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31 posts in this topic

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Posted

It's still not working? After what castix said

It worked but only 1 feature out of 3 work...

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Posted

Nah, only godmode.

You didn't inline the plist properly, write it like this

 

inline bool GetPrefBool(NSString *key)

{

return [[[NSDictionary dictionaryWithContentsOfFile:PLIST_PATH] valueForKey:key] boolValue];

}

 

 

 

Show me your pref bundle

Posted

Nah, only godmode.

 

 

You didn't inline the plist properly, write it like this

 

inline bool GetPrefBool(NSString *key)

{

return [[[NSDictionary dictionaryWithContentsOfFile:PLIST_PATH] valueForKey:key] boolValue];

}

 

 

 

Show me your pref bundle

 

Want me to guess? 

 

The class for coins and ammo is DataManager and not DataManage

Posted

You didn't inline the plist properly, write it like this

 

inline bool GetPrefBool(NSString *key)

{

return [[[NSDictionary dictionaryWithContentsOfFile:PLIST_PATH] valueForKey:key] boolValue];

}

 

 

 

Show me your pref bundle

Would that make a difference?

Want me to guess? 

 

The class for coins and ammo is DataManager and not DataManage

It's DataManager

Posted

Want me to guess? 

 

The class for coins and ammo is DataManager and not DataManage

Was about to say the same thing. Last project file that he sent me had the wrong methods written :lol: I had to download the game and find it myself

Would that make a difference?

It's DataManager

Yes, your bool is not a value when you just put "bool" I think

 

You wrote Datamanage in your tweak.xm

Posted

Was about to say the same thing. Last project file that he sent me had the wrong methods written :lol: I had to download the game and find it myself

 

Yes, your bool is not a value when you just put "bool" I think

 

You wrote Datamanage in your tweak.xm

Did i?

Posted

That's what it says on the first page when you posted your tweak.xm :p

Oh shit, lemme edit that :rofl:

 

Probs the reason why it's not working :lol:

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