Jump to content

Mod Menu compile error


Go to solution Solved by syto203,

8 posts in this topic

Recommended Posts

compiling a Mod Menu template i get this error.

added the c++ libraries into /include and added the initializer-list as well.

SDK:10.3

 

Undefined symbols for architecture arm64:
  "__Unwind_Resume", referenced from:
      addHack(NSString*, NSString*, UIColor*, std::initializer_list<unsigned long long>, std::initializer_list<unsigned long long>, std::initializer_list<unsigned long long>) in Tweak.xm.0af09ea8.o
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in Tweak.xm.0af09ea8.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::vector(std::vector<unsigned long long, std::allocator<unsigned long long> > const&) in Tweak.xm.0af09ea8.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >::_Vector_base(unsigned long, std::allocator<unsigned long long> const&) in Tweak.xm.0af09ea8.o
      -[ModMenu show] in ModMenu.mm.0af09ea8.o
      -[ModMenu hackToggled:] in ModMenu.mm.0af09ea8.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::operator=(std::vector<unsigned long long, std::allocator<unsigned long long> > const&) in Hack.mm.0af09ea8.o
      ...
  "std::terminate()", referenced from:
      ___clang_call_terminate in Tweak.xm.0af09ea8.o
      ___clang_call_terminate in Hack.mm.0af09ea8.o
  "operator delete(void*)", referenced from:
      __gnu_cxx::new_allocator<unsigned long long>::deallocate(unsigned long long*, unsigned long) in Tweak.xm.0af09ea8.o
      __gnu_cxx::new_allocator<unsigned long long>::deallocate(unsigned long long*, unsigned long) in ModMenu.mm.0af09ea8.o
      __gnu_cxx::new_allocator<unsigned long long>::deallocate(unsigned long long*, unsigned long) in Hack.mm.0af09ea8.o
  "operator new(unsigned long)", referenced from:
      __gnu_cxx::new_allocator<unsigned long long>::allocate(unsigned long, void const*) in Tweak.xm.0af09ea8.o
      __gnu_cxx::new_allocator<unsigned long long>::allocate(unsigned long, void const*) in Hack.mm.0af09ea8.o
  "___cxa_begin_catch", referenced from:
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in Tweak.xm.0af09ea8.o
      ___clang_call_terminate in Tweak.xm.0af09ea8.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >) in Hack.mm.0af09ea8.o
      ___clang_call_terminate in Hack.mm.0af09ea8.o
  "___cxa_call_unexpected", referenced from:
      std::vector<unsigned long long, std::allocator<unsigned long long> >::~vector() in Tweak.xm.0af09ea8.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >::~_Vector_base() in Tweak.xm.0af09ea8.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::~vector() in ModMenu.mm.0af09ea8.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >::~_Vector_base() in ModMenu.mm.0af09ea8.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >::~_Vector_base() in Hack.mm.0af09ea8.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::~vector() in Hack.mm.0af09ea8.o
  "___cxa_end_catch", referenced from:
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in Tweak.xm.0af09ea8.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >) in Hack.mm.0af09ea8.o
  "___cxa_rethrow", referenced from:
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in Tweak.xm.0af09ea8.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >) in Hack.mm.0af09ea8.o
  "___gxx_personality_v0", referenced from:
      addHack(NSString*, NSString*, UIColor*, std::initializer_list<unsigned long long>, std::initializer_list<unsigned long long>, std::initializer_list<unsigned long long>) in Tweak.xm.0af09ea8.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::~vector() in Tweak.xm.0af09ea8.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >::~_Vector_base() in Tweak.xm.0af09ea8.o
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in Tweak.xm.0af09ea8.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::vector(std::vector<unsigned long long, std::allocator<unsigned long long> > const&) in Tweak.xm.0af09ea8.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >::_Vector_base(unsigned long, std::allocator<unsigned long long> const&) in Tweak.xm.0af09ea8.o
      Dwarf Exception Unwind Info (__eh_frame) in Tweak.xm.0af09ea8.o
      ...
  "_memcpy", referenced from:
      _logosLocalInit() in Tweak.xm.0af09ea8.o
      ___22-[ModMenu showSlider:]_block_invoke in ModMenu.mm.0af09ea8.o
      ___22-[ModMenu showSlider:]_block_invoke.201 in ModMenu.mm.0af09ea8.o
      ___25-[ModMenu showTextfield:]_block_invoke in ModMenu.mm.0af09ea8.o
      ___25-[ModMenu showTextfield:]_block_invoke.222 in ModMenu.mm.0af09ea8.o
      -[SliderHook setTriangleTransform:] in SliderHook.mm.0af09ea8.o
      -[TextfieldHook setTriangleTransform:] in TextfieldHook.mm.0af09ea8.o
      ...
  "_memmove", referenced from:
      unsigned long long* std::__copy<true, std::random_access_iterator_tag>::copy<unsigned long long>(unsigned long long const*, unsigned long long const*, unsigned long long*) in Tweak.xm.0af09ea8.o
      unsigned long long* std::__copy_backward<true, std::random_access_iterator_tag>::__copy_b<unsigned long long>(unsigned long long const*, unsigned long long const*, unsigned long long*) in Tweak.xm.0af09ea8.o
      unsigned long long* std::__copy<true, std::random_access_iterator_tag>::copy<unsigned long long>(unsigned long long const*, unsigned long long const*, unsigned long long*) in Hack.mm.0af09ea8.o
  "_memset", referenced from:
      -[ModMenu show] in ModMenu.mm.0af09ea8.o
      -[ModMenu hackToggled:] in ModMenu.mm.0af09ea8.o
      ___22-[ModMenu showSlider:]_block_invoke in ModMenu.mm.0af09ea8.o
      ___22-[ModMenu showSlider:]_block_invoke.201 in ModMenu.mm.0af09ea8.o
      ___25-[ModMenu showTextfield:]_block_invoke in ModMenu.mm.0af09ea8.o
      ___25-[ModMenu showTextfield:]_block_invoke.222 in ModMenu.mm.0af09ea8.o
      -[SliderHook getTriangleTransform] in SliderHook.mm.0af09ea8.o
      ...
ld: symbol(s) not found for architecture arm64
clang-5.0: error: linker command failed with exit code 1 (use -v to see invocation)
make[3]: *** [/var/theos/makefiles/instance/library.mk:33: /var/root/bhlegacymm/.theos/obj/debug/arm64/BHLegacyMM.dylib] Error 1
make[2]: *** [/var/theos/makefiles/instance/library.mk:33: /var/root/bhlegacymm/.theos/obj/debug/arm64/BHLegacyMM.dylib] Error 2
make[1]: *** [/var/theos/makefiles/instance/library.mk:24: internal-library-all_] Error 2
make: *** [/var/theos/makefiles/master/rules.mk:123: BHLegacyMM.all.tweak.variables] Error 2
Link to comment
https://iosgods.com/topic/98192-mod-menu-compile-error/
Share on other sites

#include "Macros.h"

/*****************************/
// Please see sample.xm for sample menu code.

// title of your menu
static NSString *const title = @"BH:Legacy+3"; 

// who made the hack?
static NSString *const credits = @"syto203";

// what font do you want the text to be? don't put anything for the default font
static NSString *const font = @"";

// should the menu have a blurred background? true or false
// FYI: this won't always look pretty
static const bool blur = true;

// blur style
// you MUST pick from these three: UIBlurEffectStyleExtraLight, UIBlurEffectStyleLight, or UIBlurEffectStyleDark
// *** If you opted for no blur background, this is ignored. However, you still need to fill it in. ***
static const UIBlurEffectStyle blurStyle = UIBlurEffectStyleExtraLight;

// A complete list of fonts can be found here: http://iosfonts.com/
/******************************/

%hook UnityAppController

- (void)applicationDidBecomeActive:(id)arg0 {
    /* For iOS 11 compatibility, the theme color must be here. */
    /* The overall color for the menu and the button. */
    /* If you want a custom color, use rgb(color code) */
    /* Use rgb(arc4random_uniform(0xFFFFFF)) for a random color each launch. */
    UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF));

    UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;

    UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);
    openButton.backgroundColor = [UIColor clearColor];
    openButton.layer.cornerRadius = 16;
    openButton.layer.borderWidth = 2;
    openButton.layer.borderColor = themeColor.CGColor;
    [openButton addTarget:self action:@selector(wasDragged:withEvent:) 
    forControlEvents:UIControlEventTouchDragInside];
    [openButton addTarget:self action:@selector(showMenu) 
    forControlEvents:UIControlEventTouchDownRepeat];

    if(!buttonAdded){
        timer(5){
            UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
            menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor blur:blur blurStyle:blurStyle];

            /*
            Add features below this comment. Feel free to delete this comment if you're comfortable with how this menu works.

            Things are added to the menu in the order you have added them.

            A Hack is a switch that contains offsets, hacked hexes, and original hexes. Straightforward.
            To create one, call addHack.
            addHack is called as follows: addHack(@"Hack Name", @"The description of your hack", themeColor, {offsets}, {hacked hexes}, {original hexes});
            For example:
            addHack(@"Infinite Ammo", @"Ammo doesn't run out.", themeColor, {0x1001B292A}, {0xC0035FD6}, {0xD213AEB5});
            You can also have multiple offsets, hacked hexes, and original hexes. There's no limit to the number of offsets you can have! For example:
            addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", themeColor, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});
            
            A Hook is a switch that used to hook a function and apply a feature. This doesn't make much sense because you cannot "unhook" a function if
            the user wants the feature off. It currently serves no purpose except for backward compatibility. All it does is turn on or off now.

            A SliderHook is a slider that can be customized to have a minimum and maximum value.
            Good for hooking a function and returning user-specified values. To create one, call addSliderHook.
            addSliderHook is called as follows: addSliderHook(@"Hack Name", @"Description of your hack", themeColor, initial value, minimum value, maximum value);
            For example:
            addSliderHook(@"Adjust Field of View", @"Adjust your field of view.", themeColor, 0, 100, 50);
            To get the value of a SliderHook:
            float value = [SliderHook getSliderValueForHook:@"hack name here"];
            int value = (int)[SliderHook getSliderValueForHook:@"hack name here"];

            A TextfieldHook is a textfield. Again, good for hooking a function and returning user-specified values.
            To create one, call addTextfieldHook.
            addTextfieldHook is called as follows: addTextfieldHook(@"Hack name", @"Description of your hack", themeColor);
            For example:
            addTextfieldHook(@"Set Gems", @"Set your gem amount.", themeColor);
            To get the value of a TextfieldHook:
            NSString *value = [TextfieldHook getTextfieldValueForHook:@"hack name here"];
            float value = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];
            int value = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];

            A Switch does nothing but turn on or off. Useful when you are in a hooked function and need to know when to call a function or mod an instance variable.
            Since it doesn't do anything but turn on or off, it is essentially the same thing as a Hook.
            To create one, call addSwitch.
            addSwitch is called as follows:
            addSwitch(@"Hack name", @"Description of your hack", themeColor);
            For example:
            addSwitch(@"Kill Everyone", @"Kill everyone in the lobby", themeColor);
            To test whether or not a Switch is on:
            bool on = [Switch getSwitchOnForSwitch:@"hack name here"];

            If you want to use writeData in your Tweak.xm, now you can! Call writeData like you normally would.
            Call writeData after the menu has been created. If you use it where you add features, you'll be fine.

            Handle hooking with the HOOK and HOOK_NO_ORIG macros. I decided to let you guys handle hooking because
            it is too troublesome to make sure I handle cases where you guys pass parameters incorrectly.

            If I wanted to hook a function called LocalPlayer::Update at 0x1001B762A with a pointer to the original function, I would do this:
            HOOK(0x1001B762A, _LocalPlayer_Update, LocalPlayer_Update);

            Where _LocalPlayer_Update is the function you write, and LocalPlayer_Update is the pointer to the original function.

            You can use HOOK_NO_ORIG if you don't need the pointer to the original function:
            HOOK_NO_ORIG(0x1001B762A, _LocalPlayer_Update);

            If that is too confusing, you can always just use MSHookFunction. HOOK and HOOK_NO_ORIG just wrap MSHookFunction in a cleaner call.
            */

            // add features here!


addHack(@"InfiniteSP", @"The More You Spend The More it Gives Back", themeColor, {0x1000556A8}, {0x08150011}, {0x08050051});




            [main addSubview:openButton];
            [main addSubview:menu];

            buttonAdded = true;
        });
    }

    %orig;
}

%new
- (void)showMenu {
    [menu show];
}

%new
- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
    UITouch *touch = [[event touchesForView:button] anyObject];

    CGPoint previousLocation = [touch previousLocationInView:button];
    CGPoint location = [touch locationInView:button];
    CGFloat delta_x = location.x - previousLocation.x;
    CGFloat delta_y = location.y - previousLocation.y;

    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
}
%end

void addHack(NSString *name, NSString *description, UIColor *theme, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){
    if(menu == nil)
        return;
    
    std::vector<uint64_t> offsetVector;
    std::vector<uint64_t> hackedHexVector;
    std::vector<uint64_t> originalHexVector;
    
    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());
    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());
    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());
    
    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:font theme:theme offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];
    [menu addHack:h];
}

void addHook(NSString *name, NSString *description, UIColor *theme){
    if(menu == nil)
        return;
    
    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:font theme:theme];
    [menu addHook:h];
}

void addSliderHook(NSString *name, NSString *description, UIColor *theme, float initialValue, float minValue, float maxValue){
    if(menu == nil)
        return;

    if(minValue > maxValue)
        return;
    
    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:font theme:theme initialValue:initialValue minValue:minValue maxValue:maxValue];
    [menu addHook:sh];
}

void addTextfieldHook(NSString *name, NSString *description, UIColor *theme){
    if(menu == nil)
        return;
    
    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:font theme:theme];
    [menu addHook:th];
}

void addSwitch(NSString *name, NSString *description, UIColor *theme){
    if(menu == nil)
        return;
    
    Switch *s = [[Switch alloc] initWithSwitchName:name info:description fontName:font theme:theme];
    [menu addHook:s];
}

void writeData(uint64_t offset, uint64_t hex){
    if(menu == nil)
        return;
    
    [menu writeTo:offset withHex:hex];
}

This is my tweak.xm

 

Link to comment
https://iosgods.com/topic/98192-mod-menu-compile-error/#findComment-2984996
Share on other sites

  • Solution

according to this https://github.com/theos/sdks/issues/10

it seems the issue was solved in sdk 11.2 and since it might produce other problems in later sdk it wasn’t implemented in any going further.

installing the 11.2 SDK solved it.

Link to comment
https://iosgods.com/topic/98192-mod-menu-compile-error/#findComment-2987045
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below. For more information, please read our Posting Guidelines.
Reply to this topic... Posting Guidelines

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Our picks

    • Grand Summoners - Anime RPG v3.47.2 +4 Cheats
      Modded/Hacked App: Grand Summoners - Anime RPG By NextNinja Co.,Ltd.
      Bundle ID: jp.goodsmile.grandsummonersglobal
      iTunes Store Link: https://apps.apple.com/us/app/grand-summoners-anime-rpg/id1329917539?uo=4

       

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - Massive Damage
      - Low Enemy Attack
      - Instant Art Skills
      - No Skills Cooldown

       

      ⬇️ iOS Hack Download Link


      Hidden Content

      Download Hack







       

      📖 iOS Installation Instructions

      STEP 1: Download the .deb hack file from the link above. Use Safari, Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If needed, tap on the downloaded file again, then select ‘Normal Install’ from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. If it doesn’t install successfully, see the note below.
      STEP 5: Open the game, log in to your iOSGods account when asked, then toggle on the features you want and enjoy!

       

      NOTE: If you have any questions or problems, read our Jailbreak iOS Hack Troubleshooting & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A

       

      More iOS App Hacks
      If you’re looking for Non-Jailbroken & No Jailbreak required iOS IPA hacks, visit the iOS Game Cheats & Hacks or the iOSGods App for a variety of modded games and apps for non-jailbroken iOS devices.

      Modded Android APKs
      Need modded apps or games for Android? Check out the latest custom APK mods, cheats & more in our Android Section.
        • Thanks
      • 1 reply
    • Hungry Shark World v6.5.6 [ +9 Cheats ] Currency Max
      Modded/Hacked App: Hungry Shark World By Ubisoft
      Bundle ID: com.ubisoft.hungrysharkworld
      iTunes Store Link: https://apps.apple.com/us/app/hungry-shark-world/id1046846443?uo=4


      Hack Features:
      - ADS NO

      - Gems

      - Coins 

      - Pearls 

      - Premium Pass

      - Health Auto Drain [ OFF ]

      - Boost Max 

      - Score Multi 

      - Revive Max 


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 39 replies
    • Solo Survivor V1.50.05 [ +6 Cheats ] Never Die
      Modded/Hacked App: Solo Survivor By Duong Luong
      Bundle ID: com.fc.monster.survivor.io
      iTunes Store Link: https://apps.apple.com/us/app/solo-survivor/id6447290553?uo=4

       

      Hack Features:
      - IAP Free [ Buy Anything - Gold Diamond Energy Premium ADS ]

      - Damage [ Upgrade Weapon ]

      - Health [ Upgrade Weapon ]

      - EXP Max [ Patrol Earnings ]

      - Materials Max [ Patrol Earnings ]

      - Gold Max [ Patrol Earnings ]


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 28 replies
    • Hungry Shark Evolution v12.7.4 [ +9 Cheats ] Never Die
      Modded/Hacked App: Hungry Shark Evolution By Ubisoft
      Bundle ID: com.fgol.HungrySharkEvolution
      iTunes Store Link: https://apps.apple.com/us/app/hungry-shark-evolution/id535500008?uo=4



      Hack Features:

      - ADS NO

      - Gems Unlimited 

      - Coins Unlimited 

      - Health [ Auto Drain OFF ]

      - Booster Freeze 

      - Speed Hack 

      - Wall Break [ Only For Small Shark ]

      - Score Multi 

      - Invincible [ After Respawn ] Never Die
        • Informative
        • Agree
        • Haha
        • Winner
        • Like
      • 39 replies
    • Modded/Hacked App: Nighty Knight: Frontier War TD By Pusilung HK Limited
      Bundle ID: com.ezg011.empire.war.td.strategy.tower.defend.game
      iTunes Store Link: https://apps.apple.com/us/app/nighty-knight-frontier-war-td/id6740115606?uo=4

       

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - Currency Unlimited [ Earns Some ] Show 0 - NaN But Works

      - Resources Unlimited [ Earns Some ] Show 0 - NaN But Works

      - Energy Cost 0 

      - Hp [ Equip Status Check ]

      - DMG [ Equip Status Check ]

      - Tower Cost

      - Silver Coins [ Build Tower ]

      - Enemy Max 1

      - Enemy Freeze

       

      ⬇️ iOS Hack Download IPA Link


      Hidden Content

      Download via the iOSGods App
        • Haha
        • Like
      • 8 replies
    • Nighty Knight: Frontier War TD v1.0.39 [ +9 Cheats ] Currency Max
      Modded/Hacked App: Nighty Knight: Frontier War TD By Pusilung HK Limited
      Bundle ID: com.ezg011.empire.war.td.strategy.tower.defend.game
      iTunes Store Link: https://apps.apple.com/us/app/nighty-knight-frontier-war-td/id6740115606?uo=4

       

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - Currency Unlimited [ Earns Some ] Show 0 - NaN But Works

      - Resources Unlimited [ Earns Some ] Show 0 - NaN But Works

      - Energy Cost 0 

      - Hp [ Equip Status Check ]

      - DMG [ Equip Status Check ]

      - Tower Cost

      - Silver Coins [ Build Tower ]

      - Enemy Max 1

      - Enemy Freeze

       

      ⬇️ iOS Hack Download Link


      Hidden Content

      Download Hack
        • Winner
        • Like
      • 16 replies
    • Modded/Hacked App: Bloomville - Bubble shooter By Playmotional Limited
      Bundle ID: com.playmotional.marble
      iTunes Store Link: https://apps.apple.com/us/app/bloomville-bubble-shooter/id6737842007?uo=4

       

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - Coins [ Win Match Disable After Hack ]
      - Booster [ Only For Booster ] Linked With Star & Lives 




      🍏 Jailbreak iOS hacks: https://iosgods.com/forum/5-game-cheats-hack-requests/
      🤖 Modded Android APKs: https://iosgods.com/forum/68-android-section/

       

      ⬇️ iOS Hack Download IPA Link


      Hidden Content

      Download via the iOSGods App
      • 3 replies
    • Bloomville - Bubble shooter v1.0.4 [ +2 Cheats ] Coins Max
      Modded/Hacked App: Bloomville - Bubble shooter By Playmotional Limited
      Bundle ID: com.playmotional.marble
      iTunes Store Link: https://apps.apple.com/us/app/bloomville-bubble-shooter/id6737842007?uo=4

       

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Cydia, Sileo or Zebra).

       

      🤩 Hack Features

      - Coins [ Win Match Disable After Hack ]
      - Booster [ Only For Booster ] Linked With Star & Lives 




      🍏 For Non-Jailbroken & No Jailbreak required hacks: https://iosgods.com/forum/79-no-jailbreak-section/
      🤖 Modded Android APKs: https://iosgods.com/forum/68-android-section/

       

      ⬇️ iOS Hack Download Link


      Hidden Content

      Download Hack
        • Thanks
        • Like
      • 5 replies
    • Modded/Hacked App: Galaxy Attack: Alien Shooter By DINO GAME LIMITED
      Bundle ID: com.alien.shooter.galaxy.attack
      iTunes Store Link: https://apps.apple.com/us/app/galaxy-attack-alien-shooter/id1176011642?uo=4

       

       

      🔧 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Cydia, Sileo or Zebra).

       

      🚀 Hack Features

      - ADS NO [ Rewards Free ]

      - Gems [ Linked With Battle Pass ]

      - Gold [ Linked With Battle Pass ]

      - Chest [ Linked With Battle Pass ]

      - Monthly Card Normal

      - Monthly Card Super

      - Monthly Card Premium

      - Energy NO Need [ When 0 Play Unlimited ]

      - Evolve Stone

      - Unlimited Ship [ Select Any Ship Before The Battle ]

      - Drone Ticket

      - Terminator Point

      - Tech Point

      - Overload Ball

      - Matrix Max

      - Golden Revive Max

      - Revive Unlimited

      - Campain Revive Cost Gold [ Earn With Gold ]

      - Gems Revive  [Earn With Gems ]

      - Endless Revive Cost Gold [Earn With Gold ]

      - Talent Upgrade Cost  [Earn With Gold ]

      - Battle Pass Premium Active

      - BP Free [ Claim Unlimited ]

      - BP Premium [ Claim Unlimited ]

      - BP Free Rewards Unlimited [ Gold Gems Chest Stone + More ]

      - BP Premium Rewards Unlimited [ Gold Gems Chest Stone + More ]

      - Bullet Max

      - Life Max

      - Damage

      Warning 


      Don"t Abuse The Hack In Case Banned Any Data Lose I'M Not Responsible  

       

      🍏 For Non-Jailbroken & No Jailbreak required hacks: https://iosgods.com/forum/79-no-jailbreak-section/
      🤖 Modded Android APK(s): https://iosgods.com/forum/68-android-section/

       

      📥 iOS Hack Download Link


      Hidden Content

      Download Hack
        • Agree
        • Like
      • 13 replies
    • Galaxy Attack: Alien Shooter v5.11.4 [ +30++ Jailed ] Currency Max
      Modded/Hacked App: Galaxy Attack: Alien Shooter By DINO GAME LIMITED
      Bundle ID: com.alien.shooter.galaxy.attack
      iTunes Store Link: https://apps.apple.com/us/app/galaxy-attack-alien-shooter/id1176011642?uo=4

       

       

      🔧 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🚀 Hack Features

      - ADS NO [ Rewards Free ]

      - Gems [ Linked With Battle Pass ]

      - Gold [ Linked With Battle Pass ]

      - Chest [ Linked With Battle Pass ]

      - Monthly Card Normal

      - Monthly Card Super

      - Monthly Card Premium

      - Energy NO Need [ When 0 Play Unlimited ]

      - Evolve Stone

      - Unlimited Ship [ Select Any Ship Before The Battle ]

      - Drone Ticket

      - Terminator Point

      - Tech Point

      - Overload Ball

      - Matrix Max

      - Golden Revive Max

      - Revive Unlimited

      - Campain Revive Cost Gold [ Earn With Gold ]

      - Gems Revive  [Earn With Gems ]

      - Endless Revive Cost Gold [Earn With Gold ]

      - Talent Upgrade Cost  [Earn With Gold ]

      - Battle Pass Premium Active

      - BP Free [ Claim Unlimited ]

      - BP Premium [ Claim Unlimited ]

      - BP Free Rewards Unlimited [ Gold Gems Chest Stone + More ]

      - BP Premium Rewards Unlimited [ Gold Gems Chest Stone + More ]

      - Bullet Max

      - Life Max

      - Damage

      Warning 


      Don"t Abuse The Hack In Case Banned Any Data Lose I'M Not Responsible 


      🍏 Jailbreak iOS hacks: https://iosgods.com/forum/5-game-cheats-hack-requests/
      🤖 Modded Android APKs: https://iosgods.com/forum/68-android-section/

       

      📥 iOS Hack Download IPA Link


      Hidden Content

      Download via the iOSGods App
        • Like
      • 10 replies
    • Modded/Hacked App: Galaxy Attack: Alien Shooter By DINO GAME LIMITED
      Bundle ID: com.alien.shooter.galaxy.attack
      iTunes Store Link: https://apps.apple.com/us/app/galaxy-attack-alien-shooter/id1176011642?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Max Bullet
      - Max Life
      - DMG



      Jailbreak required hack(s): https://iosgods.com/forum/5-game-cheats-hack-requests/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download IPA Link:

      Hidden Content

      Download via the iOSGods App
        • Informative
        • Winner
        • Like
      • 21 replies
    • Galaxy Attack Alien Shooter v5.11.4 [ +3 Cheats ] Never Die
      Modded/Hacked App: Galaxy Attack: Alien Shooter By ABIGAMES PTE. LTD
      Bundle ID: com.alien.shooter.galaxy.attack
      iTunes Store Link: https://apps.apple.com/us/app/galaxy-attack-alien-shooter/id1176011642?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - Max Life 
      - Damage Multi [PvP Use Only Boss ] 
      - Max Bullet



      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content

      Download Hack
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 182 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines