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For some weird reasons super mario run crash at Nintendo logo on my NOT rooted phone. Funny thing is that I'm not interested in hacking the inapp, rather I just want to play the free part of the game lol.

I've disassembled it and I've patched a couple of functions in SMALI, now it pass the Nintendo logo but I get a crash at first loading screen (anti-tampering check).

I was not able (yet :p) to trace function calls in the attemp to find what is the last function that get called before the crash. Furthermore since this is not a force close, I can't find any stacktrace in monitor.

Right now I'm reversing il2cpp.so (I've dumped function names using the dumper + the two address) in IDA, there are a lot of interesting functions here, but I had no luck yet.

 

Does anybody have made more progress than me? can you share your findings? What have you used to trace the call stack? 

bye! 

 

 

EDIT: I've fixed the crash at loading screen, now it says that there is a problem with the time of my device.... let's see what we can do about it.

Updated by _GS_

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