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Posted

MOV R1, R7 or MOV R7, R1?

 

People are giving me different answers :kappa:

 

And so it gives the function 803 million or so, what can you use it on?

Posted (edited)

MOV R1, R7 or MOV R7, R1?

 

People are giving me different answers :kappa:

 

And so it gives the function 803 million or so, what can you use it on?

MOV R1, R7 

 

R7 is to R1 :)

 

R7 is technically = 803million

 

So all those 803m will go to R1  :dancing:

 

1st reply  :rofl:

Updated by Galmin
Posted

MOV R1, R7 or MOV R7, R1?

 

People are giving me different answers :kappa:

 

And so it gives the function 803 million or so, what can you use it on?

give you one example..

Mov r0, #0 , is r0=0 ,

so is 0 move >> to r0...

 

So mov r0, r7,

is r7 mov to r0 ....

Thats all, Thanks.

Posted

give you one example..

Mov r0, #0 , is r0=0 ,

so is 0 move >> to r0...

 

So mov r0, r7,

is r7 mov to r0 ....

Thats all, Thanks.

Okay.

 

So is the R7 the important bit? That's what holds the 803 million?

Posted

yes... you are correct this time.

YAY!

 

BX LR skips to the next function. Shall I add BX LR in?

Posted

YAY!

 

BX LR skips to the next function. Shall I add BX LR in?

if the game didnt crashed, you can use that ...

if crashed then dont use BX LR

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