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Best Fiends v4.1.0


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Posted

Four things

 

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    //Combine Anything
    0x6491e 0020c046
    
    //Insant Hit
    0xbf1aa c046c046
    
    //One Hit Kill
    0x16e3a8 VSUB.F32 D0, D8, D8
    /*
    D0 kept track of the monster's health. D8 is your attack damage. So instead of trying to find a way to make the monster's health 0 when the level gets loaded, why not make it so that instead of the calculation being
    
    health = current health - attack damage
    
    why not make it
    
    health = attack damage - attack damage?
    
    attack damage - attack damage will always equal 0.
    */
    
    //Infinite Moves (I admit I got lazy and LLDB'ed it lel)
    0x1e0084 381c
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