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Posted (edited)

So I'm trying to hack a game's currency and I've done all that lldb stuff and it gave me this

0x100354f78 <+264>: ldr    w8, [x20, #0x8]

Would I jump to address 0x100354f78 and change ldr    w8, [x20, #0x8] to ldr    w8, r7.

r7 is usually a big value, right?

And that means w8 is money?

Updated by NoHax
Posted (edited)

The offset you get from lldb, is probs right. But it's not always the exact thing lldb says, for you the ldr. If u could post a code/screenshot of the entire function, others (maybe me) can help more. 

 

Also r7 is in armv7 a big value, but it seems like you're hacking arm64, so that will be diffrent.

 

have a look at this post:

 

Updated by Ted2
Posted (edited)
9 minutes ago, Ted2 said:

The offset you get from lldb, is probs right. But it's not always the exact thing lldb says, for you the ldr. If u could post a code/screenshot of the entire function, others (maybe me) can help more. 

 

Also r7 is in armv7 a big value, but it seems like you're hacking arm64, so that will be diffrent.

 

have a look at this post:

 

Here's the whole function

ADD             X0, SP, #0x160+var_128

MOV             X1, X22

BL              __ZNSsC1ERKSs ; std::string::string(std::string const&)

ADD             X1, SP, #0x160+var_128

MOV             X0, X21

MOV             X2, X21

BL              __ZN3Rtt15ShaderComposite14SetNamedShaderESsPNS_6ShaderE ; Rtt::ShaderComposite::SetNamedShader(std::string,Rtt::Shader *)

LDR             X8, [SP,#0x160+var_128]

SUB             X0, X8, #0x18

ADRP            X20, #__ZNSs4_Rep20_S_empty_rep_storageE_ptr@PAGE

LDR             X20, [X20,#__ZNSs4_Rep20_S_empty_rep_storageE_ptr@PAGEOFF]

CMP             X0, X20

B.NE            loc_1003550FC

Also just incase heres what lldb gave me

->  0x100354f78 <+264>: ldr    w8, [x20, #0x8]

    0x100354f7c <+268>: str    w8, [x25, #0x8]

    0x100354f80 <+272>: strb   wzr, [x24, #0xa]

    0x100354f84 <+276>: ldr    w8, [x20, #0x8]

 

Updated by NoHax
Posted (edited)
2 minutes ago, NoHax said:

Here's the whole function

  Hide contents

ADD             X0, SP, #0x160+var_128

MOV             X1, X22

BL              __ZNSsC1ERKSs ; std::string::string(std::string const&)

ADD             X1, SP, #0x160+var_128

MOV             X0, X21

MOV             X2, X21

BL              __ZN3Rtt15ShaderComposite14SetNamedShaderESsPNS_6ShaderE ; Rtt::ShaderComposite::SetNamedShader(std::string,Rtt::Shader *)

LDR             X8, [SP,#0x160+var_128]

SUB             X0, X8, #0x18

ADRP            X20, #__ZNSs4_Rep20_S_empty_rep_storageE_ptr@PAGE

LDR             X20, [X20,#__ZNSs4_Rep20_S_empty_rep_storageE_ptr@PAGEOFF]

CMP             X0, X20

B.NE            loc_1003550FC

[/spoiler]

Also just incase here's what lldb gave me

  Reveal hidden contents

->  0x100354f78 <+264>: ldr    w8, [x20, #0x8]

    0x100354f7c <+268>: str    w8, [x25, #0x8]

    0x100354f80 <+272>: strb   wzr, [x24, #0xa]

    0x100354f84 <+276>: ldr    w8, [x20, #0x8]

Thank's for helping!

 

I'm not sure, u could try chane the SUB to an ADD, when u'll buy something the coins won't substract but they'll add it.

 

btw for arm64 u gotta remove aslr loaded offset. Now U got the wrong function in IDA.

 

how you do that is by type 'image list'  in lldb & then the above line. There's also a tutorial madr about how to do that, something called like 'how to defeat aslr.....'

Updated by Ted2
Posted (edited)
20 minutes ago, Ted2 said:

I'm not sure, u could try chane the SUB to an ADD, when u'll buy something the coins won't substract but they'll add it.

 

btw for arm64 u gotta remove aslr loaded offset. Now U got the wrong function in IDA.

 

how you do that is by type 'image list'  in lldb & then the above line. There's also a tutorial madr about how to do that, something called like 'how to defeat aslr.....'

Wait, so my offset from lldb was 0x100354f78, I just checked my alsr and its d8000, so I would do 0x100354f78-d8000 to find my offset?

Or do I have to do that watchpoint thing again and then take away my alsr value from the new offset I get?

Updated by NoHax
Posted
38 minutes ago, NoHax said:

Wait, so my offset from lldb was 0x100354f78, I just checked my alsr and its d8000, so I would do 0x100354f78-d8000 to find my offset?

Or do I have to do that watchpoint thing again and then take away my alsr value from the new offset I get?

Take the aslr from the lldb offset. See if that matches in IDA. 

Posted
On 7/6/2017 at 1:32 AM, Ted2 said:

The offset you get from lldb, is probs right. But it's not always the exact thing lldb says, for you the ldr. If u could post a code/screenshot of the entire function, others (maybe me) can help more. 

 

Also r7 is in armv7 a big value, but it seems like you're hacking arm64, so that will be diffrent.

 

have a look at this post:

 

 you don't reply inbox me ???

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