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NIC Templates IGmm Error


Caroline_

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1 minute ago, Ted2 said:

You should not copy readme.txt into tweak.xm, start from scratch & tell me what errors, without touching anything yet

When starting from scratch, you mean by compiling it after changing the plist?

 

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Just now, PrincessJayJay said:

When starting from scratch, you mean by compiling it after changing the plist?

 

yea, aslong as you don't touch tweak.xm. 

1 minute ago, Ted2 said:

yea, aslong as you don't touch tweak.xm. 

Same error as before.

Havent touched anything apart from changing the plist to the bundle ID

------------------------------------------------------------------------------------------------------------

Tweak.xm:112: error %orig found outside of sook or subclass

make[2]: *** [obj/Tweak.xm.ea483cdd.o] Error 255

make[1]: ***[internal-library-all_] Error 2

make: *** [error.all.tweak.variables] Error 2

1 minute ago, PrincessJayJay said:

Same error as before.

Havent touched anything apart from changing the plist to the bundle ID

------------------------------------------------------------------------------------------------------------

Tweak.xm:112: error %orig found outside of sook or subclass

make[2]: *** [obj/Tweak.xm.ea483cdd.o] Error 255

make[1]: ***[internal-library-all_] Error 2

make: *** [error.all.tweak.variables] Error 2

can you add your tweak.xm in [.code] [./code] (without the '.')

8 minutes ago, Ted2 said:

can you add your tweak.xm in


 [/code.] (without the '.') ?
 	#import "Macros.h"	#import "ModMenu.h"	#import "Hack.h"	#import "Hook.h"	#import "SliderHook.h"	#import "TextfieldHook.h"	#import <substrate.h>	#import <initializer_list>	#import <vector>	#import <mach-o/dyld.h>	 	/*****************************/	static NSString *const title = @""; //title of your menu	static NSString *const credits = @""; //who made the hack?	static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font	static UIColor *const themeColor = ?; //the overall color for the menu and the button	 	//replace the ? with anything from this list:	//https://ghostbin.com/paste/mbkfb	//or you could specify a custom color with	//rgb(0xCOLORCODE) ex: rgb(0x738282)	 	//a complete list of fonts can be found here:	//http://iosfonts.com/	 	//please refer to README.txt for more info.	/******************************/	 	uint64_t getRealOffset(uint64_t);	 	void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);	void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);	void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	 	static ModMenu *menu;	 	bool buttonAdded;	 	%hook 	 	- (void)applicationDidBecomeActive:(id)arg0 {	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];	openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);	openButton.backgroundColor = [UIColor clearColor];	openButton.layer.cornerRadius = 16;	openButton.layer.borderWidth = 2;	openButton.layer.borderColor = themeColor.CGColor;	[openButton addTarget:self action:@selector(wasDragged:withEvent:) 	forControlEvents:UIControlEventTouchDragInside];	[openButton addTarget:self action:@selector(showMenu) 	forControlEvents:UIControlEventTouchDownRepeat];	 	if(!buttonAdded){	timer((int64_t)1){	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];	 	/***********************	add your features below this multi line comment. they show in the order you have added them.	for example:	addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});	multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):	addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});	parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));	 	to add a slider hook:	for example:	addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);	 	to retrieve the value of the slider, use:	float val = [SliderHook getSliderValueForHook:@"hack name here"];	 	to add a textfield hook:	for example:	addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);	 	to retrieve the value of the textfield:	int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];	float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];	 	to add a normal hook:	for example:	addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addHook(hack name, description, font, function to hook, hooked function name, original function name);	to see if the the user turned on the hook or not:	bool isOn = [Hook getHookOnForHook:@"hack name here"]	************************/	//add features here!	 	 	 	 	 	 	 	[main addSubview:openButton];	[main addSubview:menu];	 	buttonAdded = true;	});	}	 	%orig;	}	 	%new	- (void)showMenu {	[menu show];	}	 	%new	- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event	{	    UITouch *touch = [[event touchesForView:button] anyObject];	 	    CGPoint previousLocation = [touch previousLocationInView:button];	    CGPoint location = [touch locationInView:button];	    CGFloat delta_x = location.x - previousLocation.x;	    CGFloat delta_y = location.y - previousLocation.y;	 	    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);	}	%end	 	void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){	    std::vector<uint64_t> offsetVector;	    std::vector<uint64_t> hackedHexVector;	    std::vector<uint64_t> originalHexVector;	    	    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());	    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());	    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());	    	    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];	    [menu addHack:h];	}	 	void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];	    [menu addHook:h];	}	 	void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];	    [menu addHook:sh];	}	 	void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];	    [menu addHook:th];	}	 	uint64_t getRealOffset(uint64_t offset){	    return _dyld_get_image_vmaddr_slide(0)+offset;	}	
Just now, PrincessJayJay said:

 	#import "Macros.h"	#import "ModMenu.h"	#import "Hack.h"	#import "Hook.h"	#import "SliderHook.h"	#import "TextfieldHook.h"	#import <substrate.h>	#import <initializer_list>	#import <vector>	#import <mach-o/dyld.h>	 	/*****************************/	static NSString *const title = @""; //title of your menu	static NSString *const credits = @""; //who made the hack?	static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font	static UIColor *const themeColor = ?; //the overall color for the menu and the button	 	//replace the ? with anything from this list:	//https://ghostbin.com/paste/mbkfb	//or you could specify a custom color with	//rgb(0xCOLORCODE) ex: rgb(0x738282)	 	//a complete list of fonts can be found here:	//http://iosfonts.com/	 	//please refer to README.txt for more info.	/******************************/	 	uint64_t getRealOffset(uint64_t);	 	void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);	void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);	void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	 	static ModMenu *menu;	 	bool buttonAdded;	 	%hook 	 	- (void)applicationDidBecomeActive:(id)arg0 {	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];	openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);	openButton.backgroundColor = [UIColor clearColor];	openButton.layer.cornerRadius = 16;	openButton.layer.borderWidth = 2;	openButton.layer.borderColor = themeColor.CGColor;	[openButton addTarget:self action:@selector(wasDragged:withEvent:) 	forControlEvents:UIControlEventTouchDragInside];	[openButton addTarget:self action:@selector(showMenu) 	forControlEvents:UIControlEventTouchDownRepeat];	 	if(!buttonAdded){	timer((int64_t)1){	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];	 	/***********************	add your features below this multi line comment. they show in the order you have added them.	for example:	addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});	multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):	addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});	parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));	 	to add a slider hook:	for example:	addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);	 	to retrieve the value of the slider, use:	float val = [SliderHook getSliderValueForHook:@"hack name here"];	 	to add a textfield hook:	for example:	addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);	 	to retrieve the value of the textfield:	int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];	float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];	 	to add a normal hook:	for example:	addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addHook(hack name, description, font, function to hook, hooked function name, original function name);	to see if the the user turned on the hook or not:	bool isOn = [Hook getHookOnForHook:@"hack name here"]	************************/	//add features here!	 	 	 	 	 	 	 	[main addSubview:openButton];	[main addSubview:menu];	 	buttonAdded = true;	});	}	 	%orig;	}	 	%new	- (void)showMenu {	[menu show];	}	 	%new	- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event	{	    UITouch *touch = [[event touchesForView:button] anyObject];	 	    CGPoint previousLocation = [touch previousLocationInView:button];	    CGPoint location = [touch locationInView:button];	    CGFloat delta_x = location.x - previousLocation.x;	    CGFloat delta_y = location.y - previousLocation.y;	 	    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);	}	%end	 	void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){	    std::vector<uint64_t> offsetVector;	    std::vector<uint64_t> hackedHexVector;	    std::vector<uint64_t> originalHexVector;	    	    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());	    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());	    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());	    	    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];	    [menu addHack:h];	}	 	void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];	    [menu addHook:h];	}	 	void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];	    [menu addHook:sh];	}	 	void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];	    [menu addHook:th];	}	 	uint64_t getRealOffset(uint64_t offset){	    return _dyld_get_image_vmaddr_slide(0)+offset;	}	
#import "Macros.h"
#import "ModMenu.h"
#import "Hack.h"
#import "Hook.h"
#import "SliderHook.h"
#import "TextfieldHook.h"
#import <substrate.h>
#import <initializer_list>
#import <vector>
#import <mach-o/dyld.h>
 
/*****************************/
static NSString *const title = @""; //title of your menu
static NSString *const credits = @""; //who made the hack?
static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font
static UIColor *const themeColor = ?; //the overall color for the menu and the button
 
//replace the ? with anything from this list:
//or you could specify a custom color with
//rgb(0xCOLORCODE) ex: rgb(0x738282)
 
//a complete list of fonts can be found here:
 
//please refer to README.txt for more info.
/******************************/
 
uint64_t getRealOffset(uint64_t);
 
void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);
void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);
void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
 
static ModMenu *menu;
 
bool buttonAdded;
 
%hook 
 
- (void)applicationDidBecomeActive:(id)arg0 {
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);
openButton.backgroundColor = [UIColor clearColor];
openButton.layer.cornerRadius = 16;
openButton.layer.borderWidth = 2;
openButton.layer.borderColor = themeColor.CGColor;
[openButton addTarget:self action:@selector(wasDragged:withEvent:) 
forControlEvents:UIControlEventTouchDragInside];
[openButton addTarget:self action:@selector(showMenu) 
forControlEvents:UIControlEventTouchDownRepeat];
 
if(!buttonAdded){
timer((int64_t)1){
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];
 
/***********************
add your features below this multi line comment. they show in the order you have added them.
for example:
addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});
multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):
addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});
parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));
 
to add a slider hook:
for example:
addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);
 
to retrieve the value of the slider, use:
float val = [SliderHook getSliderValueForHook:@"hack name here"];
 
to add a textfield hook:
for example:
addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);
 
to retrieve the value of the textfield:
int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];
float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];
 
to add a normal hook:
for example:
addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addHook(hack name, description, font, function to hook, hooked function name, original function name);
to see if the the user turned on the hook or not:
bool isOn = [Hook getHookOnForHook:@"hack name here"]
************************/
//add features here!
 
 
 
 
 
 
 
[main addSubview:openButton];
[main addSubview:menu];
 
buttonAdded = true;
});
}
 
%orig;
}
 
%new
- (void)showMenu {
[menu show];
}
 
%new
- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
    UITouch *touch = [[event touchesForView:button] anyObject];
 
    CGPoint previousLocation = [touch previousLocationInView:button];
    CGPoint location = [touch locationInView:button];
    CGFloat delta_x = location.x - previousLocation.x;
    CGFloat delta_y = location.y - previousLocation.y;
 
    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
}
%end
 
void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){
    std::vector<uint64_t> offsetVector;
    std::vector<uint64_t> hackedHexVector;
    std::vector<uint64_t> originalHexVector;
    
    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());
    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());
    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());
    
    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];
    [menu addHack:h];
}
 
void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];
    [menu addHook:h];
}
 
void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];
    [menu addHook:sh];
}
 
void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];
    [menu addHook:th];
}
 
uint64_t getRealOffset(uint64_t offset){
    return _dyld_get_image_vmaddr_slide(0)+offset;
}
2 minutes ago, PrincessJayJay said:

 


 	#import "Macros.h"	#import "ModMenu.h"	#import "Hack.h"	#import "Hook.h"	#import "SliderHook.h"	#import "TextfieldHook.h"	#import <substrate.h>	#import <initializer_list>	#import <vector>	#import <mach-o/dyld.h>	 	/*****************************/	static NSString *const title = @""; //title of your menu	static NSString *const credits = @""; //who made the hack?	static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font	static UIColor *const themeColor = ?; //the overall color for the menu and the button	 	//replace the ? with anything from this list:	//https://ghostbin.com/paste/mbkfb	//or you could specify a custom color with	//rgb(0xCOLORCODE) ex: rgb(0x738282)	 	//a complete list of fonts can be found here:	//http://iosfonts.com/	 	//please refer to README.txt for more info.	/******************************/	 	uint64_t getRealOffset(uint64_t);	 	void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);	void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);	void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	 	static ModMenu *menu;	 	bool buttonAdded;	 	%hook 	 	- (void)applicationDidBecomeActive:(id)arg0 {	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];	openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);	openButton.backgroundColor = [UIColor clearColor];	openButton.layer.cornerRadius = 16;	openButton.layer.borderWidth = 2;	openButton.layer.borderColor = themeColor.CGColor;	[openButton addTarget:self action:@selector(wasDragged:withEvent:) 	forControlEvents:UIControlEventTouchDragInside];	[openButton addTarget:self action:@selector(showMenu) 	forControlEvents:UIControlEventTouchDownRepeat];	 	if(!buttonAdded){	timer((int64_t)1){	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];	 	/***********************	add your features below this multi line comment. they show in the order you have added them.	for example:	addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});	multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):	addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});	parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));	 	to add a slider hook:	for example:	addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);	 	to retrieve the value of the slider, use:	float val = [SliderHook getSliderValueForHook:@"hack name here"];	 	to add a textfield hook:	for example:	addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);	 	to retrieve the value of the textfield:	int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];	float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];	 	to add a normal hook:	for example:	addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addHook(hack name, description, font, function to hook, hooked function name, original function name);	to see if the the user turned on the hook or not:	bool isOn = [Hook getHookOnForHook:@"hack name here"]	************************/	//add features here!	 	 	 	 	 	 	 	[main addSubview:openButton];	[main addSubview:menu];	 	buttonAdded = true;	});	}	 	%orig;	}	 	%new	- (void)showMenu {	[menu show];	}	 	%new	- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event	{	    UITouch *touch = [[event touchesForView:button] anyObject];	 	    CGPoint previousLocation = [touch previousLocationInView:button];	    CGPoint location = [touch locationInView:button];	    CGFloat delta_x = location.x - previousLocation.x;	    CGFloat delta_y = location.y - previousLocation.y;	 	    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);	}	%end	 	void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){	    std::vector<uint64_t> offsetVector;	    std::vector<uint64_t> hackedHexVector;	    std::vector<uint64_t> originalHexVector;	    	    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());	    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());	    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());	    	    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];	    [menu addHack:h];	}	 	void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];	    [menu addHook:h];	}	 	void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];	    [menu addHook:sh];	}	 	void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];	    [menu addHook:th];	}	 	uint64_t getRealOffset(uint64_t offset){	    return _dyld_get_image_vmaddr_slide(0)+offset;	}	

 

[.code]

<--> here

[./code]

Just now, Ted2 said:

[.code]

<--> here

[./code]

	#import "Macros.h"	#import "ModMenu.h"	#import "Hack.h"	#import "Hook.h"	#import "SliderHook.h"	#import "TextfieldHook.h"	#import <substrate.h>	#import <initializer_list>	#import <vector>	#import <mach-o/dyld.h>	 	/*****************************/	static NSString *const title = @""; //title of your menu	static NSString *const credits = @""; //who made the hack?	static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font	static UIColor *const themeColor = ?; //the overall color for the menu and the button	 	//replace the ? with anything from this list:	//https://ghostbin.com/paste/mbkfb	//or you could specify a custom color with	//rgb(0xCOLORCODE) ex: rgb(0x738282)	 	//a complete list of fonts can be found here:	//http://iosfonts.com/	 	//please refer to README.txt for more info.	/******************************/	 	uint64_t getRealOffset(uint64_t);	 	void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);	void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);	void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	 	static ModMenu *menu;	 	bool buttonAdded;	 	%hook 	 	- (void)applicationDidBecomeActive:(id)arg0 {	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];	openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);	openButton.backgroundColor = [UIColor clearColor];	openButton.layer.cornerRadius = 16;	openButton.layer.borderWidth = 2;	openButton.layer.borderColor = themeColor.CGColor;	[openButton addTarget:self action:@selector(wasDragged:withEvent:) 	forControlEvents:UIControlEventTouchDragInside];	[openButton addTarget:self action:@selector(showMenu) 	forControlEvents:UIControlEventTouchDownRepeat];	 	if(!buttonAdded){	timer((int64_t)1){	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];	 	/***********************	add your features below this multi line comment. they show in the order you have added them.	for example:	addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});	multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):	addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});	parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));	 	to add a slider hook:	for example:	addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);	 	to retrieve the value of the slider, use:	float val = [SliderHook getSliderValueForHook:@"hack name here"];	 	to add a textfield hook:	for example:	addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);	 	to retrieve the value of the textfield:	int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];	float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];	 	to add a normal hook:	for example:	addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addHook(hack name, description, font, function to hook, hooked function name, original function name);	to see if the the user turned on the hook or not:	bool isOn = [Hook getHookOnForHook:@"hack name here"]	************************/	//add features here!	 	 	 	 	 	 	 	[main addSubview:openButton];	[main addSubview:menu];	 	buttonAdded = true;	});	}	 	%orig;	}	 	%new	- (void)showMenu {	[menu show];	}	 	%new	- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event	{	    UITouch *touch = [[event touchesForView:button] anyObject];	 	    CGPoint previousLocation = [touch previousLocationInView:button];	    CGPoint location = [touch locationInView:button];	    CGFloat delta_x = location.x - previousLocation.x;	    CGFloat delta_y = location.y - previousLocation.y;	 	    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);	}	%end	 	void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){	    std::vector<uint64_t> offsetVector;	    std::vector<uint64_t> hackedHexVector;	    std::vector<uint64_t> originalHexVector;	    	    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());	    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());	    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());	    	    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];	    [menu addHack:h];	}	 	void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];	    [menu addHook:h];	}	 	void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];	    [menu addHook:sh];	}	 	void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];	    [menu addHook:th];	}	 	uint64_t getRealOffset(uint64_t offset){	    return _dyld_get_image_vmaddr_slide(0)+offset;	}	

1 minute ago, PrincessJayJay said:

 


	#import "Macros.h"	#import "ModMenu.h"	#import "Hack.h"	#import "Hook.h"	#import "SliderHook.h"	#import "TextfieldHook.h"	#import <substrate.h>	#import <initializer_list>	#import <vector>	#import <mach-o/dyld.h>	 	/*****************************/	static NSString *const title = @""; //title of your menu	static NSString *const credits = @""; //who made the hack?	static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font	static UIColor *const themeColor = ?; //the overall color for the menu and the button	 	//replace the ? with anything from this list:	//https://ghostbin.com/paste/mbkfb	//or you could specify a custom color with	//rgb(0xCOLORCODE) ex: rgb(0x738282)	 	//a complete list of fonts can be found here:	//http://iosfonts.com/	 	//please refer to README.txt for more info.	/******************************/	 	uint64_t getRealOffset(uint64_t);	 	void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);	void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);	void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	 	static ModMenu *menu;	 	bool buttonAdded;	 	%hook 	 	- (void)applicationDidBecomeActive:(id)arg0 {	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];	openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);	openButton.backgroundColor = [UIColor clearColor];	openButton.layer.cornerRadius = 16;	openButton.layer.borderWidth = 2;	openButton.layer.borderColor = themeColor.CGColor;	[openButton addTarget:self action:@selector(wasDragged:withEvent:) 	forControlEvents:UIControlEventTouchDragInside];	[openButton addTarget:self action:@selector(showMenu) 	forControlEvents:UIControlEventTouchDownRepeat];	 	if(!buttonAdded){	timer((int64_t)1){	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];	 	/***********************	add your features below this multi line comment. they show in the order you have added them.	for example:	addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});	multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):	addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});	parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));	 	to add a slider hook:	for example:	addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);	 	to retrieve the value of the slider, use:	float val = [SliderHook getSliderValueForHook:@"hack name here"];	 	to add a textfield hook:	for example:	addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);	 	to retrieve the value of the textfield:	int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];	float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];	 	to add a normal hook:	for example:	addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addHook(hack name, description, font, function to hook, hooked function name, original function name);	to see if the the user turned on the hook or not:	bool isOn = [Hook getHookOnForHook:@"hack name here"]	************************/	//add features here!	 	 	 	 	 	 	 	[main addSubview:openButton];	[main addSubview:menu];	 	buttonAdded = true;	});	}	 	%orig;	}	 	%new	- (void)showMenu {	[menu show];	}	 	%new	- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event	{	    UITouch *touch = [[event touchesForView:button] anyObject];	 	    CGPoint previousLocation = [touch previousLocationInView:button];	    CGPoint location = [touch locationInView:button];	    CGFloat delta_x = location.x - previousLocation.x;	    CGFloat delta_y = location.y - previousLocation.y;	 	    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);	}	%end	 	void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){	    std::vector<uint64_t> offsetVector;	    std::vector<uint64_t> hackedHexVector;	    std::vector<uint64_t> originalHexVector;	    	    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());	    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());	    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());	    	    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];	    [menu addHack:h];	}	 	void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];	    [menu addHook:h];	}	 	void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];	    [menu addHook:sh];	}	 	void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];	    [menu addHook:th];	}	 	uint64_t getRealOffset(uint64_t offset){	    return _dyld_get_image_vmaddr_slide(0)+offset;	}	

 

Lol, it's f**ked now. Nvm the code, just paste it....

 

edit: nvm got it

Just now, Ted2 said:

Lol, it's f**ked now. Nvm the code, just paste it....

Yes, I'm not sure why its doing that.

-------------------------------------------------------------

Tweak.xm

------------------

#import "Macros.h"
#import "ModMenu.h"
#import "Hack.h"
#import "Hook.h"
#import "SliderHook.h"
#import "TextfieldHook.h"
#import <substrate.h>
#import <initializer_list>
#import <vector>
#import <mach-o/dyld.h>
 
/*****************************/
static NSString *const title = @""; //title of your menu
static NSString *const credits = @""; //who made the hack?
static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font
static UIColor *const themeColor = ?; //the overall color for the menu and the button
 
//replace the ? with anything from this list:
//or you could specify a custom color with
//rgb(0xCOLORCODE) ex: rgb(0x738282)
 
//a complete list of fonts can be found here:
 
//please refer to README.txt for more info.
/******************************/
 
uint64_t getRealOffset(uint64_t);
 
void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);
void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);
void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
 
static ModMenu *menu;
 
bool buttonAdded;
 
%hook 
 
- (void)applicationDidBecomeActive:(id)arg0 {
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);
openButton.backgroundColor = [UIColor clearColor];
openButton.layer.cornerRadius = 16;
openButton.layer.borderWidth = 2;
openButton.layer.borderColor = themeColor.CGColor;
[openButton addTarget:self action:@selector(wasDragged:withEvent:) 
forControlEvents:UIControlEventTouchDragInside];
[openButton addTarget:self action:@selector(showMenu) 
forControlEvents:UIControlEventTouchDownRepeat];
 
if(!buttonAdded){
timer((int64_t)1){
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];
 
/***********************
add your features below this multi line comment. they show in the order you have added them.
for example:
addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});
multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):
addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});
parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));
 
to add a slider hook:
for example:
addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);
 
to retrieve the value of the slider, use:
float val = [SliderHook getSliderValueForHook:@"hack name here"];
 
to add a textfield hook:
for example:
addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);
 
to retrieve the value of the textfield:
int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];
float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];
 
to add a normal hook:
for example:
addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addHook(hack name, description, font, function to hook, hooked function name, original function name);
to see if the the user turned on the hook or not:
bool isOn = [Hook getHookOnForHook:@"hack name here"]
************************/
//add features here!
 
 
 
 
 
 
 
[main addSubview:openButton];
[main addSubview:menu];
 
buttonAdded = true;
});
}
 
%orig;
}
 
%new
- (void)showMenu {
[menu show];
}
 
%new
- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
    UITouch *touch = [[event touchesForView:button] anyObject];
 
    CGPoint previousLocation = [touch previousLocationInView:button];
    CGPoint location = [touch locationInView:button];
    CGFloat delta_x = location.x - previousLocation.x;
    CGFloat delta_y = location.y - previousLocation.y;
 
    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
}
%end
 
void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){
    std::vector<uint64_t> offsetVector;
    std::vector<uint64_t> hackedHexVector;
    std::vector<uint64_t> originalHexVector;
    
    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());
    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());
    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());
    
    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];
    [menu addHack:h];
}
 
void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];
    [menu addHook:h];
}
 
void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];
    [menu addHook:sh];
}
 
void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];
    [menu addHook:th];
}
 
uint64_t getRealOffset(uint64_t offset){
    return _dyld_get_image_vmaddr_slide(0)+offset;
}

This should work :/

 

#import "Macros.h"
#import "ModMenu.h"
#import "Hack.h"
#import "Hook.h"
#import "SliderHook.h"
#import "TextfieldHook.h"
#import <substrate.h>
#import <initializer_list>
#import <vector>
#import <mach-o/dyld.h>
 
/*****************************/
static NSString *const title = @""; //title of your menu
static NSString *const credits = @""; //who made the hack?
static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font
static UIColor *const themeColor = rgb(0x738282); //the overall color for the menu and the button
 
//replace the ? with anything from this list:
//https://ghostbin.com/paste/mbkfb
//or you could specify a custom color with
//rgb(0xCOLORCODE) ex: rgb(0x738282)
 
//a complete list of fonts can be found here:
//http://iosfonts.com/
 
//please refer to README.txt for more info.
/******************************/
 
uint64_t getRealOffset(uint64_t);
 
void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);
void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);
void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
 
static ModMenu *menu;
 
bool buttonAdded;
 
%hook 
 
- (void)applicationDidBecomeActive:(id)arg0 {
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);
openButton.backgroundColor = [UIColor clearColor];
openButton.layer.cornerRadius = 16;
openButton.layer.borderWidth = 2;
openButton.layer.borderColor = themeColor.CGColor;
[openButton addTarget:self action:@selector(wasDragged:withEvent:) 
forControlEvents:UIControlEventTouchDragInside];
[openButton addTarget:self action:@selector(showMenu) 
forControlEvents:UIControlEventTouchDownRepeat];
 
if(!buttonAdded){
timer((int64_t)1){
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];
 
/***********************
add your features below this multi line comment. they show in the order you have added them.
for example:
addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});
multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):
addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});
parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));
 
to add a slider hook:
for example:
addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);
 
to retrieve the value of the slider, use:
float val = [SliderHook getSliderValueForHook:@"hack name here"];
 
to add a textfield hook:
for example:
addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);
 
to retrieve the value of the textfield:
int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];
float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];
 
to add a normal hook:
for example:
addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addHook(hack name, description, font, function to hook, hooked function name, original function name);
to see if the the user turned on the hook or not:
bool isOn = [Hook getHookOnForHook:@"hack name here"]
************************/
//add features here!
 
 
 
 
 
 
 
[main addSubview:openButton];
[main addSubview:menu];
 
buttonAdded = true;
});
}
 
%orig;
}
 
%new
- (void)showMenu {
[menu show];
}
 
%new
- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
    UITouch *touch = [[event touchesForView:button] anyObject];
 
    CGPoint previousLocation = [touch previousLocationInView:button];
    CGPoint location = [touch locationInView:button];
    CGFloat delta_x = location.x - previousLocation.x;
    CGFloat delta_y = location.y - previousLocation.y;
 
    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
}
%end
 
void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){
    std::vector<uint64_t> offsetVector;
    std::vector<uint64_t> hackedHexVector;
    std::vector<uint64_t> originalHexVector;
    
    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());
    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());
    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());
    
    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];
    [menu addHack:h];
}
 
void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];
    [menu addHook:h];
}
 
void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];
    [menu addHook:sh];
}
 
void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];
    [menu addHook:th];
}
 
uint64_t getRealOffset(uint64_t offset){
    return _dyld_get_image_vmaddr_slide(0)+offset;

 

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