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Posted
1 minute ago, Ted2 said:

You should not copy readme.txt into tweak.xm, start from scratch & tell me what errors, without touching anything yet

When starting from scratch, you mean by compiling it after changing the plist?

 

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Posted
Just now, PrincessJayJay said:

When starting from scratch, you mean by compiling it after changing the plist?

 

yea, aslong as you don't touch tweak.xm. 

Posted
1 minute ago, Ted2 said:

yea, aslong as you don't touch tweak.xm. 

Same error as before.

Havent touched anything apart from changing the plist to the bundle ID

------------------------------------------------------------------------------------------------------------

Tweak.xm:112: error %orig found outside of sook or subclass

make[2]: *** [obj/Tweak.xm.ea483cdd.o] Error 255

make[1]: ***[internal-library-all_] Error 2

make: *** [error.all.tweak.variables] Error 2

Posted (edited)
1 minute ago, PrincessJayJay said:

Same error as before.

Havent touched anything apart from changing the plist to the bundle ID

------------------------------------------------------------------------------------------------------------

Tweak.xm:112: error %orig found outside of sook or subclass

make[2]: *** [obj/Tweak.xm.ea483cdd.o] Error 255

make[1]: ***[internal-library-all_] Error 2

make: *** [error.all.tweak.variables] Error 2

can you add your tweak.xm in [.code] [./code] (without the '.')

Updated by Ted2
Posted (edited)
8 minutes ago, Ted2 said:

can you add your tweak.xm in


 [/code.] (without the '.') ?
 	#import "Macros.h"	#import "ModMenu.h"	#import "Hack.h"	#import "Hook.h"	#import "SliderHook.h"	#import "TextfieldHook.h"	#import <substrate.h>	#import <initializer_list>	#import <vector>	#import <mach-o/dyld.h>	 	/*****************************/	static NSString *const title = @""; //title of your menu	static NSString *const credits = @""; //who made the hack?	static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font	static UIColor *const themeColor = ?; //the overall color for the menu and the button	 	//replace the ? with anything from this list:	//https://ghostbin.com/paste/mbkfb	//or you could specify a custom color with	//rgb(0xCOLORCODE) ex: rgb(0x738282)	 	//a complete list of fonts can be found here:	//http://iosfonts.com/	 	//please refer to README.txt for more info.	/******************************/	 	uint64_t getRealOffset(uint64_t);	 	void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);	void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);	void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	 	static ModMenu *menu;	 	bool buttonAdded;	 	%hook 	 	- (void)applicationDidBecomeActive:(id)arg0 {	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];	openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);	openButton.backgroundColor = [UIColor clearColor];	openButton.layer.cornerRadius = 16;	openButton.layer.borderWidth = 2;	openButton.layer.borderColor = themeColor.CGColor;	[openButton addTarget:self action:@selector(wasDragged:withEvent:) 	forControlEvents:UIControlEventTouchDragInside];	[openButton addTarget:self action:@selector(showMenu) 	forControlEvents:UIControlEventTouchDownRepeat];	 	if(!buttonAdded){	timer((int64_t)1){	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];	 	/***********************	add your features below this multi line comment. they show in the order you have added them.	for example:	addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});	multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):	addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});	parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));	 	to add a slider hook:	for example:	addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);	 	to retrieve the value of the slider, use:	float val = [SliderHook getSliderValueForHook:@"hack name here"];	 	to add a textfield hook:	for example:	addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);	 	to retrieve the value of the textfield:	int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];	float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];	 	to add a normal hook:	for example:	addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addHook(hack name, description, font, function to hook, hooked function name, original function name);	to see if the the user turned on the hook or not:	bool isOn = [Hook getHookOnForHook:@"hack name here"]	************************/	//add features here!	 	 	 	 	 	 	 	[main addSubview:openButton];	[main addSubview:menu];	 	buttonAdded = true;	});	}	 	%orig;	}	 	%new	- (void)showMenu {	[menu show];	}	 	%new	- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event	{	    UITouch *touch = [[event touchesForView:button] anyObject];	 	    CGPoint previousLocation = [touch previousLocationInView:button];	    CGPoint location = [touch locationInView:button];	    CGFloat delta_x = location.x - previousLocation.x;	    CGFloat delta_y = location.y - previousLocation.y;	 	    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);	}	%end	 	void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){	    std::vector<uint64_t> offsetVector;	    std::vector<uint64_t> hackedHexVector;	    std::vector<uint64_t> originalHexVector;	    	    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());	    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());	    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());	    	    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];	    [menu addHack:h];	}	 	void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];	    [menu addHook:h];	}	 	void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];	    [menu addHook:sh];	}	 	void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];	    [menu addHook:th];	}	 	uint64_t getRealOffset(uint64_t offset){	    return _dyld_get_image_vmaddr_slide(0)+offset;	}	
Just now, PrincessJayJay said:

 	#import "Macros.h"	#import "ModMenu.h"	#import "Hack.h"	#import "Hook.h"	#import "SliderHook.h"	#import "TextfieldHook.h"	#import <substrate.h>	#import <initializer_list>	#import <vector>	#import <mach-o/dyld.h>	 	/*****************************/	static NSString *const title = @""; //title of your menu	static NSString *const credits = @""; //who made the hack?	static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font	static UIColor *const themeColor = ?; //the overall color for the menu and the button	 	//replace the ? with anything from this list:	//https://ghostbin.com/paste/mbkfb	//or you could specify a custom color with	//rgb(0xCOLORCODE) ex: rgb(0x738282)	 	//a complete list of fonts can be found here:	//http://iosfonts.com/	 	//please refer to README.txt for more info.	/******************************/	 	uint64_t getRealOffset(uint64_t);	 	void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);	void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);	void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	 	static ModMenu *menu;	 	bool buttonAdded;	 	%hook 	 	- (void)applicationDidBecomeActive:(id)arg0 {	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];	openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);	openButton.backgroundColor = [UIColor clearColor];	openButton.layer.cornerRadius = 16;	openButton.layer.borderWidth = 2;	openButton.layer.borderColor = themeColor.CGColor;	[openButton addTarget:self action:@selector(wasDragged:withEvent:) 	forControlEvents:UIControlEventTouchDragInside];	[openButton addTarget:self action:@selector(showMenu) 	forControlEvents:UIControlEventTouchDownRepeat];	 	if(!buttonAdded){	timer((int64_t)1){	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];	 	/***********************	add your features below this multi line comment. they show in the order you have added them.	for example:	addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});	multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):	addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});	parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));	 	to add a slider hook:	for example:	addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);	 	to retrieve the value of the slider, use:	float val = [SliderHook getSliderValueForHook:@"hack name here"];	 	to add a textfield hook:	for example:	addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);	 	to retrieve the value of the textfield:	int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];	float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];	 	to add a normal hook:	for example:	addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addHook(hack name, description, font, function to hook, hooked function name, original function name);	to see if the the user turned on the hook or not:	bool isOn = [Hook getHookOnForHook:@"hack name here"]	************************/	//add features here!	 	 	 	 	 	 	 	[main addSubview:openButton];	[main addSubview:menu];	 	buttonAdded = true;	});	}	 	%orig;	}	 	%new	- (void)showMenu {	[menu show];	}	 	%new	- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event	{	    UITouch *touch = [[event touchesForView:button] anyObject];	 	    CGPoint previousLocation = [touch previousLocationInView:button];	    CGPoint location = [touch locationInView:button];	    CGFloat delta_x = location.x - previousLocation.x;	    CGFloat delta_y = location.y - previousLocation.y;	 	    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);	}	%end	 	void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){	    std::vector<uint64_t> offsetVector;	    std::vector<uint64_t> hackedHexVector;	    std::vector<uint64_t> originalHexVector;	    	    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());	    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());	    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());	    	    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];	    [menu addHack:h];	}	 	void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];	    [menu addHook:h];	}	 	void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];	    [menu addHook:sh];	}	 	void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];	    [menu addHook:th];	}	 	uint64_t getRealOffset(uint64_t offset){	    return _dyld_get_image_vmaddr_slide(0)+offset;	}	
#import "Macros.h"
#import "ModMenu.h"
#import "Hack.h"
#import "Hook.h"
#import "SliderHook.h"
#import "TextfieldHook.h"
#import <substrate.h>
#import <initializer_list>
#import <vector>
#import <mach-o/dyld.h>
 
/*****************************/
static NSString *const title = @""; //title of your menu
static NSString *const credits = @""; //who made the hack?
static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font
static UIColor *const themeColor = ?; //the overall color for the menu and the button
 
//replace the ? with anything from this list:
//or you could specify a custom color with
//rgb(0xCOLORCODE) ex: rgb(0x738282)
 
//a complete list of fonts can be found here:
 
//please refer to README.txt for more info.
/******************************/
 
uint64_t getRealOffset(uint64_t);
 
void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);
void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);
void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
 
static ModMenu *menu;
 
bool buttonAdded;
 
%hook 
 
- (void)applicationDidBecomeActive:(id)arg0 {
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);
openButton.backgroundColor = [UIColor clearColor];
openButton.layer.cornerRadius = 16;
openButton.layer.borderWidth = 2;
openButton.layer.borderColor = themeColor.CGColor;
[openButton addTarget:self action:@selector(wasDragged:withEvent:) 
forControlEvents:UIControlEventTouchDragInside];
[openButton addTarget:self action:@selector(showMenu) 
forControlEvents:UIControlEventTouchDownRepeat];
 
if(!buttonAdded){
timer((int64_t)1){
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];
 
/***********************
add your features below this multi line comment. they show in the order you have added them.
for example:
addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});
multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):
addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});
parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));
 
to add a slider hook:
for example:
addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);
 
to retrieve the value of the slider, use:
float val = [SliderHook getSliderValueForHook:@"hack name here"];
 
to add a textfield hook:
for example:
addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);
 
to retrieve the value of the textfield:
int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];
float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];
 
to add a normal hook:
for example:
addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addHook(hack name, description, font, function to hook, hooked function name, original function name);
to see if the the user turned on the hook or not:
bool isOn = [Hook getHookOnForHook:@"hack name here"]
************************/
//add features here!
 
 
 
 
 
 
 
[main addSubview:openButton];
[main addSubview:menu];
 
buttonAdded = true;
});
}
 
%orig;
}
 
%new
- (void)showMenu {
[menu show];
}
 
%new
- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
    UITouch *touch = [[event touchesForView:button] anyObject];
 
    CGPoint previousLocation = [touch previousLocationInView:button];
    CGPoint location = [touch locationInView:button];
    CGFloat delta_x = location.x - previousLocation.x;
    CGFloat delta_y = location.y - previousLocation.y;
 
    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
}
%end
 
void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){
    std::vector<uint64_t> offsetVector;
    std::vector<uint64_t> hackedHexVector;
    std::vector<uint64_t> originalHexVector;
    
    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());
    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());
    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());
    
    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];
    [menu addHack:h];
}
 
void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];
    [menu addHook:h];
}
 
void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];
    [menu addHook:sh];
}
 
void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];
    [menu addHook:th];
}
 
uint64_t getRealOffset(uint64_t offset){
    return _dyld_get_image_vmaddr_slide(0)+offset;
}
Updated by PrincessJayJay
Posted
2 minutes ago, PrincessJayJay said:

 


 	#import "Macros.h"	#import "ModMenu.h"	#import "Hack.h"	#import "Hook.h"	#import "SliderHook.h"	#import "TextfieldHook.h"	#import <substrate.h>	#import <initializer_list>	#import <vector>	#import <mach-o/dyld.h>	 	/*****************************/	static NSString *const title = @""; //title of your menu	static NSString *const credits = @""; //who made the hack?	static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font	static UIColor *const themeColor = ?; //the overall color for the menu and the button	 	//replace the ? with anything from this list:	//https://ghostbin.com/paste/mbkfb	//or you could specify a custom color with	//rgb(0xCOLORCODE) ex: rgb(0x738282)	 	//a complete list of fonts can be found here:	//http://iosfonts.com/	 	//please refer to README.txt for more info.	/******************************/	 	uint64_t getRealOffset(uint64_t);	 	void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);	void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);	void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	 	static ModMenu *menu;	 	bool buttonAdded;	 	%hook 	 	- (void)applicationDidBecomeActive:(id)arg0 {	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];	openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);	openButton.backgroundColor = [UIColor clearColor];	openButton.layer.cornerRadius = 16;	openButton.layer.borderWidth = 2;	openButton.layer.borderColor = themeColor.CGColor;	[openButton addTarget:self action:@selector(wasDragged:withEvent:) 	forControlEvents:UIControlEventTouchDragInside];	[openButton addTarget:self action:@selector(showMenu) 	forControlEvents:UIControlEventTouchDownRepeat];	 	if(!buttonAdded){	timer((int64_t)1){	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];	 	/***********************	add your features below this multi line comment. they show in the order you have added them.	for example:	addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});	multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):	addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});	parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));	 	to add a slider hook:	for example:	addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);	 	to retrieve the value of the slider, use:	float val = [SliderHook getSliderValueForHook:@"hack name here"];	 	to add a textfield hook:	for example:	addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);	 	to retrieve the value of the textfield:	int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];	float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];	 	to add a normal hook:	for example:	addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addHook(hack name, description, font, function to hook, hooked function name, original function name);	to see if the the user turned on the hook or not:	bool isOn = [Hook getHookOnForHook:@"hack name here"]	************************/	//add features here!	 	 	 	 	 	 	 	[main addSubview:openButton];	[main addSubview:menu];	 	buttonAdded = true;	});	}	 	%orig;	}	 	%new	- (void)showMenu {	[menu show];	}	 	%new	- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event	{	    UITouch *touch = [[event touchesForView:button] anyObject];	 	    CGPoint previousLocation = [touch previousLocationInView:button];	    CGPoint location = [touch locationInView:button];	    CGFloat delta_x = location.x - previousLocation.x;	    CGFloat delta_y = location.y - previousLocation.y;	 	    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);	}	%end	 	void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){	    std::vector<uint64_t> offsetVector;	    std::vector<uint64_t> hackedHexVector;	    std::vector<uint64_t> originalHexVector;	    	    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());	    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());	    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());	    	    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];	    [menu addHack:h];	}	 	void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];	    [menu addHook:h];	}	 	void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];	    [menu addHook:sh];	}	 	void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];	    [menu addHook:th];	}	 	uint64_t getRealOffset(uint64_t offset){	    return _dyld_get_image_vmaddr_slide(0)+offset;	}	

 

[.code]

<--> here

[./code]

Posted
Just now, Ted2 said:

[.code]

<--> here

[./code]

	#import "Macros.h"	#import "ModMenu.h"	#import "Hack.h"	#import "Hook.h"	#import "SliderHook.h"	#import "TextfieldHook.h"	#import <substrate.h>	#import <initializer_list>	#import <vector>	#import <mach-o/dyld.h>	 	/*****************************/	static NSString *const title = @""; //title of your menu	static NSString *const credits = @""; //who made the hack?	static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font	static UIColor *const themeColor = ?; //the overall color for the menu and the button	 	//replace the ? with anything from this list:	//https://ghostbin.com/paste/mbkfb	//or you could specify a custom color with	//rgb(0xCOLORCODE) ex: rgb(0x738282)	 	//a complete list of fonts can be found here:	//http://iosfonts.com/	 	//please refer to README.txt for more info.	/******************************/	 	uint64_t getRealOffset(uint64_t);	 	void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);	void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);	void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	 	static ModMenu *menu;	 	bool buttonAdded;	 	%hook 	 	- (void)applicationDidBecomeActive:(id)arg0 {	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];	openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);	openButton.backgroundColor = [UIColor clearColor];	openButton.layer.cornerRadius = 16;	openButton.layer.borderWidth = 2;	openButton.layer.borderColor = themeColor.CGColor;	[openButton addTarget:self action:@selector(wasDragged:withEvent:) 	forControlEvents:UIControlEventTouchDragInside];	[openButton addTarget:self action:@selector(showMenu) 	forControlEvents:UIControlEventTouchDownRepeat];	 	if(!buttonAdded){	timer((int64_t)1){	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];	 	/***********************	add your features below this multi line comment. they show in the order you have added them.	for example:	addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});	multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):	addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});	parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));	 	to add a slider hook:	for example:	addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);	 	to retrieve the value of the slider, use:	float val = [SliderHook getSliderValueForHook:@"hack name here"];	 	to add a textfield hook:	for example:	addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);	 	to retrieve the value of the textfield:	int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];	float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];	 	to add a normal hook:	for example:	addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addHook(hack name, description, font, function to hook, hooked function name, original function name);	to see if the the user turned on the hook or not:	bool isOn = [Hook getHookOnForHook:@"hack name here"]	************************/	//add features here!	 	 	 	 	 	 	 	[main addSubview:openButton];	[main addSubview:menu];	 	buttonAdded = true;	});	}	 	%orig;	}	 	%new	- (void)showMenu {	[menu show];	}	 	%new	- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event	{	    UITouch *touch = [[event touchesForView:button] anyObject];	 	    CGPoint previousLocation = [touch previousLocationInView:button];	    CGPoint location = [touch locationInView:button];	    CGFloat delta_x = location.x - previousLocation.x;	    CGFloat delta_y = location.y - previousLocation.y;	 	    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);	}	%end	 	void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){	    std::vector<uint64_t> offsetVector;	    std::vector<uint64_t> hackedHexVector;	    std::vector<uint64_t> originalHexVector;	    	    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());	    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());	    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());	    	    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];	    [menu addHack:h];	}	 	void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];	    [menu addHook:h];	}	 	void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];	    [menu addHook:sh];	}	 	void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];	    [menu addHook:th];	}	 	uint64_t getRealOffset(uint64_t offset){	    return _dyld_get_image_vmaddr_slide(0)+offset;	}	

Posted (edited)
1 minute ago, PrincessJayJay said:

 


	#import "Macros.h"	#import "ModMenu.h"	#import "Hack.h"	#import "Hook.h"	#import "SliderHook.h"	#import "TextfieldHook.h"	#import <substrate.h>	#import <initializer_list>	#import <vector>	#import <mach-o/dyld.h>	 	/*****************************/	static NSString *const title = @""; //title of your menu	static NSString *const credits = @""; //who made the hack?	static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font	static UIColor *const themeColor = ?; //the overall color for the menu and the button	 	//replace the ? with anything from this list:	//https://ghostbin.com/paste/mbkfb	//or you could specify a custom color with	//rgb(0xCOLORCODE) ex: rgb(0x738282)	 	//a complete list of fonts can be found here:	//http://iosfonts.com/	 	//please refer to README.txt for more info.	/******************************/	 	uint64_t getRealOffset(uint64_t);	 	void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);	void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);	void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	 	static ModMenu *menu;	 	bool buttonAdded;	 	%hook 	 	- (void)applicationDidBecomeActive:(id)arg0 {	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];	openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);	openButton.backgroundColor = [UIColor clearColor];	openButton.layer.cornerRadius = 16;	openButton.layer.borderWidth = 2;	openButton.layer.borderColor = themeColor.CGColor;	[openButton addTarget:self action:@selector(wasDragged:withEvent:) 	forControlEvents:UIControlEventTouchDragInside];	[openButton addTarget:self action:@selector(showMenu) 	forControlEvents:UIControlEventTouchDownRepeat];	 	if(!buttonAdded){	timer((int64_t)1){	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];	 	/***********************	add your features below this multi line comment. they show in the order you have added them.	for example:	addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});	multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):	addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});	parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));	 	to add a slider hook:	for example:	addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);	 	to retrieve the value of the slider, use:	float val = [SliderHook getSliderValueForHook:@"hack name here"];	 	to add a textfield hook:	for example:	addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);	 	to retrieve the value of the textfield:	int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];	float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];	 	to add a normal hook:	for example:	addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addHook(hack name, description, font, function to hook, hooked function name, original function name);	to see if the the user turned on the hook or not:	bool isOn = [Hook getHookOnForHook:@"hack name here"]	************************/	//add features here!	 	 	 	 	 	 	 	[main addSubview:openButton];	[main addSubview:menu];	 	buttonAdded = true;	});	}	 	%orig;	}	 	%new	- (void)showMenu {	[menu show];	}	 	%new	- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event	{	    UITouch *touch = [[event touchesForView:button] anyObject];	 	    CGPoint previousLocation = [touch previousLocationInView:button];	    CGPoint location = [touch locationInView:button];	    CGFloat delta_x = location.x - previousLocation.x;	    CGFloat delta_y = location.y - previousLocation.y;	 	    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);	}	%end	 	void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){	    std::vector<uint64_t> offsetVector;	    std::vector<uint64_t> hackedHexVector;	    std::vector<uint64_t> originalHexVector;	    	    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());	    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());	    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());	    	    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];	    [menu addHack:h];	}	 	void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];	    [menu addHook:h];	}	 	void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];	    [menu addHook:sh];	}	 	void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];	    [menu addHook:th];	}	 	uint64_t getRealOffset(uint64_t offset){	    return _dyld_get_image_vmaddr_slide(0)+offset;	}	

 

Lol, it's f**ked now. Nvm the code, just paste it....

 

edit: nvm got it

Updated by Ted2
Posted
Just now, Ted2 said:

Lol, it's f**ked now. Nvm the code, just paste it....

Yes, I'm not sure why its doing that.

-------------------------------------------------------------

Tweak.xm

------------------

#import "Macros.h"
#import "ModMenu.h"
#import "Hack.h"
#import "Hook.h"
#import "SliderHook.h"
#import "TextfieldHook.h"
#import <substrate.h>
#import <initializer_list>
#import <vector>
#import <mach-o/dyld.h>
 
/*****************************/
static NSString *const title = @""; //title of your menu
static NSString *const credits = @""; //who made the hack?
static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font
static UIColor *const themeColor = ?; //the overall color for the menu and the button
 
//replace the ? with anything from this list:
//or you could specify a custom color with
//rgb(0xCOLORCODE) ex: rgb(0x738282)
 
//a complete list of fonts can be found here:
 
//please refer to README.txt for more info.
/******************************/
 
uint64_t getRealOffset(uint64_t);
 
void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);
void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);
void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
 
static ModMenu *menu;
 
bool buttonAdded;
 
%hook 
 
- (void)applicationDidBecomeActive:(id)arg0 {
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);
openButton.backgroundColor = [UIColor clearColor];
openButton.layer.cornerRadius = 16;
openButton.layer.borderWidth = 2;
openButton.layer.borderColor = themeColor.CGColor;
[openButton addTarget:self action:@selector(wasDragged:withEvent:) 
forControlEvents:UIControlEventTouchDragInside];
[openButton addTarget:self action:@selector(showMenu) 
forControlEvents:UIControlEventTouchDownRepeat];
 
if(!buttonAdded){
timer((int64_t)1){
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];
 
/***********************
add your features below this multi line comment. they show in the order you have added them.
for example:
addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});
multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):
addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});
parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));
 
to add a slider hook:
for example:
addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);
 
to retrieve the value of the slider, use:
float val = [SliderHook getSliderValueForHook:@"hack name here"];
 
to add a textfield hook:
for example:
addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);
 
to retrieve the value of the textfield:
int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];
float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];
 
to add a normal hook:
for example:
addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addHook(hack name, description, font, function to hook, hooked function name, original function name);
to see if the the user turned on the hook or not:
bool isOn = [Hook getHookOnForHook:@"hack name here"]
************************/
//add features here!
 
 
 
 
 
 
 
[main addSubview:openButton];
[main addSubview:menu];
 
buttonAdded = true;
});
}
 
%orig;
}
 
%new
- (void)showMenu {
[menu show];
}
 
%new
- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
    UITouch *touch = [[event touchesForView:button] anyObject];
 
    CGPoint previousLocation = [touch previousLocationInView:button];
    CGPoint location = [touch locationInView:button];
    CGFloat delta_x = location.x - previousLocation.x;
    CGFloat delta_y = location.y - previousLocation.y;
 
    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
}
%end
 
void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){
    std::vector<uint64_t> offsetVector;
    std::vector<uint64_t> hackedHexVector;
    std::vector<uint64_t> originalHexVector;
    
    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());
    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());
    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());
    
    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];
    [menu addHack:h];
}
 
void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];
    [menu addHook:h];
}
 
void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];
    [menu addHook:sh];
}
 
void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];
    [menu addHook:th];
}
 
uint64_t getRealOffset(uint64_t offset){
    return _dyld_get_image_vmaddr_slide(0)+offset;
}
Posted

This should work :/

 

#import "Macros.h"
#import "ModMenu.h"
#import "Hack.h"
#import "Hook.h"
#import "SliderHook.h"
#import "TextfieldHook.h"
#import <substrate.h>
#import <initializer_list>
#import <vector>
#import <mach-o/dyld.h>
 
/*****************************/
static NSString *const title = @""; //title of your menu
static NSString *const credits = @""; //who made the hack?
static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font
static UIColor *const themeColor = rgb(0x738282); //the overall color for the menu and the button
 
//replace the ? with anything from this list:
//https://ghostbin.com/paste/mbkfb
//or you could specify a custom color with
//rgb(0xCOLORCODE) ex: rgb(0x738282)
 
//a complete list of fonts can be found here:
//http://iosfonts.com/
 
//please refer to README.txt for more info.
/******************************/
 
uint64_t getRealOffset(uint64_t);
 
void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);
void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);
void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
 
static ModMenu *menu;
 
bool buttonAdded;
 
%hook 
 
- (void)applicationDidBecomeActive:(id)arg0 {
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);
openButton.backgroundColor = [UIColor clearColor];
openButton.layer.cornerRadius = 16;
openButton.layer.borderWidth = 2;
openButton.layer.borderColor = themeColor.CGColor;
[openButton addTarget:self action:@selector(wasDragged:withEvent:) 
forControlEvents:UIControlEventTouchDragInside];
[openButton addTarget:self action:@selector(showMenu) 
forControlEvents:UIControlEventTouchDownRepeat];
 
if(!buttonAdded){
timer((int64_t)1){
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];
 
/***********************
add your features below this multi line comment. they show in the order you have added them.
for example:
addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});
multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):
addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});
parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));
 
to add a slider hook:
for example:
addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);
 
to retrieve the value of the slider, use:
float val = [SliderHook getSliderValueForHook:@"hack name here"];
 
to add a textfield hook:
for example:
addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);
 
to retrieve the value of the textfield:
int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];
float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];
 
to add a normal hook:
for example:
addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addHook(hack name, description, font, function to hook, hooked function name, original function name);
to see if the the user turned on the hook or not:
bool isOn = [Hook getHookOnForHook:@"hack name here"]
************************/
//add features here!
 
 
 
 
 
 
 
[main addSubview:openButton];
[main addSubview:menu];
 
buttonAdded = true;
});
}
 
%orig;
}
 
%new
- (void)showMenu {
[menu show];
}
 
%new
- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
    UITouch *touch = [[event touchesForView:button] anyObject];
 
    CGPoint previousLocation = [touch previousLocationInView:button];
    CGPoint location = [touch locationInView:button];
    CGFloat delta_x = location.x - previousLocation.x;
    CGFloat delta_y = location.y - previousLocation.y;
 
    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
}
%end
 
void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){
    std::vector<uint64_t> offsetVector;
    std::vector<uint64_t> hackedHexVector;
    std::vector<uint64_t> originalHexVector;
    
    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());
    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());
    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());
    
    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];
    [menu addHack:h];
}
 
void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];
    [menu addHook:h];
}
 
void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];
    [menu addHook:sh];
}
 
void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];
    [menu addHook:th];
}
 
uint64_t getRealOffset(uint64_t offset){
    return _dyld_get_image_vmaddr_slide(0)+offset;

 

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      📷 Cheat Video/Screenshots

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      - Computer running Windows/macOS/Linux with iTunes installed.

       

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      ⬇️ iOS Hack Download IPA Link


      Hidden Content

      Download via the iOSGods App







       

      📖 PC Installation Instructions

      STEP 1: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see our iOSGods App IPA Download Tutorial which includes a video example.
      STEP 2: Download Sideloadly and install it on your Windows or Mac.
      STEP 3: Open Sideloadly on your computer, connect your iOS device, and wait until your device name appears in Sideloadly.
      STEP 4: Once your iDevice is recognized, drag the modded .IPA file you downloaded and drop it into the Sideloadly application.
      STEP 5: Enter your Apple Account email, then press “Start.” You’ll then be asked to enter your password. Go ahead and provide the required information.
      STEP 6: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 7: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles / VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 8: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 88 replies
    • Bloons TD 6 NETFLIX +8 Jailed Cheats
      Modded/Hacked App: Bloons TD 6 NETFLIX By Netflix, Inc.
      Bundle ID: com.netflix.NGP.BloonsTDSix
      iTunes Store Link: https://apps.apple.com/us/app/bloons-td-6-netflix/id1671633204?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Never Die
      - Unlimited Cash
      - Unlimited Monkey Money
      - Unlimited Consumes
      - Unlocked All Heroes
      - Unlocked All Towers
      - Unlocked All Upgrades


      Jailbreak required hack(s): 


      iOS Hack Download IPA Link:

      Hidden Content

      Download via the iOSGods App








      PC Installation Instructions:
      STEP 1: If necessary, uninstall the app if you have it installed on your iDevice. Some hacked IPAs will install as a duplicate app. Make sure to back it up so you don't lose your progress.
      STEP 2: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see this tutorial topic.
      STEP 3: Download Sideloadly and install it on your PC.
      STEP 4: Open/Run Sideloadly on your computer, connect your iOS Device, and wait until your device name shows up.
      STEP 5: Once your iDevice appears, drag the modded .IPA file you downloaded and drop it inside the Sideloadly application.
      STEP 6: You will now have to enter your iTunes/Apple ID email login, press "Start" & then you will be asked to enter your password. Go ahead and enter the required information.
      STEP 7: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 8: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles/VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 9: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. Jailbroken iDevices can also use Sideloadly/Filza/IPA Installer to normally install the IPA with AppSync. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 123 replies
    • Demonic Tao: 2D MMORPG +4 Jailed Cheats
      Modded/Hacked App: Demonic Tao: 2D MMORPG By DAERI SOFT
      Bundle ID: com.daerigame.demonicsect
      App Store Link: https://apps.apple.com/us/app/demonic-tao-2d-mmorpg/id6736933639?uo=4

       

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - Damage Multiplier
      - Reward Multiplier
      - Gold Multiplier
      - Exp Multiplier

       

      ⬇️ iOS Hack Download IPA Link


      Hidden Content

      Download via the iOSGods App







       

      📖 PC Installation Instructions

      STEP 1: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see our iOSGods App IPA Download Tutorial which includes a video example.
      STEP 2: Download Sideloadly and install it on your Windows or Mac.
      STEP 3: Open Sideloadly on your computer, connect your iOS device, and wait until your device name appears in Sideloadly.
      STEP 4: Once your iDevice is recognized, drag the modded .IPA file you downloaded and drop it into the Sideloadly application.
      STEP 5: Enter your Apple Account email, then press “Start.” You’ll then be asked to enter your password. Go ahead and provide the required information.
      STEP 6: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 7: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles / VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 8: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 109 replies
    • Heroll : Roguelike RPG +6 Jailed Cheats
      Modded/Hacked App: Heroll : Roguelike RPG By Crater Co., Ltd.
      Bundle ID: com.percent.ios.rollinghero
      iTunes Store Link: https://apps.apple.com/us/app/heroll-roguelike-rpg/id6737821799?uo=4

       

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - Damage Multiplier
      - Defense Multiplier
      - Currencies Multiplier → Disable When Do Spending
      - No ADS
      - VIP Unlocked
      - Speed Unlocked

       

      ⬇️ iOS Hack Download IPA Link


      Hidden Content

      Download via the iOSGods App







       

      📖 PC Installation Instructions

      STEP 1: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see our iOSGods App IPA Download Tutorial which includes a video example.
      STEP 2: Download Sideloadly and install it on your Windows or Mac.
      STEP 3: Open Sideloadly on your computer, connect your iOS device, and wait until your device name appears in Sideloadly.
      STEP 4: Once your iDevice is recognized, drag the modded .IPA file you downloaded and drop it into the Sideloadly application.
      STEP 5: Enter your Apple Account email when prompted, then press “Start.” You’ll then be asked to enter your password. Go ahead and provide the required information.
      STEP 6: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 7: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles / VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 8: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 120 replies
    • Blade Idle +5 Jailed Cheats
      Modded/Hacked App: Blade Idle By MOBIRIX
      Bundle ID: com.mobirix.mbbi
      iTunes Store Link: https://apps.apple.com/us/app/blade-idle/id1601358675?uo=4

       
      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Damage Multiplier
      - Never Die
      - No Skills Cooldown
      - Instant Win
      - Game Speed Multiplier




      iOS Hack Download Link:

      Hidden Content

      Download via the iOSGods App


      PC Installation Instructions:
      STEP 1: If necessary, uninstall theuld work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: For free Apple Developer accounts, you will need to repeat this process every 7 days. Using a disposable Apple ID for this process is suggested but not required. Jailbroken iDevices can also use Sideloadly to normally install the IPA with AppSync. Filza & IPA Installer (or alternatives) from Cydia also work. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - Zahir


      Cheat Video/Screenshots:

      N/A
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 675 replies
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