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Posted
1 minute ago, UnPhasable said:

This is locking my browser every time I try to download the hack. 

That ceesty site sucks.

Safari, chrome, and Firefox all do this 

@DiDA

PM me for another link.

Posted (edited)

Tested for about an hour now. It is running beautifully. Damage multiplier works, can set values to multiply by and everything. Godmode works on its own.  I'd like to thank you for getting it working again. @Archangel04 and @DiDA

 

Edit: Just tried with pretty much everything turned on and it was sketchy. (Damage, godmode, cooldown, max accuracy, and first turn) and the scenario I'm running had no enemy monsters and only my first monster. Clear time: 4 seconds. Got reward at end, and experience for each monster I'm leveling up... but I feel as if this may flag for a ban possibly?

 

Definitely not gonna play around with that anymore, but after a few rounds and a little bit of toggling in the menu it seems to be linked to the "Max Accuracy"  just making you aware of it. 

Updated by UnPhasable
  • Like 1
Posted

Thank you guys for the update!

I can confirm UnPhasable that there could be instant win, but that happened to me when I put empty "Damage multiplier".

It feels similar to the last version, but this time the mod gave me consistent bomb damage, the last one gave me varied damage across enemies.

The "first turn" is always buggy for me before Archangel04 had his exams, so my settings are exactly like the previous version, damage multiplier - godmode are on. The number of monster is different according to the map (Put 3 for GW, 5 for dun, etc), and the Damage multiplier is 1. This gave me godmode on all my monster and allow to do damage to the enemies.

So far my damage to enemies are quite consistent, just becareful when using first turn, I had to restart my apps to get it back to normal.

Posted
13 minutes ago, conseal said:

Thank you guys for the update!

I can confirm UnPhasable that there could be instant win, but that happened to me when I put empty "Damage multiplier".

It feels similar to the last version, but this time the mod gave me consistent bomb damage, the last one gave me varied damage across enemies.

The "first turn" is always buggy for me before Archangel04 had his exams, so my settings are exactly like the previous version, damage multiplier - godmode are on. The number of monster is different according to the map (Put 3 for GW, 5 for dun, etc), and the Damage multiplier is 1. This gave me godmode on all my monster and allow to do damage to the enemies.

So far my damage to enemies are quite consistent, just becareful when using first turn, I had to restart my apps to get it back to normal.

Yeah first turn is buggy for me as well. It doesn't crash me or anything, but no monsters attack and everything just looks weird.

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