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Posted (edited)

Hello IOSGods.

I am running on ios 9.3.3  as of this, I have started making tweaks and getting the hang of some of this stuff a month ago.

I then decided that it would look better for my tweaks to be in a IGmm "mod menu" than a patcher.

I have notice there are two different types of IGmm templates of which is available here (or more if I didn't see :woa: )

When I has tried out arthurdapaz template, it was really straight forward just to work the template itself, I'm only interested in the appearance right now to see a template, before I add my tweak.

When I had tried out Shmoo's template, it had seem more difficult for me to try get the template to work just by compiling straight away like Arthurdapaz's one, why is this?

I keep getting an error, even after I had followed the instructions carefully,

Here is the error

https://imgur.com/a/8EQ3T

Any help would be appreciated :) 

Updated by PrincessJayJay
  • Replies 26
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Posted
11 minutes ago, DiDA said:

Add it anyway so we can see. :)


/**************/

#import "Macros.h"
#import "ModMenu.h"
#import "Hack.h"
#import "Hook.h"
#import "SliderHook.h"
#import "TextfieldHook.h"
#import <substrate.h>
#import <initializer_list>
#import <vector>
#import <mach-o/dyld.h>

/*****************************/
static NSString *const title = @"Bullet Force Mod Menu"; //title of your menu
static NSString *const credits = @"Hacked by shmoo"; //who made the hack?
static NSString *const font = @"Copperplate-Bold"; //what font do you want the text to be? don't put anything for the default font
static UIColor *const themeColor = rgb(0x3a539b); //the overall color for the menu and the button

//replace the ? with anything from this list:
//https://ghostbin.com/paste/mbkfb
//or you could specify a custom color with
//rgb(0xCOLORCODE) ex: rgb(0x738282)

//a complete list of fonts can be found here:
//http://iosfonts.com/
/******************************/

uint64_t getRealOffset(uint64_t);

void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);
void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);
void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);

static ModMenu *menu;

bool buttonAdded;

float (*getFov)(void *_this);

/*here is the way you use a textfield hook*/
float _getFov(void *_this){
//this if statement is vital. You MUST include it.
if([TextfieldHook getTextfieldValueForHook:@"Field of View Adjuster"] != nil){
return [[TextfieldHook getTextfieldValueForHook:@"Field of View Textfield"] floatValue];
}

return getFov(_this);
}

/*here is the way you use a slider hook*/
float _getFov(void *_this){
return [SliderHook getSliderValueForHook:@"Field of View Slider"];
}

/*here is the way you use a normal hook*/
float _getFov(void *_this){
if([Hook getHookOnForHook:@"80 FOV"]){
return 80.0f;
}
else{
return getFov(_this);
}
}

%hook UnityAppController

- (void)applicationDidBecomeActive:(id)arg0 {
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;

UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);
openButton.backgroundColor = [UIColor clearColor];
openButton.layer.cornerRadius = 16;
openButton.layer.borderWidth = 2;
openButton.layer.borderColor = themeColor.CGColor;
[openButton addTarget:self action:@selector(wasDragged:withEvent:) 
forControlEvents:UIControlEventTouchDragInside];
[openButton addTarget:self action:@selector(showMenu) 
forControlEvents:UIControlEventTouchDownRepeat];

if(!buttonAdded){
timer((int64_t)1){
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;

menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];

/***********************
add your features below this multi line comment. they show in the order you have added them.
for example:
addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});
multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):
addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});
parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));

to add a slider hook:
for example:
addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xd4ea48, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);

to retrieve the value of the slider, use:
float val = [SliderHook getSliderValueForHook:@"hack name here"];

to add a textfield hook:
for example:
addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xd4ea48, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);

to retrieve the value of the textfield:
int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];
float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];

to add a normal hook:
for example:
addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addHook(hack name, description, font, function to hook, hooked function name, original function name);
to see if the the user turned on the hook or not:
bool isOn = [Hook getHookOnForHook:@"hack name here"]
************************/
//add features here!

addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc2ea48, (void *)_getFov, (void *)getFov);

addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc2ea48, (void *)_getFov, (void *)getFov);

addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc2ea48, (void *)_getFov, (void *)getFov);

addHack(@"Prevent Unloading Assets", @"Keep the game from unloading unused assets.", font, {0x242636}, {0x7047}, {0xf0b5});

addHack(@"M60", @"Force the game to switch your weapon to the M60", font, {0x263830}, {0x1620c046}, {0x00f06e84});

addHack(@"AK 47", @"Force the game to switch your weapon to the AK 47.", font, {0x263830}, {0x1420c046}, {0x00f06e84});

addHack(@"No Recoil", @"Prevent any recoil from being applied when you shoot.", font, {0x243150, 0x134260}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});

[main addSubview:openButton];
[main addSubview:menu];

buttonAdded = true;
});
}

%orig;
}

%new
- (void)showMenu {
[menu show];
}

%new
- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
        UITouch *touch = [[event touchesForView:button] anyObject];

        CGPoint previousLocation = [touch previousLocationInView:button];
        CGPoint location = [touch locationInView:button];
        CGFloat delta_x = location.x - previousLocation.x;
        CGFloat delta_y = location.y - previousLocation.y;

        button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
}
%end

void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){
    std::vector<uint64_t> offsetVector;
    std::vector<uint64_t> hackedHexVector;
    std::vector<uint64_t> originalHexVector;
    
    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());
    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());
    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());
    
    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];
    [menu addHack:h];
}

void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);

    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];
    [menu addHook:h];
}

void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);

    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];
    [menu addHook:sh];
}

void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);

    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];
    [menu addHook:th];
}

uint64_t getRealOffset(uint64_t offset){
    return _dyld_get_image_vmaddr_slide(0)+offset;
}

Posted
15 hours ago, Ted2 said:

You just copied the README file & pasted it in tweak.xm, ofcourse this causes errors. Start from scratch

I did mention above that I was just using the default one from shmoo's template

Posted
Just now, PrincessJayJay said:

I did mention above that I was just using the default one from shmoo's template

You did not copy the readme.txt into tweak.xm?

Posted
Just now, Ted2 said:

You did not copy the readme.txt into tweak.xm?

Either way, from when I did and when I didn't, it still gives me the same error?

I just want to see the template itself before putting any work into it.

Posted
Just now, PrincessJayJay said:

Either way, from when I did and when I didn't, it still gives me the same error?

I just want to see the template itself before putting any work into it.

You should not copy readme.txt into tweak.xm, start from scratch & tell me what errors, without touching anything yet

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      Download via the iOSGods App







       

      📖 PC Installation Instructions

      STEP 1: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see our iOSGods App IPA Download Tutorial which includes a video example.
      STEP 2: Download Sideloadly and install it on your Windows or Mac.
      STEP 3: Open Sideloadly on your computer, connect your iOS device, and wait until your device name appears in Sideloadly.
      STEP 4: Once your iDevice is recognized, drag the modded .IPA file you downloaded and drop it into the Sideloadly application.
      STEP 5: Enter your Apple Account email, then press “Start.” You’ll then be asked to enter your password. Go ahead and provide the required information.
      STEP 6: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 7: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles / VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 8: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A
      • 19 replies
    • Element War : Merge Games v1.0.3 [ +1 Cheats ] Currency Max
      Modded/Hacked App: Element War : Merge Games By Gamify Studio FZ-LLC
      Bundle ID: com.gamifystudio.elementalbattle
      App Store Link: https://apps.apple.com/nz/app/element-war-merge-games/id6753741421?uo=4

      🤩 Hack Features

      - Unlimited Coins
      • 2 replies
    • Element War : Merge Games v1.0.3 [ +1 Jailed ] Currency Max
      Modded/Hacked App: Element War : Merge Games By Gamify Studio FZ-LLC
      Bundle ID: com.gamifystudio.elementalbattle
      App Store Link: https://apps.apple.com/nz/app/element-war-merge-games/id6753741421?uo=4

      🤩 Hack Features

      - Unlimited Coins
      • 1 reply
    • Disney Magic Kingdoms Cheats v11.3.0 +1
      Modded/Hacked App: Disney Magic Kingdoms By Gameloft
      Bundle ID: com.gameloft.disneykingdom
      iTunes Store Link: https://apps.apple.com/us/app/disney-magic-kingdoms/id731592936?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - Free Store ( not Free iAP )

       

      Non-Jailbroken Hack: https://iosgods.com/topic/184748-disney-magic-kingdoms-v1012-jailed-cheats-1/

       

      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/147877-disney-magic-kingdoms-cheats-v1020-1/
      • 412 replies
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