ModMenu.mm.0af09ea8.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >::~_Vector_base() in Hack.mm.0af09ea8.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::~vector() in Hack.mm.0af09ea8.o
  "___cxa_end_catch", referenced from:
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in Tweak.xm.0af09ea8.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >) in Hack.mm.0af09ea8.o
  "___cxa_rethrow", referenced from:
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in Tweak.xm.0af09ea8.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >) in Hack.mm.0af09ea8.o
  "___gxx_personality_v0", referenced from:
      addHack(NSString*, NSString*, UIColor*, std::initializer_list<unsigned long long>, std::initializer_list<unsigned long long>, std::initializer_list<unsigned long long>) in Tweak.xm.0af09ea8.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::~vector() in Tweak.xm.0af09ea8.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >::~_Vector_base() in Tweak.xm.0af09ea8.o
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in Tweak.xm.0af09ea8.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::vector(std::vector<unsigned long long, std::allocator<unsigned long long> > const&) in Tweak.xm.0af09ea8.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >::_Vector_base(unsigned long, std::allocator<unsigned long long> const&) in Tweak.xm.0af09ea8.o
      Dwarf Exception Unwind Info (__eh_frame) in Tweak.xm.0af09ea8.o
      ...
  "_memcpy", referenced from:
      _logosLocalInit() in Tweak.xm.0af09ea8.o
      ___22-[ModMenu showSlider:]_block_invoke in ModMenu.mm.0af09ea8.o
      ___22-[ModMenu showSlider:]_block_invoke.201 in ModMenu.mm.0af09ea8.o
      ___25-[ModMenu showTextfield:]_block_invoke in ModMenu.mm.0af09ea8.o
      ___25-[ModMenu showTextfield:]_block_invoke.222 in ModMenu.mm.0af09ea8.o
      -[SliderHook setTriangleTransform:] in SliderHook.mm.0af09ea8.o
      -[TextfieldHook setTriangleTransform:] in TextfieldHook.mm.0af09ea8.o
      ...
  "_memmove", referenced from:
      unsigned long long* std::__copy<true, std::random_access_iterator_tag>::copy<unsigned long long>(unsigned long long const*, unsigned long long const*, unsigned long long*) in Tweak.xm.0af09ea8.o
      unsigned long long* std::__copy_backward<true, std::random_access_iterator_tag>::__copy_b<unsigned long long>(unsigned long long const*, unsigned long long const*, unsigned long long*) in Tweak.xm.0af09ea8.o
      unsigned long long* std::__copy<true, std::random_access_iterator_tag>::copy<unsigned long long>(unsigned long long const*, unsigned long long const*, unsigned long long*) in Hack.mm.0af09ea8.o
  "_memset", referenced from:
      -[ModMenu show] in ModMenu.mm.0af09ea8.o
      -[ModMenu hackToggled:] in ModMenu.mm.0af09ea8.o
      ___22-[ModMenu showSlider:]_block_invoke in ModMenu.mm.0af09ea8.o
      ___22-[ModMenu showSlider:]_block_invoke.201 in ModMenu.mm.0af09ea8.o
      ___25-[ModMenu showTextfield:]_block_invoke in ModMenu.mm.0af09ea8.o
      ___25-[ModMenu showTextfield:]_block_invoke.222 in ModMenu.mm.0af09ea8.o
      -[SliderHook getTriangleTransform] in SliderHook.mm.0af09ea8.o
      ...
ld: symbol(s) not found for architecture arm64
clang-5.0: error: linker command failed with exit code 1 (use -v to see invocation)
make[3]: *** [/var/theos/makefiles/instance/library.mk:33: /var/root/bhlegacymm/.theos/obj/debug/arm64/BHLegacyMM.dylib] Error 1
make[2]: *** [/var/theos/makefiles/instance/library.mk:33: /var/root/bhlegacymm/.theos/obj/debug/arm64/BHLegacyMM.dylib] Error 2
make[1]: *** [/var/theos/makefiles/instance/library.mk:24: internal-library-all_] Error 2
make: *** [/var/theos/makefiles/master/rules.mk:123: BHLegacyMM.all.tweak.variables] Error 2
Posted
#include "Macros.h"

/*****************************/
// Please see sample.xm for sample menu code.

// title of your menu
static NSString *const title = @"BH:Legacy+3"; 

// who made the hack?
static NSString *const credits = @"syto203";

// what font do you want the text to be? don't put anything for the default font
static NSString *const font = @"";

// should the menu have a blurred background? true or false
// FYI: this won't always look pretty
static const bool blur = true;

// blur style
// you MUST pick from these three: UIBlurEffectStyleExtraLight, UIBlurEffectStyleLight, or UIBlurEffectStyleDark
// *** If you opted for no blur background, this is ignored. However, you still need to fill it in. ***
static const UIBlurEffectStyle blurStyle = UIBlurEffectStyleExtraLight;

// A complete list of fonts can be found here: http://iosfonts.com/
/******************************/

%hook UnityAppController

- (void)applicationDidBecomeActive:(id)arg0 {
    /* For iOS 11 compatibility, the theme color must be here. */
    /* The overall color for the menu and the button. */
    /* If you want a custom color, use rgb(color code) */
    /* Use rgb(arc4random_uniform(0xFFFFFF)) for a random color each launch. */
    UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF));

    UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;

    UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);
    openButton.backgroundColor = [UIColor clearColor];
    openButton.layer.cornerRadius = 16;
    openButton.layer.borderWidth = 2;
    openButton.layer.borderColor = themeColor.CGColor;
    [openButton addTarget:self action:@selector(wasDragged:withEvent:) 
    forControlEvents:UIControlEventTouchDragInside];
    [openButton addTarget:self action:@selector(showMenu) 
    forControlEvents:UIControlEventTouchDownRepeat];

    if(!buttonAdded){
        timer(5){
            UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
            menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor blur:blur blurStyle:blurStyle];

            /*
            Add features below this comment. Feel free to delete this comment if you're comfortable with how this menu works.

            Things are added to the menu in the order you have added them.

            A Hack is a switch that contains offsets, hacked hexes, and original hexes. Straightforward.
            To create one, call addHack.
            addHack is called as follows: addHack(@"Hack Name", @"The description of your hack", themeColor, {offsets}, {hacked hexes}, {original hexes});
            For example:
            addHack(@"Infinite Ammo", @"Ammo doesn't run out.", themeColor, {0x1001B292A}, {0xC0035FD6}, {0xD213AEB5});
            You can also have multiple offsets, hacked hexes, and original hexes. There's no limit to the number of offsets you can have! For example:
            addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", themeColor, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});
            
            A Hook is a switch that used to hook a function and apply a feature. This doesn't make much sense because you cannot "unhook" a function if
            the user wants the feature off. It currently serves no purpose except for backward compatibility. All it does is turn on or off now.

            A SliderHook is a slider that can be customized to have a minimum and maximum value.
            Good for hooking a function and returning user-specified values. To create one, call addSliderHook.
            addSliderHook is called as follows: addSliderHook(@"Hack Name", @"Description of your hack", themeColor, initial value, minimum value, maximum value);
            For example:
            addSliderHook(@"Adjust Field of View", @"Adjust your field of view.", themeColor, 0, 100, 50);
            To get the value of a SliderHook:
            float value = [SliderHook getSliderValueForHook:@"hack name here"];
            int value = (int)[SliderHook getSliderValueForHook:@"hack name here"];

            A TextfieldHook is a textfield. Again, good for hooking a function and returning user-specified values.
            To create one, call addTextfieldHook.
            addTextfieldHook is called as follows: addTextfieldHook(@"Hack name", @"Description of your hack", themeColor);
            For example:
            addTextfieldHook(@"Set Gems", @"Set your gem amount.", themeColor);
            To get the value of a TextfieldHook:
            NSString *value = [TextfieldHook getTextfieldValueForHook:@"hack name here"];
            float value = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];
            int value = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];

            A Switch does nothing but turn on or off. Useful when you are in a hooked function and need to know when to call a function or mod an instance variable.
            Since it doesn't do anything but turn on or off, it is essentially the same thing as a Hook.
            To create one, call addSwitch.
            addSwitch is called as follows:
            addSwitch(@"Hack name", @"Description of your hack", themeColor);
            For example:
            addSwitch(@"Kill Everyone", @"Kill everyone in the lobby", themeColor);
            To test whether or not a Switch is on:
            bool on = [Switch getSwitchOnForSwitch:@"hack name here"];

            If you want to use writeData in your Tweak.xm, now you can! Call writeData like you normally would.
            Call writeData after the menu has been created. If you use it where you add features, you'll be fine.

            Handle hooking with the HOOK and HOOK_NO_ORIG macros. I decided to let you guys handle hooking because
            it is too troublesome to make sure I handle cases where you guys pass parameters incorrectly.

            If I wanted to hook a function called LocalPlayer::Update at 0x1001B762A with a pointer to the original function, I would do this:
            HOOK(0x1001B762A, _LocalPlayer_Update, LocalPlayer_Update);

            Where _LocalPlayer_Update is the function you write, and LocalPlayer_Update is the pointer to the original function.

            You can use HOOK_NO_ORIG if you don't need the pointer to the original function:
            HOOK_NO_ORIG(0x1001B762A, _LocalPlayer_Update);

            If that is too confusing, you can always just use MSHookFunction. HOOK and HOOK_NO_ORIG just wrap MSHookFunction in a cleaner call.
            */

            // add features here!


addHack(@"InfiniteSP", @"The More You Spend The More it Gives Back", themeColor, {0x1000556A8}, {0x08150011}, {0x08050051});




            [main addSubview:openButton];
            [main addSubview:menu];

            buttonAdded = true;
        });
    }

    %orig;
}

%new
- (void)showMenu {
    [menu show];
}

%new
- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
    UITouch *touch = [[event touchesForView:button] anyObject];

    CGPoint previousLocation = [touch previousLocationInView:button];
    CGPoint location = [touch locationInView:button];
    CGFloat delta_x = location.x - previousLocation.x;
    CGFloat delta_y = location.y - previousLocation.y;

    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
}
%end

void addHack(NSString *name, NSString *description, UIColor *theme, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){
    if(menu == nil)
        return;
    
    std::vector<uint64_t> offsetVector;
    std::vector<uint64_t> hackedHexVector;
    std::vector<uint64_t> originalHexVector;
    
    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());
    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());
    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());
    
    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:font theme:theme offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];
    [menu addHack:h];
}

void addHook(NSString *name, NSString *description, UIColor *theme){
    if(menu == nil)
        return;
    
    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:font theme:theme];
    [menu addHook:h];
}

void addSliderHook(NSString *name, NSString *description, UIColor *theme, float initialValue, float minValue, float maxValue){
    if(menu == nil)
        return;

    if(minValue > maxValue)
        return;
    
    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:font theme:theme initialValue:initialValue minValue:minValue maxValue:maxValue];
    [menu addHook:sh];
}

void addTextfieldHook(NSString *name, NSString *description, UIColor *theme){
    if(menu == nil)
        return;
    
    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:font theme:theme];
    [menu addHook:th];
}

void addSwitch(NSString *name, NSString *description, UIColor *theme){
    if(menu == nil)
        return;
    
    Switch *s = [[Switch alloc] initWithSwitchName:name info:description fontName:font theme:theme];
    [menu addHook:s];
}

void writeData(uint64_t offset, uint64_t hex){
    if(menu == nil)
        return;
    
    [menu writeTo:offset withHex:hex];
}

This is my tweak.xm

 

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      - Shooting Speed Fast

      - Movement Speed

      - Auto Revive Unlimited [ Never Die ]

      - Ultimate Power CD

      - Avatar & Frame 


      🍏 Jailbreak iOS hacks: https://iosgods.com/forum/5-game-cheats-hack-requests/
      🤖 Modded Android APKs: https://iosgods.com/forum/68-android-section/
        • Informative
        • Agree
        • Winner
        • Like
      • 26 replies
    • [ Seven Deadly Sins KR ] 일곱 개의 대죄: GRAND CROSS Cheats v8.6.71 +5
      Modded/Hacked App: 일곱 개의 대죄: GRAND CROSS By Netmarble Corporation
      Bundle ID: com.netmarble.nanakr
      iTunes Store Link: https://apps.apple.com/kr/app/%EC%9D%BC%EA%B3%B1-%EA%B0%9C%EC%9D%98-%EB%8C%80%EC%A3%84-grand-cross/id1449552940?uo=4


      Hack Features:
      - God Mode
      - One Hit Kill
      - Multiply Attack
      - Multiply Defense
      - Make Enemies God Mode for some quests


      iOS Hack Download Link: https://iosgods.com/topic/154899-seven-deadly-sins-kr-%EC%9D%BC%EA%B3%B1-%EA%B0%9C%EC%9D%98-%EB%8C%80%EC%A3%84-grand-cross-cheats-v750-5/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 174 replies
    • EverMerge: Merge & Match Game v1.62.3 +30 Jailed Cheats [ Cheat Menu ]
      Modded/Hacked App: EverMerge: Merge & Match Game By Big Fish Games, Inc
      Bundle ID: com.bigfishgames.mergetalesios
      iTunes Store Link: https://apps.apple.com/us/app/evermerge-merge-match-game/id1446344746?uo=4

       


      🚀 Hack Features

      - Cheat Menu -> Head into Settings and toggle the Support button.
        • Like
      • 5 replies
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