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Posted

I have a basic idea on how to do it. RET the collision function. But now I have a bunch of functions tagged with collision such as physx::cloth::20functions and other stuff. But now I don't know what to RET so I'm asking. Thanks! xD 

Posted
Just now, Ted2 said:

You're basically asking for a function now. I think any game has it's different way of finding it.

But engines shouldn't use a specific prebuilt function? I know UE4 uses OnEventHit and all but the rest I don't know.

Posted

You can find it by debugging. For example, forward assault or bullet force you could debug then just ret the function.

Posted
Just now, Joka said:

You can find it by debugging. For example, forward assault or bullet force you could debug then just ret the function.

Is there a TuT explaining this? lol I've just done currency/2d hacks until now

Posted
2 minutes ago, Joka said:

You can find it by debugging. For example, forward assault or bullet force you could debug then just ret the function.

Debug what, u find function before you set breakpoints I suppose, otherwise it's real wildly

Posted
1 hour ago, Ted2 said:

Debug what, u find function before you set breakpoints I suppose, otherwise it's real wildly

You find the offset in GamePlayer then debug, easy baby 

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