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Posted
3 minutes ago, castix said:

It depends, what was the mission and what hacks did you use to achieve it

Uhh shooting enemy xD 

i had:

- damage

- auto fire

- unlim ammo

- no reload

- no recoil

Posted
1 minute ago, Ted2 said:

Uhh shooting enemy xD 

i had:

- damage

- auto fire

- unlim ammo

- no reload

- no recoil

From your description I can't tell if those features are connected to the mission but I assume there's a function to observe 1. your behaviour during the mission or 2. your final mission results or 3. both. 

Posted
Just now, castix said:

From your description I can't tell if those features are connected to the mission but I assume there's a function to observe 1. your behaviour during the mission or 2. your final mission results or 3. both. 

yea it's just shooting enemy, when not hit u failed. I can also play that someone shoots me.. (Then i have godmode enabled) & then I still don't get rewards. So then it should look to my behaviour maybe? Cause when get hit & i don't die maybe protection thinks: HAX..

 

or isn't that how it works?

Posted
3 minutes ago, Ted2 said:

yea it's just shooting enemy, when not hit u failed. I can also play that someone shoots me.. (Then i have godmode enabled) & then I still don't get rewards. So then it should look to my behaviour maybe? Cause when get hit & i don't die maybe protection thinks: HAX..

 

or isn't that how it works?

That's possible. If you use IDA check branches and other functions referred in godmode. Maybe it has some kind of anti-cheat in general that disables stuff like rewards when any type of cheat is detected

Posted (edited)
1 hour ago, castix said:

That's possible. If you use IDA check branches and other functions referred in godmode. Maybe it has some kind of anti-cheat in general that disables stuff like rewards when any type of cheat is detected

Hmm wil try thanks!

 

u mean brenches in function?

Updated by Ted2

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