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[iOS 12 UPDATED!!] [NIC TEMPLATE] Mod Menu Theos Template! Easily Create Your Own iGMMs!


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Posted
On May 4, 2017 at 9:29 AM, shmoo said:

enjoy :D

 
I encounter error while make package : tweak.xm 112 error %orig found outside of hook or subclass, please help
Posted
8 hours ago, saintshl said:
 
I encounter error while make package : tweak.xm 112 error %orig found outside of hook or subclass, please help

really? Can I see your tweak.xm? (offsets removed of course :P)

Posted
8 hours ago, shmoo said:

really? Can I see your tweak.xm? (offsets removed of course :P)

This is the tweak :

#import "Macros.h"
#import "ModMenu.h"
#import "Hack.h"
#import "Hook.h"
#import "SliderHook.h"
#import "TextfieldHook.h"
#import <substrate.h>
#import <initializer_list>
#import <vector>
#import <mach-o/dyld.h>

/*****************************/
static NSString *const title = @""; //title of your menu
static NSString *const credits = @""; //who made the hack?
static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font
static UIColor *const themeColor = ?; //the overall color for the menu and the button

//replace the ? with anything from this list:
//https://ghostbin.com/paste/mbkfb
//or you could specify a custom color with
//rgb(0xCOLORCODE) ex: rgb(0x738282)

//a complete list of fonts can be found here:
//http://iosfonts.com/

//please refer to README.txt for more info.
/******************************/

uint64_t getRealOffset(uint64_t);

void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);
void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);
void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);

static ModMenu *menu;

bool buttonAdded;

%hook 

- (void)applicationDidBecomeActive:(id)arg0 {
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;

UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);
openButton.backgroundColor = [UIColor clearColor];
openButton.layer.cornerRadius = 16;
openButton.layer.borderWidth = 2;
openButton.layer.borderColor = themeColor.CGColor;
[openButton addTarget:self action:@selector(wasDragged:withEvent:) 
forControlEvents:UIControlEventTouchDragInside];
[openButton addTarget:self action:@selector(showMenu) 
forControlEvents:UIControlEventTouchDownRepeat];

if(!buttonAdded){
timer((int64_t)1){
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;

menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];

/***********************
add your features below this multi line comment. they show in the order you have added them.
for example:
addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});
multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):
addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});
parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));

to add a slider hook:
for example:
addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);

to retrieve the value of the slider, use:
float val = [SliderHook getSliderValueForHook:@"hack name here"];

to add a textfield hook:
for example:
addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);

to retrieve the value of the textfield:
int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];
float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];

to add a normal hook:
for example:
addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addHook(hack name, description, font, function to hook, hooked function name, original function name);
to see if the the user turned on the hook or not:
bool isOn = [Hook getHookOnForHook:@"hack name here"]
************************/
//add features here!

 

 

 

[main addSubview:openButton];
[main addSubview:menu];

buttonAdded = true;
});
}

%orig;
}

%new
- (void)showMenu {
[menu show];
}

%new
- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
    UITouch *touch = [[event touchesForView:button] anyObject];

    CGPoint previousLocation = [touch previousLocationInView:button];
    CGPoint location = [touch locationInView:button];
    CGFloat delta_x = location.x - previousLocation.x;
    CGFloat delta_y = location.y - previousLocation.y;

    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
}
%end

void addHack(@"Boost HP 1", @"Test 1", font, {0x129d9c}, {0x02d0241e}, {0x02102e1e});
addHack(@"Boost HP 2", @"Test 2", font, {0x129dd4}, {0x02d0241e}, {0x02102e1e});
addHack(@"Test 3", @"forgot what test", font, {0x14c558}, {0x01f0271e}, {0x01102c1e});
addHack(@"God Mode1", @"Test 4", font, {0x14f2fc}, {0xc0035fd6}, {0xe923bc6d});
addHack(@"God Mode2", @"Test 5", font, {0x1b1b354}, {0xc0035fd6}, {0xf44fbea9});

    
    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());
    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());
    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());
    
    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];
    [menu addHack:h];
}

void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);

    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];
    [menu addHook:h];
}

void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);

    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];
    [menu addHook:sh];
}

void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);

    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];
    [menu addHook:th];
}

uint64_t getRealOffset(uint64_t offset){
    return _dyld_get_image_vmaddr_slide(0)+offset;
}

Posted
9 hours ago, saintshl said:

This is the tweak :

#import "Macros.h"
#import "ModMenu.h"
#import "Hack.h"
#import "Hook.h"
#import "SliderHook.h"
#import "TextfieldHook.h"
#import <substrate.h>
#import <initializer_list>
#import <vector>
#import <mach-o/dyld.h>

/*****************************/
static NSString *const title = @""; //title of your menu
static NSString *const credits = @""; //who made the hack?
static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font
static UIColor *const themeColor = ?; //the overall color for the menu and the button

//replace the ? with anything from this list:
//https://ghostbin.com/paste/mbkfb
//or you could specify a custom color with
//rgb(0xCOLORCODE) ex: rgb(0x738282)

//a complete list of fonts can be found here:
//http://iosfonts.com/

//please refer to README.txt for more info.
/******************************/

uint64_t getRealOffset(uint64_t);

void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);
void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);
void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);

static ModMenu *menu;

bool buttonAdded;

%hook 

- (void)applicationDidBecomeActive:(id)arg0 {
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;

UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);
openButton.backgroundColor = [UIColor clearColor];
openButton.layer.cornerRadius = 16;
openButton.layer.borderWidth = 2;
openButton.layer.borderColor = themeColor.CGColor;
[openButton addTarget:self action:@selector(wasDragged:withEvent:) 
forControlEvents:UIControlEventTouchDragInside];
[openButton addTarget:self action:@selector(showMenu) 
forControlEvents:UIControlEventTouchDownRepeat];

if(!buttonAdded){
timer((int64_t)1){
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;

menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];

/***********************
add your features below this multi line comment. they show in the order you have added them.
for example:
addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});
multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):
addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});
parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));

to add a slider hook:
for example:
addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);

to retrieve the value of the slider, use:
float val = [SliderHook getSliderValueForHook:@"hack name here"];

to add a textfield hook:
for example:
addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);

to retrieve the value of the textfield:
int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];
float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];

to add a normal hook:
for example:
addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addHook(hack name, description, font, function to hook, hooked function name, original function name);
to see if the the user turned on the hook or not:
bool isOn = [Hook getHookOnForHook:@"hack name here"]
************************/
//add features here!

 

 

 

[main addSubview:openButton];
[main addSubview:menu];

buttonAdded = true;
});
}

%orig;
}

%new
- (void)showMenu {
[menu show];
}

%new
- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
    UITouch *touch = [[event touchesForView:button] anyObject];

    CGPoint previousLocation = [touch previousLocationInView:button];
    CGPoint location = [touch locationInView:button];
    CGFloat delta_x = location.x - previousLocation.x;
    CGFloat delta_y = location.y - previousLocation.y;

    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
}
%end

void addHack(@"Boost HP 1", @"Test 1", font, {0x129d9c}, {0x02d0241e}, {0x02102e1e});
addHack(@"Boost HP 2", @"Test 2", font, {0x129dd4}, {0x02d0241e}, {0x02102e1e});
addHack(@"Test 3", @"forgot what test", font, {0x14c558}, {0x01f0271e}, {0x01102c1e});
addHack(@"God Mode1", @"Test 4", font, {0x14f2fc}, {0xc0035fd6}, {0xe923bc6d});
addHack(@"God Mode2", @"Test 5", font, {0x1b1b354}, {0xc0035fd6}, {0xf44fbea9});

    
    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());
    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());
    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());
    
    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];
    [menu addHack:h];
}

void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);

    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];
    [menu addHook:h];
}

void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);

    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];
    [menu addHook:sh];
}

void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);

    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];
    [menu addHook:th];
}

uint64_t getRealOffset(uint64_t offset){
    return _dyld_get_image_vmaddr_slide(0)+offset;
}

you didn't provide an AppDelegate? it just says %hook

Posted
1 hour ago, shmoo said:

you didn't provide an AppDelegate? it just says %hook

Could you tell me where to add it? And what is AppDelegate? Where to get it from?

Posted (edited)

great job,thank you sir

edit:

<warning>Asked to link theos,but template lacks an optional theos link.Creating one! Contact the author of this template about this issue.

@shmoo

Updated by Curtain
Guest
This topic is now closed to further replies.
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      STEP 5: Once your iDevice appears, drag the modded .IPA file you downloaded and drop it inside the Sideloadly application.
      STEP 6: You will now have to enter your iTunes/Apple ID email login & then your password. Go ahead and enter the required information.
      STEP 7: Wait for Sideloadly to finish sideloading/installing the hacked IPA.
      STEP 8: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 9: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: For free Apple Developer accounts, you will need to repeat this process every 7 days. Using a disposable Apple ID for this process is suggested but not required. Jailbroken iDevices can also use Sideloadly to install the IPA with AppSync. Filza & IPA Installer (or alternatives) from Cydia also work. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - Laxus


      Cheat Video/Screenshots:

      N/A
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    • DarkSlayerXGunbird2 +4 Jailed Cheats
      Modded/Hacked App: Dark Slayer : Tengai Collabo By PD.X Co.,Ltd
      Bundle ID: com.gamepub.zhteam
      iTunes Store Link: https://apps.apple.com/us/app/dark-slayer-tengai-collabo/id6446265751?uo=4


      Hack Features:
      - God Mode
      - Attack Speed Multiplier


      Jailbreak required hack(s): [Mod Menu Hack] Dark Slayer : Tengai Collabo v1.1.62 +2 Cheats [ God Mode ] - Free Jailbroken Cydia Cheats - iOSGods
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
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    • Dark Hunter - Hunter Hero RPG +5 Cheats
      Mod APK Game Name: Dark Hunter - Hunter Hero RPG By Dovi Games
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=dovi.darkhero.survival

       

      🤩 Hack Features

      - Damage Multiplier
      - Defense Multiplier
      - Diamond Increase On Spend
      - Move Speed Multiplier
      - No ADS

       

      ⬇️ Android Mod APK Download Link


      Hidden Content

      Download via the iOSGods App for Android







       

      📖 Android Installation Instructions

      STEP 1: Download the modded APK file from the link above using your preferred Android browser or download manager.
      STEP 2: Once the download is complete, open your file manager and locate the downloaded .apk file (usually in the Downloads folder).
      STEP 3: Tap the APK file, then select Install. If prompted, enable Install from Unknown Sources in your device settings.
      STEP 3A: If the mod includes an OBB file, extract it if it’s inside an archive. Then move the folder to: /Android/obb/
      STEP 3B: If the mod includes a DATA file, extract it if it’s archived. Then move the folder to: /Android/data/
      STEP 4: Once installed, open the game and toggle your desired cheats & features through the APK mod menu. Enjoy!

       

      NOTE: If you have any questions or issues, read our Frequently Asked Questions topic. If you still need help, post your issue below and we’ll assist you as soon as possible. If the mod works for you, please share your feedback to help other members!

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A

       

       iOS & iPadOS App Hacks
      If you’re looking for Non-Jailbroken & No Jailbreak required iOS IPA hacks, visit the iOS Game Cheats & Hacks or the iOSGods App for a variety of modded games and apps for non-jailbroken iOS devices.
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