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Summoners War Cheats v8.4.9 +7


Archangel04

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6 hours ago, fndios said:

Ugh, currently server maintenance. Maybe a update is required.

@mcklane For me it's working well. What options/settings do you use?

Hi bro

What option/setting do you use, bez it's working with you , maybe it can be working with me too

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2 hours ago, mcklane said:

Hi bro

What option/setting do you use, bez it's working with you , maybe it can be working with me too

I suggest if you low lvl add someone 50. Because you can’t clear that alone please think logic.

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@Archangel04  After using the cheat in few more module. I can verify that the "monster count" does more than just damage modification.

"I did NOT change any value except the damage. All it does is checks if the monster is in your team, and if yes, proceeds to give said monsters attacks some x multiplier of damage and prevents any damage,in essence. There are a total of two values being modified, 1 is for multiplier placeholder which I replace with original value afterwards, and the other is damage."

Speed boost and no cooldown also applies to enemies if the monster count is not set correctly. i.e Set to 6, when your team only have 4 mons, the enemy mons will also get the modification. 

 

I've played RTA recently, turning off all the mods. The only thing I cannot turn off is "monster count".

Whenever I bring a monster that has aoe effect i.e Perna

Setting Monster count to 4 or less, the battle will be out of sync as soon as one of my monster died.

Setting Monster count to 5 or more, the battle will be out of sync as soon as the battle starts.

 

If there is no monster that has aoe effect in the battle, everything is fine.

 

Can you add option to disable/enable the mod? Keep the state before the applying the mods and toggle between the two.

 

 

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59 minutes ago, sunfreez said:

Hi there! 

I was wondering why did the in-game menu don't show up after logging, waiting for the 20s then tapping with 3 finfgers? I'm on x32.. 

This mod only support x64 

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