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Mod Menu compile error


syto203

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Posted

compiling a Mod Menu template i get this error.

added the c++ libraries into /include and added the initializer-list as well.

SDK:10.3

 

Undefined symbols for architecture arm64:
  "__Unwind_Resume", referenced from:
      addHack(NSString*, NSString*, UIColor*, std::initializer_list<unsigned long long>, std::initializer_list<unsigned long long>, std::initializer_list<unsigned long long>) in Tweak.xm.0af09ea8.o
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in Tweak.xm.0af09ea8.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::vector(std::vector<unsigned long long, std::allocator<unsigned long long> > const&) in Tweak.xm.0af09ea8.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >::_Vector_base(unsigned long, std::allocator<unsigned long long> const&) in Tweak.xm.0af09ea8.o
      -[ModMenu show] in ModMenu.mm.0af09ea8.o
      -[ModMenu hackToggled:] in ModMenu.mm.0af09ea8.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::operator=(std::vector<unsigned long long, std::allocator<unsigned long long> > const&) in Hack.mm.0af09ea8.o
      ...
  "std::terminate()", referenced from:
      ___clang_call_terminate in Tweak.xm.0af09ea8.o
      ___clang_call_terminate in Hack.mm.0af09ea8.o
  "operator delete(void*)", referenced from:
      __gnu_cxx::new_allocator<unsigned long long>::deallocate(unsigned long long*, unsigned long) in Tweak.xm.0af09ea8.o
      __gnu_cxx::new_allocator<unsigned long long>::deallocate(unsigned long long*, unsigned long) in ModMenu.mm.0af09ea8.o
      __gnu_cxx::new_allocator<unsigned long long>::deallocate(unsigned long long*, unsigned long) in Hack.mm.0af09ea8.o
  "operator new(unsigned long)", referenced from:
      __gnu_cxx::new_allocator<unsigned long long>::allocate(unsigned long, void const*) in Tweak.xm.0af09ea8.o
      __gnu_cxx::new_allocator<unsigned long long>::allocate(unsigned long, void const*) in Hack.mm.0af09ea8.o
  "___cxa_begin_catch", referenced from:
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in Tweak.xm.0af09ea8.o
      ___clang_call_terminate in Tweak.xm.0af09ea8.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >) in Hack.mm.0af09ea8.o
      ___clang_call_terminate in Hack.mm.0af09ea8.o
  "___cxa_call_unexpected", referenced from:
      std::vector<unsigned long long, std::allocator<unsigned long long> >::~vector() in Tweak.xm.0af09ea8.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >::~_Vector_base() in Tweak.xm.0af09ea8.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::~vector() in ModMenu.mm.0af09ea8.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >::~_Vector_base() in ModMenu.mm.0af09ea8.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >::~_Vector_base() in Hack.mm.0af09ea8.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::~vector() in Hack.mm.0af09ea8.o
  "___cxa_end_catch", referenced from:
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in Tweak.xm.0af09ea8.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >) in Hack.mm.0af09ea8.o
  "___cxa_rethrow", referenced from:
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in Tweak.xm.0af09ea8.o
      unsigned long long* std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_allocate_and_copy<__gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > > >(unsigned long, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, __gnu_cxx::__normal_iterator<unsigned long long const*, std::vector<unsigned long long, std::allocator<unsigned long long> > >) in Hack.mm.0af09ea8.o
  "___gxx_personality_v0", referenced from:
      addHack(NSString*, NSString*, UIColor*, std::initializer_list<unsigned long long>, std::initializer_list<unsigned long long>, std::initializer_list<unsigned long long>) in Tweak.xm.0af09ea8.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::~vector() in Tweak.xm.0af09ea8.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >::~_Vector_base() in Tweak.xm.0af09ea8.o
      void std::vector<unsigned long long, std::allocator<unsigned long long> >::_M_range_insert<unsigned long long const*>(__gnu_cxx::__normal_iterator<unsigned long long*, std::vector<unsigned long long, std::allocator<unsigned long long> > >, unsigned long long const*, unsigned long long const*, std::forward_iterator_tag) in Tweak.xm.0af09ea8.o
      std::vector<unsigned long long, std::allocator<unsigned long long> >::vector(std::vector<unsigned long long, std::allocator<unsigned long long> > const&) in Tweak.xm.0af09ea8.o
      std::_Vector_base<unsigned long long, std::allocator<unsigned long long> >::_Vector_base(unsigned long, std::allocator<unsigned long long> const&) in Tweak.xm.0af09ea8.o
      Dwarf Exception Unwind Info (__eh_frame) in Tweak.xm.0af09ea8.o
      ...
  "_memcpy", referenced from:
      _logosLocalInit() in Tweak.xm.0af09ea8.o
      ___22-[ModMenu showSlider:]_block_invoke in ModMenu.mm.0af09ea8.o
      ___22-[ModMenu showSlider:]_block_invoke.201 in ModMenu.mm.0af09ea8.o
      ___25-[ModMenu showTextfield:]_block_invoke in ModMenu.mm.0af09ea8.o
      ___25-[ModMenu showTextfield:]_block_invoke.222 in ModMenu.mm.0af09ea8.o
      -[SliderHook setTriangleTransform:] in SliderHook.mm.0af09ea8.o
      -[TextfieldHook setTriangleTransform:] in TextfieldHook.mm.0af09ea8.o
      ...
  "_memmove", referenced from:
      unsigned long long* std::__copy<true, std::random_access_iterator_tag>::copy<unsigned long long>(unsigned long long const*, unsigned long long const*, unsigned long long*) in Tweak.xm.0af09ea8.o
      unsigned long long* std::__copy_backward<true, std::random_access_iterator_tag>::__copy_b<unsigned long long>(unsigned long long const*, unsigned long long const*, unsigned long long*) in Tweak.xm.0af09ea8.o
      unsigned long long* std::__copy<true, std::random_access_iterator_tag>::copy<unsigned long long>(unsigned long long const*, unsigned long long const*, unsigned long long*) in Hack.mm.0af09ea8.o
  "_memset", referenced from:
      -[ModMenu show] in ModMenu.mm.0af09ea8.o
      -[ModMenu hackToggled:] in ModMenu.mm.0af09ea8.o
      ___22-[ModMenu showSlider:]_block_invoke in ModMenu.mm.0af09ea8.o
      ___22-[ModMenu showSlider:]_block_invoke.201 in ModMenu.mm.0af09ea8.o
      ___25-[ModMenu showTextfield:]_block_invoke in ModMenu.mm.0af09ea8.o
      ___25-[ModMenu showTextfield:]_block_invoke.222 in ModMenu.mm.0af09ea8.o
      -[SliderHook getTriangleTransform] in SliderHook.mm.0af09ea8.o
      ...
ld: symbol(s) not found for architecture arm64
clang-5.0: error: linker command failed with exit code 1 (use -v to see invocation)
make[3]: *** [/var/theos/makefiles/instance/library.mk:33: /var/root/bhlegacymm/.theos/obj/debug/arm64/BHLegacyMM.dylib] Error 1
make[2]: *** [/var/theos/makefiles/instance/library.mk:33: /var/root/bhlegacymm/.theos/obj/debug/arm64/BHLegacyMM.dylib] Error 2
make[1]: *** [/var/theos/makefiles/instance/library.mk:24: internal-library-all_] Error 2
make: *** [/var/theos/makefiles/master/rules.mk:123: BHLegacyMM.all.tweak.variables] Error 2
Posted
#include "Macros.h"

/*****************************/
// Please see sample.xm for sample menu code.

// title of your menu
static NSString *const title = @"BH:Legacy+3"; 

// who made the hack?
static NSString *const credits = @"syto203";

// what font do you want the text to be? don't put anything for the default font
static NSString *const font = @"";

// should the menu have a blurred background? true or false
// FYI: this won't always look pretty
static const bool blur = true;

// blur style
// you MUST pick from these three: UIBlurEffectStyleExtraLight, UIBlurEffectStyleLight, or UIBlurEffectStyleDark
// *** If you opted for no blur background, this is ignored. However, you still need to fill it in. ***
static const UIBlurEffectStyle blurStyle = UIBlurEffectStyleExtraLight;

// A complete list of fonts can be found here: http://iosfonts.com/
/******************************/

%hook UnityAppController

- (void)applicationDidBecomeActive:(id)arg0 {
    /* For iOS 11 compatibility, the theme color must be here. */
    /* The overall color for the menu and the button. */
    /* If you want a custom color, use rgb(color code) */
    /* Use rgb(arc4random_uniform(0xFFFFFF)) for a random color each launch. */
    UIColor *themeColor = rgb(arc4random_uniform(0xFFFFFF));

    UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;

    UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);
    openButton.backgroundColor = [UIColor clearColor];
    openButton.layer.cornerRadius = 16;
    openButton.layer.borderWidth = 2;
    openButton.layer.borderColor = themeColor.CGColor;
    [openButton addTarget:self action:@selector(wasDragged:withEvent:) 
    forControlEvents:UIControlEventTouchDragInside];
    [openButton addTarget:self action:@selector(showMenu) 
    forControlEvents:UIControlEventTouchDownRepeat];

    if(!buttonAdded){
        timer(5){
            UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
            menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor blur:blur blurStyle:blurStyle];

            /*
            Add features below this comment. Feel free to delete this comment if you're comfortable with how this menu works.

            Things are added to the menu in the order you have added them.

            A Hack is a switch that contains offsets, hacked hexes, and original hexes. Straightforward.
            To create one, call addHack.
            addHack is called as follows: addHack(@"Hack Name", @"The description of your hack", themeColor, {offsets}, {hacked hexes}, {original hexes});
            For example:
            addHack(@"Infinite Ammo", @"Ammo doesn't run out.", themeColor, {0x1001B292A}, {0xC0035FD6}, {0xD213AEB5});
            You can also have multiple offsets, hacked hexes, and original hexes. There's no limit to the number of offsets you can have! For example:
            addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", themeColor, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});
            
            A Hook is a switch that used to hook a function and apply a feature. This doesn't make much sense because you cannot "unhook" a function if
            the user wants the feature off. It currently serves no purpose except for backward compatibility. All it does is turn on or off now.

            A SliderHook is a slider that can be customized to have a minimum and maximum value.
            Good for hooking a function and returning user-specified values. To create one, call addSliderHook.
            addSliderHook is called as follows: addSliderHook(@"Hack Name", @"Description of your hack", themeColor, initial value, minimum value, maximum value);
            For example:
            addSliderHook(@"Adjust Field of View", @"Adjust your field of view.", themeColor, 0, 100, 50);
            To get the value of a SliderHook:
            float value = [SliderHook getSliderValueForHook:@"hack name here"];
            int value = (int)[SliderHook getSliderValueForHook:@"hack name here"];

            A TextfieldHook is a textfield. Again, good for hooking a function and returning user-specified values.
            To create one, call addTextfieldHook.
            addTextfieldHook is called as follows: addTextfieldHook(@"Hack name", @"Description of your hack", themeColor);
            For example:
            addTextfieldHook(@"Set Gems", @"Set your gem amount.", themeColor);
            To get the value of a TextfieldHook:
            NSString *value = [TextfieldHook getTextfieldValueForHook:@"hack name here"];
            float value = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];
            int value = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];

            A Switch does nothing but turn on or off. Useful when you are in a hooked function and need to know when to call a function or mod an instance variable.
            Since it doesn't do anything but turn on or off, it is essentially the same thing as a Hook.
            To create one, call addSwitch.
            addSwitch is called as follows:
            addSwitch(@"Hack name", @"Description of your hack", themeColor);
            For example:
            addSwitch(@"Kill Everyone", @"Kill everyone in the lobby", themeColor);
            To test whether or not a Switch is on:
            bool on = [Switch getSwitchOnForSwitch:@"hack name here"];

            If you want to use writeData in your Tweak.xm, now you can! Call writeData like you normally would.
            Call writeData after the menu has been created. If you use it where you add features, you'll be fine.

            Handle hooking with the HOOK and HOOK_NO_ORIG macros. I decided to let you guys handle hooking because
            it is too troublesome to make sure I handle cases where you guys pass parameters incorrectly.

            If I wanted to hook a function called LocalPlayer::Update at 0x1001B762A with a pointer to the original function, I would do this:
            HOOK(0x1001B762A, _LocalPlayer_Update, LocalPlayer_Update);

            Where _LocalPlayer_Update is the function you write, and LocalPlayer_Update is the pointer to the original function.

            You can use HOOK_NO_ORIG if you don't need the pointer to the original function:
            HOOK_NO_ORIG(0x1001B762A, _LocalPlayer_Update);

            If that is too confusing, you can always just use MSHookFunction. HOOK and HOOK_NO_ORIG just wrap MSHookFunction in a cleaner call.
            */

            // add features here!


addHack(@"InfiniteSP", @"The More You Spend The More it Gives Back", themeColor, {0x1000556A8}, {0x08150011}, {0x08050051});




            [main addSubview:openButton];
            [main addSubview:menu];

            buttonAdded = true;
        });
    }

    %orig;
}

%new
- (void)showMenu {
    [menu show];
}

%new
- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
    UITouch *touch = [[event touchesForView:button] anyObject];

    CGPoint previousLocation = [touch previousLocationInView:button];
    CGPoint location = [touch locationInView:button];
    CGFloat delta_x = location.x - previousLocation.x;
    CGFloat delta_y = location.y - previousLocation.y;

    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
}
%end

void addHack(NSString *name, NSString *description, UIColor *theme, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){
    if(menu == nil)
        return;
    
    std::vector<uint64_t> offsetVector;
    std::vector<uint64_t> hackedHexVector;
    std::vector<uint64_t> originalHexVector;
    
    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());
    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());
    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());
    
    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:font theme:theme offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];
    [menu addHack:h];
}

void addHook(NSString *name, NSString *description, UIColor *theme){
    if(menu == nil)
        return;
    
    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:font theme:theme];
    [menu addHook:h];
}

void addSliderHook(NSString *name, NSString *description, UIColor *theme, float initialValue, float minValue, float maxValue){
    if(menu == nil)
        return;

    if(minValue > maxValue)
        return;
    
    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:font theme:theme initialValue:initialValue minValue:minValue maxValue:maxValue];
    [menu addHook:sh];
}

void addTextfieldHook(NSString *name, NSString *description, UIColor *theme){
    if(menu == nil)
        return;
    
    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:font theme:theme];
    [menu addHook:th];
}

void addSwitch(NSString *name, NSString *description, UIColor *theme){
    if(menu == nil)
        return;
    
    Switch *s = [[Switch alloc] initWithSwitchName:name info:description fontName:font theme:theme];
    [menu addHook:s];
}

void writeData(uint64_t offset, uint64_t hex){
    if(menu == nil)
        return;
    
    [menu writeTo:offset withHex:hex];
}

This is my tweak.xm

 

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      Installation Instructions:
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      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - @Zahir


      Cheat Video/Screenshots:

      N/A
      • 48 replies
    • Zooba: Zoo Battle Royale Game v6.7.0 Jailed Cheats +2
      Modded/Hacked App: Zooba: Zoo Battle Royale Games By Wildlife Studios Limited
      Bundle ID: com.fungames.battleroyale
      iTunes Store Link: https://apps.apple.com/us/app/zooba-zoo-battle-royale-games/id1459402952?uo=4


      Hack Features:
      - Map Hacks
      - Allow Shoot in Water


      Jailbreak required hack(s): https://iosgods.com/topic/131104-arm64-zooba-zoo-battle-royale-game-cheats-all-versions-2/


      iOS Hack Download Link: https://iosgods.com/topic/131134-arm64-zooba-zoo-battle-royale-game-v320-jailed-cheats-2/
        • Agree
      • 1,376 replies
    • The Tower - Idle Tower Defense v27.5.0 Jailed Cheats +2
      Modded/Hacked App: The Tower - Idle Tower Defense By Tech Tree Games LLC
      Bundle ID: com.TechTreeGames.TheTower
      App Store Link: https://apps.apple.com/us/app/the-tower-idle-tower-defense/id1575590830?uo=4

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - Free iAP ( Turn on inside iOSGods Mod Menu first )
      - iGameGod Cheat Engine Enabled ( modify in-game currency and speed up stage )

       

      ⬇️ iOS Hack Download IPA Link: https://iosgods.com/topic/154025-the-tower-idle-tower-defense-v2706-jailed-cheats-2/
      • 193 replies
    • Angry Birds 2 Cheats v8.0.1 +1 [ Infinite Currencies ]
      Modded/Hacked App: Angry Birds 2 By Rovio Entertainment Oyj
      Bundle ID: com.rovio.baba
      iTunes Store Link: https://apps.apple.com/us/app/angry-birds-2/id880047117?uo=4


      Hack Features:
      - Infinite Currencies ( Spend some/ Get some )


      Non-Jailbroken & No Jailbreak required hack(s):  https://iosgods.com/topic/70081-angry-birds-2-v2600-jailed-cheats-2/


      Hack Download Link: https://iosgods.com/topic/72039-angry-birds-2-cheats-v2600-1-infinite-currencies/
      • 1,988 replies
    • Samkok Heroes TD Dynasty Tower Defense v2.12.164 [ +8 Cheats ] ViP Active
      Modded/Hacked App: Samkok Heroes TD By Suga Pte. Ltd.
      Bundle ID: co.imba.threekingdoms.towerdefense
      App Store Link: https://apps.apple.com/us/app/samkok-heroes-td/id6758647943?uo=4
      🤩 Hack Features

      - HP MAX
      - ATK MAX
      - iGG Speed X6 / Wave Skiper
      ::::: VIP :::::
      - ViP Active
      - ADS No
      - Special Pack Daily / Rewards Claim Unlimited
      - Special Pack Weekly / Rewards Claim Unlimited
      - Special Pack Monthly / Rewards Claim Unlimited
      - Hero Unlocked
      • 1 reply
    • Samkok Heroes TD Dynasty Tower Defense v2.12.164 [ +8 Jailed ] ViP Active
      Modded/Hacked App: Samkok Heroes TD By Suga Pte. Ltd.
      Bundle ID: co.imba.threekingdoms.towerdefense
      App Store Link: https://apps.apple.com/us/app/samkok-heroes-td/id6758647943?uo=4

      🤩 Hack Features

      - HP MAX
      - ATK MAX
      - iGG Speed X6 / Wave Skiper
      ::::: VIP :::::
      - ViP Active
      - ADS No
      - Special Pack Daily / Rewards Claim Unlimited
      - Special Pack Weekly / Rewards Claim Unlimited
      - Special Pack Monthly / Rewards Claim Unlimited
      - Hero Unlocked
      • 3 replies
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