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BLEACH Brave Souls v14.5.11 [ Solo/Co-Op Mods ]


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12 hours ago, -TheDarkKnight- said:

@DiDA same issue as the last update, online co op God mode and one hit kill are linked with PVE enemies. You cannot put God mode on as it results in environment enemies recieving God mode as well, please update

What I do is turn on enemies don’t attack #2 and use the custome attack mod. I usually have it at 50,000. If you wanna auto it’s basically like one hit kill without having to wait for all players to kill their enemies. Also, enemies won’t attack you. 

 

If you don’t wanna auto just DC and turn on one hit kill with enemies don’t attack. Easy!

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20 hours ago, DiDA said:

This hack is now updated to App Store version 8.1.2! :)

thank you so much for these fast updates. Very much appreciated! I can tell a lot of thought went into this mod. For example not having infinite strong attacks if using auto because your character would literally just stay at one spot. The custom attack with enemies don’t attack works really well in co-op. 

 

If you play around with the mods I think you can get what you want out of it.

Updated by vice212
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52 minutes ago, vice212 said:

What I do is turn on enemies don’t attack #2 and use the custome attack mod. I usually have it at 50,000. If you wanna auto it’s basically like one hit kill without having to wait for all players to kill their enemies. Also, enemies won’t attack you. 

 

If you don’t wanna auto just DC and turn on one hit kill with enemies don’t attack. Easy!

 

48 minutes ago, vice212 said:

thank you so much for these fast updates. Very much appreciated! I can tell a lot of thought went into this mod. For example not having infinite strong attacks if using auto because your character would literally just stay at one spot. The custom attack with enemies don’t attack works really well in co-op. 

 

If you play around with the mods I think you can get what you want out of it.

I don't understand why people don't just test out different options instead of complaining that it doesn't work like it did 5 or 6 versions ago. 

You, my friend, have it figured out! Thank you for putting my thoughts into words!

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16 hours ago, RiLu said:

 

I don't understand why people don't just test out different options instead of complaining that it doesn't work like it did 5 or 6 versions ago. 

You, my friend, have it figured out! Thank you for putting my thoughts into words!

Haha thanks man!! Yeah man If something is not “working” or “available I am sure DiDa has done it on purpose to better the mod. Yeah sometimes there are  issues but DiDa is a god at fixes and updates. Just play and explore the mod! Haha just don’t play guild with the mod. 

Updated by vice212
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On April 23, 2019 at 11:47 AM, RiLu said:

 

I don't understand why people don't just test out different options instead of complaining that it doesn't work like it did 5 or 6 versions ago. 

You, my friend, have it figured out! Thank you for putting my thoughts into words!

so it's an issue for people to say something isn't working like it's supposed to? Interesting. 

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On April 23, 2019 at 10:51 AM, vice212 said:

What I do is turn on enemies don’t attack #2 and use the custome attack mod. I usually have it at 50,000. If you wanna auto it’s basically like one hit kill without having to wait for all players to kill their enemies. Also, enemies won’t attack you. 

 

If you don’t wanna auto just DC and turn on one hit kill with enemies don’t attack. Easy!

Thanks for the info, I don't commonly use enemies don't attack because underground enemies don't come out when I use it and last time I tried to use custom attack it didn't work so I never bothered with those functions. 

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58 minutes ago, -TheDarkKnight- said:

so it's an issue for people to say something isn't working like it's supposed to? Interesting. 

no, that's not what I said. the issue lies when people don't fully test something new out before saying it doesn't work.

This mod works, not the way it did before, but it works. Yeah it kind of sucks that it's not the same but don't you think there's some reason why DiDA hasn't changed it back? If I remember correctly, he got some help from someone else because something in the way the game works changed. 

I'm all for complaining when there's a legitimate reason to, this mod brought so many new things to the table so of course people are going to complain at first. People don't like change. I'm pretty sure even I complained because it wasn't the same. After a while of playing with the options I grew to like it even more than the old mod.

as for your issue with underground/ninja enemies, select a character that has a barrier SA with full CDR links and set your custom attack to however high you want. You don't have to have "enemies don't attack" on. I've never been killed when using this. speaking for co op

 

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