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Posted

@Fory

Is there any chance of an update or you’ve “dropped” the project???

In case of drop it would awesome to let us know! It keeps updating like a biatch!

Posted

@Fory 

Hey fory, I am trying to mod this on android and tried several things but kept hitting a wall. I've dumped all their lua scripts (there seem to not be any kind of logic, just a wrapper for the actual functions), also tried looking into functions that are called by lua (like setShieldEnemy, setHpByRate, etc, i know they are being called by lua since their prologue starts with lua_gettop()), and finally also tried setting a hardware breakpoint (watchpoint) on addresses like hp/attack but the game keeps crashing so probably is protected over there. Do you mind sharing any pointer via pm?

Thanks

Posted
On 3/1/2020 at 7:49 PM, Sinrason said:

@Fory 

Hey fory, I am trying to mod this on android and tried several things but kept hitting a wall. I've dumped all their lua scripts (there seem to not be any kind of logic, just a wrapper for the actual functions), also tried looking into functions that are called by lua (like setShieldEnemy, setHpByRate, etc, i know they are being called by lua since their prologue starts with lua_gettop()), and finally also tried setting a hardware breakpoint (watchpoint) on addresses like hp/attack but the game keeps crashing so probably is protected over there. Do you mind sharing any pointer via pm?

Thanks

Hello Sinrason, to be honest i do not have any knowledge of how lua works. Android and iOS are two different things. Try finding keywords in string search to find stuff. Forget about lua in this case

On 1/27/2020 at 2:18 PM, Sotirios said:

@Fory

Is there any chance of an update or you’ve “dropped” the project???

In case of drop it would awesome to let us know! It keeps updating like a biatch!

i havent dropped it. I just been dealing with life.

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Posted

----------------03/18/2020----------------

- Updated to v2.1.300

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