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How i can find the damage value in a sub_x game ?


Go to solution Solved by KingRalph,

15 posts in this topic

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Posted

The enemy will die after receiving damage. It's more a one hit kill.

 

Your theory would be a stats hack which doesn't work with GDB and it's really hard

If you set the "enemy is alive" boolean to false, doesn't that make all enemies die right away?
Posted

Use Fuzzy with iGG.

 

If your on 32-bit device (A6(x) or lower) - choose Float 32

 

On 64-bit devce (A7 and up) choose Float 64

 

Everytime u get hit, or ur enemy gets hit (whichever one ur doing) go back to iGG and press "Value Changed"

 

keep doing this until a few values then breakpoint and try to figure it out

 

@@Laxus is an expert with this

@@Laxus is something else he ain't no expert :(!

Posted

If you set the "enemy is alive" boolean to false, doesn't that make all enemies die right away?

Here is the situation:

 

Enemy health = 100

 

If incoming damage = 100 , enemy is dead

 

After hacking it

 

If incoming damage = 1 , enemy is dead

Posted

Hit enemy one hit to see num "3460" is ur damage attack so go to igg find it hit enemy agen get "3768" find in igg .....

M'y english not good i hop to enderstend me

3460 + 3768 = hp enemy

3460 & 3768 = ur damage

 

For exp num 3460 3768 ....

Posted (edited)

Here is the situation:

 

Enemy health = 100

 

If incoming damage = 100 , enemy is dead

 

After hacking it

 

If incoming damage = 1 , enemy is dead

I don't get it :/

Here's what I'm confused about:

 

Enemy health = 420 (do you see what I did there) :p

 

When you set enemy is alive boolean to false:

 

Enemy health = 0

 

Boolean have 2 variables - true or false

 

In this scenario, the enemy is dead boolean is set to false so this is what happens:

 

Enemy Health = 0

 

Booleans hold 2 options (like I already said)

It can be represented by numbers. I'm sure you already know that :3

Therefore:

true = 1

 

1 can be represented by a greater number

true = 420

 

false = 0

 

If you set the boolean to false, the enemy is dead because;

false = 0

That instantly sets the enemy's health value to 0

Updated by KingRalph

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