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Posted

Game Tiny Tower

 

So i wanna make the coins unlimited and i have no clue how to find out what ADD/ADDS = the right one

i think it is {ADD R2, R3}<<BUT IDK HOW TO FIND THE RIGHT ONE

 

and i know MOV is a high number but here idk what the mov is and when i do find it how do i convert

the mov to HxD? my ARMHexConverter gives me a odd number unless idk how to use it right. but could anyone help me out ?

__text:000321D8 ; =============== S U B R O U T I N E =======================================
__text:000321D8
__text:000321D8 ; TTGameData - (void)addCoins:(int)
__text:000321D8 ; Attributes: bp-based frame
__text:000321D8
__text:000321D8 ; void __cdecl -[TTGameData addCoins:](struct TTGameData *self, SEL, int)
__text:000321D8 __TTGameData_addCoins__                 ; DATA XREF: __objc_const:002E6194o
__text:000321D8                 PUSH            {R4-R7,LR}
__text:000321DA                 MOV             R4, R0
__text:000321DC                 MOV             R0, #(_OBJC_IVAR_$_TTGameData.coins - 0x321EC) ; int coins;
__text:000321E4                 MOVW            R1, #(:lower16:(selRef_sharedHud - 0x321F2))
__text:000321E8                 ADD             R0, PC  ; int coins;
__text:000321EA                 MOVT.W          R1, #(:upper16:(selRef_sharedHud - 0x321F2))
__text:000321EE                 ADD             R1, PC ; selRef_sharedHud
__text:000321F0                 ADD             R7, SP, #0xC
__text:000321F2                 LDR             R0, [R0] ; int coins;
__text:000321F4                 LDR             R1, [R1] ; "sharedHud"
__text:000321F6                 LDR             R3, [R4,R0]
__text:000321F8                 MOV             R6, #(classRef_TTHud - 0x32204)
__text:00032200                 ADD             R6, PC ; classRef_TTHud
__text:00032202                 ADD             R2, R3
__text:00032204                 STR             R2, [R4,R0]
__text:00032206                 LDR             R0, [R6] ; _OBJC_CLASS_$_TTHud
__text:00032208                 BLX             _objc_msgSend
__text:0003220C                 MOV             R1, #(selRef_refresh - 0x32218)
__text:00032214                 ADD             R1, PC ; selRef_refresh
__text:00032216                 LDR             R1, [R1] ; "refresh"
__text:00032218                 BLX             _objc_msgSend
__text:0003221C                 BLX             _CFAbsoluteTimeGetCurrent
__text:00032220                 MOVW            R2, #(:lower16:(_OBJC_IVAR_$_TTGameData.lastCoinSound - 0x32230)) ; double lastCoinSound;
__text:00032224                 VMOV            D16, R0, R1
__text:00032228                 MOVT.W          R2, #(:upper16:(_OBJC_IVAR_$_TTGameData.lastCoinSound - 0x32230)) ; double lastCoinSound;
__text:0003222C                 ADD             R2, PC  ; double lastCoinSound;
__text:0003222E                 LDR             R5, [R2] ; double lastCoinSound;
__text:00032230                 ADDS            R6, R4, R5
__text:00032232                 VLDR            D18, [R6]
__text:00032236                 VSUB.F64        D16, D16, D18
__text:0003223A                 VMOV.F64        D18, #0.25
__text:0003223E                 VCMPE.F64       D16, D18
__text:00032242                 VMRS            APSR_nzcv, FPSCR
__text:00032246                 IT LE
__text:00032248                 POPLE           {R4-R7,PC}
__text:0003224A                 MOV             R0, #(selRef_player - 0x3225E)
__text:00032252                 MOV             R2, #(classRef_SoundBoard - 0x32260)
__text:0003225A                 ADD             R0, PC ; selRef_player
__text:0003225C                 ADD             R2, PC ; classRef_SoundBoard
__text:0003225E                 LDR             R1, [R0] ; "player"
__text:00032260                 LDR             R0, [R2] ; _OBJC_CLASS_$_SoundBoard
__text:00032262                 BLX             _objc_msgSend
__text:00032266                 MOVW            R1, #(:lower16:(selRef_playSfx_withGain_ - 0x32278))
__text:0003226A                 MOVS            R2, #1
__text:0003226C                 MOVT.W          R1, #(:upper16:(selRef_playSfx_withGain_ - 0x32278))
__text:00032270                 MOV.W           R3, #0x3E800000
__text:00032274                 ADD             R1, PC ; selRef_playSfx_withGain_
__text:00032276                 LDR             R1, [R1] ; "playSfx:withGain:"
__text:00032278                 BLX             _objc_msgSend
__text:0003227C                 BLX             _CFAbsoluteTimeGetCurrent
__text:00032280                 STR             R0, [R4,R5]
__text:00032282                 STR             R1, [R6,#4]
__text:00032284                 POP             {R4-R7,PC}
__text:00032284 ; End of function -[TTGameData addCoins:]

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      - iGameGod / Filza / iMazing.
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      📖 iOS Installation Instructions

      STEP 1: Download the .deb hack file from the link above. Use Safari, Google Chrome or other iOS browsers to download.
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      NOTE: If you have any questions or problems, read our Jailbreak iOS Hack Troubleshooting & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

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      📷 Cheat Video/Screenshots

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