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LUA Game Binary structure


Elreys

5 posts in this topic

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Posted

Hi Guys :)

I think now its the time coming to create a Topic about this.

I work on a Lua Game, its really difficult to found the right Value, for example Diamonds Energy , what i found its that if you thin the binary to armv7 you can stop on each functions taht you can found , ex. SetStartHealth (Hero , * int)

If you try the same on the ARCH64 the structure in IDA its completely different , if you set a break point on the same functions, the breakpoint is not affected that mean i would stop.

My question about this is what is the difference beetwen ARMV7 struct, and ARCH64?

Posted
2 hours ago, ELREYS said:

Ted2 This Game has no ASLR active really, i check withj image list and IDA no ASLR

Every game has ASLR, it's standard.

Posted

Ok is strange if i check Image List and IDA Start Function below, i found 0x1000000000  without a special rebasing value ...

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