Jump to content

MSFindSymbol error in Terminal


Go to solution Solved by Rook,

4 posts in this topic

Recommended Posts

Posted

Hi I'm currently getting this error while compiling, I've watched a few topics but nothing seems to fix the problem for me

 

 

g-eazy:/var/mobile/test root# make package install

> Making all for tweak test…

==> Preprocessing Tweak.xm…

==> Compiling Tweak.xm (armv7)…

Tweak.xm:12:24: error: use of undeclared identifier

'MSFindSymbol'; did you mean 'MSHookSymbol'?

MSHookFunction(((void*)MSFindSymbol(NULL, "__...

^~~~~~~~~~~~

MSHookSymbol

/var/mobile/test/theos/include/substrate.h:218:20: note:

'MSHookSymbol' declared here

static inline void MSHookSymbol(Type_ *&value...

^

Tweak.xm:12:24: error: no matching function for call

to 'MSHookSymbol'

MSHookFunction(((void*)MSFindSymbol(NULL, "__...

^~~~~~~~~~~~

/var/mobile/test/theos/include/substrate.h:218:20: note:

candidate template ignored: could not match

'Type_ *' against 'int'

static inline void MSHookSymbol(Type_ *&value...

^

2 errors generated.

make[3]: *** [/var/mobile/test/.theos/obj/debug/armv7/Tweak.xm.d667b5a7.o] Error 1

make[2]: *** [/var/mobile/test/.theos/obj/debug/armv7/test.dylib] Error 2

make[1]: *** [internal-library-all_] Error 2

make: *** [test.all.tweak.variables] Error 2

g-eazy:/var/mobile/test root#

  • Solution
Posted

Replace all your substrate.h content with this:

/* Cydia Substrate - Powerful Code Insertion Platform
 * Copyright (C) 2008-2013  Jay Freeman (saurik)
*/

/* GNU General Public License, Version 3 {{{ */
/*
 * Substrate is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published
 * by the Free Software Foundation, either version 3 of the License,
 * or (at your option) any later version.
 *
 * Substrate is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Substrate.  If not, see <http://www.gnu.org/licenses/>.
**/
/* }}} */

#ifndef SUBSTRATE_H_
#define SUBSTRATE_H_

#ifdef __APPLE__
#ifdef __cplusplus
extern "C" {
#endif
#include <mach-o/nlist.h>
#ifdef __cplusplus
}
#endif

#include <objc/runtime.h>
#include <objc/message.h>
#endif

#include <dlfcn.h>
#include <stdbool.h>
#include <stdlib.h>

#define _finline \
    inline __attribute__((__always_inline__))
#define _disused \
    __attribute__((__unused__))

#ifdef __cplusplus
#define _default(value) = value
#else
#define _default(value)
#endif

#ifdef __cplusplus
extern "C" {
#endif

bool MSHookProcess(pid_t pid, const char *library);

typedef const void *MSImageRef;

MSImageRef MSGetImageByName(const char *file);
void *MSFindSymbol(MSImageRef image, const char *name);

void MSHookFunction(void *symbol, void *replace, void **result);

#ifdef __APPLE__
#ifdef __arm__
__attribute__((__deprecated__))
IMP MSHookMessage(Class _class, SEL sel, IMP imp, const char *prefix _default(NULL));
#endif
void MSHookMessageEx(Class _class, SEL sel, IMP imp, IMP *result);
#endif

#ifdef __ANDROID__
#include <jni.h>
void MSJavaHookClassLoad(JNIEnv *jni, const char *name, void (*callback)(JNIEnv *, jclass, void *), void *data _default(NULL));
void MSJavaHookMethod(JNIEnv *jni, jclass _class, jmethodID methodID, void *function, void **result);
void MSJavaBlessClassLoader(JNIEnv *jni, jobject loader);

typedef struct MSJavaObjectKey_ *MSJavaObjectKey;
MSJavaObjectKey MSJavaCreateObjectKey();
void MSJavaReleaseObjectKey(MSJavaObjectKey key);
void *MSJavaGetObjectKey(JNIEnv *jni, jobject object, MSJavaObjectKey key);
void MSJavaSetObjectKey(JNIEnv *jni, jobject object, MSJavaObjectKey key, void *value, void (*clean)(void *, JNIEnv *, void *) _default(NULL), void *data _default(NULL));
#endif

#ifdef __cplusplus
}
#endif

#ifdef __cplusplus

#ifdef __APPLE__

namespace etl {

template <unsigned Case_>
struct Case {
    static char value[Case_ + 1];
};

typedef Case<true> Yes;
typedef Case<false> No;

namespace be {
    template <typename Checked_>
    static Yes CheckClass_(void (Checked_::*)());

    template <typename Checked_>
    static No CheckClass_(...);
}

template <typename Type_>
struct IsClass {
    void gcc32();

    static const bool value = (sizeof(be::CheckClass_<Type_>(0).value) == sizeof(Yes::value));
};

}

#ifdef __arm__
template <typename Type_>
__attribute__((__deprecated__))
static inline Type_ *MSHookMessage(Class _class, SEL sel, Type_ *imp, const char *prefix = NULL) {
    return reinterpret_cast<Type_ *>(MSHookMessage(_class, sel, reinterpret_cast<IMP>(imp), prefix));
}
#endif

template <typename Type_>
static inline void MSHookMessage(Class _class, SEL sel, Type_ *imp, Type_ **result) {
    return MSHookMessageEx(_class, sel, reinterpret_cast<IMP>(imp), reinterpret_cast<IMP *>(result));
}

template <typename Type_>
static inline Type_ &MSHookIvar(id self, const char *name) {
    Ivar ivar(class_getInstanceVariable(object_getClass(self), name));
    void *pointer(ivar == NULL ? NULL : reinterpret_cast<char *>(self) + ivar_getOffset(ivar));
    return *reinterpret_cast<Type_ *>(pointer);
}

#define MSAddMessage0(_class, type, arg0) \
    class_addMethod($ ## _class, @[member=selectorr](arg0), (IMP) &$ ## _class ## $ ## arg0, type);
#define MSAddMessage1(_class, type, arg0) \
    class_addMethod($ ## _class, @[member=selectorr](arg0:), (IMP) &$ ## _class ## $ ## arg0 ## $, type);
#define MSAddMessage2(_class, type, arg0, arg1) \
    class_addMethod($ ## _class, @[member=selectorr](arg0:arg1:), (IMP) &$ ## _class ## $ ## arg0 ## $ ## arg1 ## $, type);
#define MSAddMessage3(_class, type, arg0, arg1, arg2) \
    class_addMethod($ ## _class, @[member=selectorr](arg0:arg1:arg2:), (IMP) &$ ## _class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $, type);
#define MSAddMessage4(_class, type, arg0, arg1, arg2, arg3) \
    class_addMethod($ ## _class, @[member=selectorr](arg0:arg1:arg2:arg3:), (IMP) &$ ## _class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $ ## arg3 ## $, type);
#define MSAddMessage5(_class, type, arg0, arg1, arg2, arg3, arg4) \
    class_addMethod($ ## _class, @[member=selectorr](arg0:arg1:arg2:arg3:arg4:), (IMP) &$ ## _class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $ ## arg3 ## $ ## arg4 ## $, type);
#define MSAddMessage6(_class, type, arg0, arg1, arg2, arg3, arg4, arg5) \
    class_addMethod($ ## _class, @[member=selectorr](arg0:arg1:arg2:arg3:arg4:arg5:), (IMP) &$ ## _class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $ ## arg3 ## $ ## arg4 ## $ ## arg5 ## $, type);
#define MSAddMessage7(_class, type, arg0, arg1, arg2, arg3, arg4, arg5, arg6) \
    class_addMethod($ ## _class, @[member=selectorr](arg0:arg1:arg2:arg3:arg4:arg5:arg6:), (IMP) &$ ## _class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $ ## arg3 ## $ ## arg4 ## $ ## arg5 ## $ $$ arg6 ## $, type);
#define MSAddMessage8(_class, type, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7) \
    class_addMethod($ ## _class, @[member=selectorr](arg0:arg1:arg2:arg3:arg4:arg5:arg6:arg7:), (IMP) &$ ## _class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $ ## arg3 ## $ ## arg4 ## $ ## arg5 ## $ $$ arg6 ## $ ## arg7 ## $, type);

#define MSHookMessage0(_class, arg0) \
    MSHookMessage($ ## _class, @[member=selectorr](arg0), MSHake(_class ## $ ## arg0))
#define MSHookMessage1(_class, arg0) \
    MSHookMessage($ ## _class, @[member=selectorr](arg0:), MSHake(_class ## $ ## arg0 ## $))
#define MSHookMessage2(_class, arg0, arg1) \
    MSHookMessage($ ## _class, @[member=selectorr](arg0:arg1:), MSHake(_class ## $ ## arg0 ## $ ## arg1 ## $))
#define MSHookMessage3(_class, arg0, arg1, arg2) \
    MSHookMessage($ ## _class, @[member=selectorr](arg0:arg1:arg2:), MSHake(_class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $))
#define MSHookMessage4(_class, arg0, arg1, arg2, arg3) \
    MSHookMessage($ ## _class, @[member=selectorr](arg0:arg1:arg2:arg3:), MSHake(_class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $ ## arg3 ## $))
#define MSHookMessage5(_class, arg0, arg1, arg2, arg3, arg4) \
    MSHookMessage($ ## _class, @[member=selectorr](arg0:arg1:arg2:arg3:arg4:), MSHake(_class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $ ## arg3 ## $ ## arg4 ## $))
#define MSHookMessage6(_class, arg0, arg1, arg2, arg3, arg4, arg5) \
    MSHookMessage($ ## _class, @[member=selectorr](arg0:arg1:arg2:arg3:arg4:arg5:), MSHake(_class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $ ## arg3 ## $ ## arg4 ## $ ## arg5 ## $))
#define MSHookMessage7(_class, arg0, arg1, arg2, arg3, arg4, arg5, arg6) \
    MSHookMessage($ ## _class, @[member=selectorr](arg0:arg1:arg2:arg3:arg4:arg5:arg6:), MSHake(_class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $ ## arg3 ## $ ## arg4 ## $ ## arg5 ## $ ## arg6 ## $))
#define MSHookMessage8(_class, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7) \
    MSHookMessage($ ## _class, @[member=selectorr](arg0:arg1:arg2:arg3:arg4:arg5:arg6:arg7:), MSHake(_class ## $ ## arg0 ## $ ## arg1 ## $ ## arg2 ## $ ## arg3 ## $ ## arg4 ## $ ## arg5 ## $ ## arg6 ## $ ## arg7 ## $))

#define MSRegister_(name, dollar, colon) \
    namespace { static class C_$ ## name ## $ ## dollar { public: _finline C_$ ## name ## $ ##dollar() { \
        MSHookMessage($ ## name, @[member=selectorr](colon), MSHake(name ## $ ## dollar)); \
    } } V_$ ## name ## $ ## dollar; } \

#define MSIgnore_(name, dollar, colon)

#ifdef __arm64__
#define MS_objc_msgSendSuper_stret objc_msgSendSuper
#else
#define MS_objc_msgSendSuper_stret objc_msgSendSuper_stret
#endif

#define MSMessage_(extra, type, _class, name, dollar, colon, call, args...) \
    static type _$ ## name ## $ ## dollar(Class _cls, type (*_old)(_class, SEL, ## args, ...), type (*_spr)(struct objc_super *, SEL, ## args, ...), _class self, SEL _cmd, ## args); \
    MSHook(type, name ## $ ## dollar, _class self, SEL _cmd, ## args) { \
        Class const _cls($ ## name); \
        type (* const _old)(_class, SEL, ## args, ...) = reinterpret_cast<type (* const)(_class, SEL, ## args, ...)>(_ ## name ## $ ## dollar); \
        typedef type (*msgSendSuper_t)(struct objc_super *, SEL, ## args, ...); \
        msgSendSuper_t const _spr(::etl::IsClass<type>::value ? reinterpret_cast<msgSendSuper_t>(&MS_objc_msgSendSuper_stret) : reinterpret_cast<msgSendSuper_t>(&objc_msgSendSuper)); \
        return _$ ## name ## $ ## dollar call; \
    } \
    extra(name, dollar, colon) \
    static _finline type _$ ## name ## $ ## dollar(Class _cls, type (*_old)(_class, SEL, ## args, ...), type (*_spr)(struct objc_super *, SEL, ## args, ...), _class self, SEL _cmd, ## args)

/* for((x=1;x!=7;++x)){ echo -n "#define MSMessage${x}_(extra, type, _class, name";for((y=0;y!=x;++y));do echo -n ", sel$y";done;for((y=0;y!=x;++y));do echo -n ", type$y, arg$y";done;echo ") \\";echo -n "    MSMessage_(extra, type, _class, name,";for((y=0;y!=x;++y));do if [[ $y -ne 0 ]];then echo -n " ##";fi;echo -n " sel$y ## $";done;echo -n ", ";for((y=0;y!=x;++y));do echo -n "sel$y:";done;echo -n ", (_cls, _old, _spr, self, _cmd";for((y=0;y!=x;++y));do echo -n ", arg$y";done;echo -n ")";for((y=0;y!=x;++y));do echo -n ", type$y arg$y";done;echo ")";} */

#define MSMessage0_(extra, type, _class, name, sel0) \
    MSMessage_(extra, type, _class, name, sel0, sel0, (_cls, _old, _spr, self, _cmd))
#define MSMessage1_(extra, type, _class, name, sel0, type0, arg0) \
    MSMessage_(extra, type, _class, name, sel0 ## $, sel0:, (_cls, _old, _spr, self, _cmd, arg0), type0 arg0)
#define MSMessage2_(extra, type, _class, name, sel0, sel1, type0, arg0, type1, arg1) \
    MSMessage_(extra, type, _class, name, sel0 ## $ ## sel1 ## $, sel0:sel1:, (_cls, _old, _spr, self, _cmd, arg0, arg1), type0 arg0, type1 arg1)
#define MSMessage3_(extra, type, _class, name, sel0, sel1, sel2, type0, arg0, type1, arg1, type2, arg2) \
    MSMessage_(extra, type, _class, name, sel0 ## $ ## sel1 ## $ ## sel2 ## $, sel0:sel1:sel2:, (_cls, _old, _spr, self, _cmd, arg0, arg1, arg2), type0 arg0, type1 arg1, type2 arg2)
#define MSMessage4_(extra, type, _class, name, sel0, sel1, sel2, sel3, type0, arg0, type1, arg1, type2, arg2, type3, arg3) \
    MSMessage_(extra, type, _class, name, sel0 ## $ ## sel1 ## $ ## sel2 ## $ ## sel3 ## $, sel0:sel1:sel2:sel3:, (_cls, _old, _spr, self, _cmd, arg0, arg1, arg2, arg3), type0 arg0, type1 arg1, type2 arg2, type3 arg3)
#define MSMessage5_(extra, type, _class, name, sel0, sel1, sel2, sel3, sel4, type0, arg0, type1, arg1, type2, arg2, type3, arg3, type4, arg4) \
    MSMessage_(extra, type, _class, name, sel0 ## $ ## sel1 ## $ ## sel2 ## $ ## sel3 ## $ ## sel4 ## $, sel0:sel1:sel2:sel3:sel4:, (_cls, _old, _spr, self, _cmd, arg0, arg1, arg2, arg3, arg4), type0 arg0, type1 arg1, type2 arg2, type3 arg3, type4 arg4)
#define MSMessage6_(extra, type, _class, name, sel0, sel1, sel2, sel3, sel4, sel5, type0, arg0, type1, arg1, type2, arg2, type3, arg3, type4, arg4, type5, arg5) \
    MSMessage_(extra, type, _class, name, sel0 ## $ ## sel1 ## $ ## sel2 ## $ ## sel3 ## $ ## sel4 ## $ ## sel5 ## $, sel0:sel1:sel2:sel3:sel4:sel5:, (_cls, _old, _spr, self, _cmd, arg0, arg1, arg2, arg3, arg4, arg5), type0 arg0, type1 arg1, type2 arg2, type3 arg3, type4 arg4, type5 arg5)
#define MSMessage7_(extra, type, _class, name, sel0, sel1, sel2, sel3, sel4, sel5, sel6, type0, arg0, type1, arg1, type2, arg2, type3, arg3, type4, arg4, type5, arg5, type6, arg6) \
    MSMessage_(extra, type, _class, name, sel0 ## $ ## sel1 ## $ ## sel2 ## $ ## sel3 ## $ ## sel4 ## $ ## sel5 ## $ ## sel6 ## $, sel0:sel1:sel2:sel3:sel4:sel5:sel6:, (_cls, _old, _spr, self, _cmd, arg0, arg1, arg2, arg3, arg4, arg5, arg6), type0 arg0, type1 arg1, type2 arg2, type3 arg3, type4 arg4, type5 arg5, type6 arg6)
#define MSMessage8_(extra, type, _class, name, sel0, sel1, sel2, sel3, sel4, sel5, sel6, sel7, type0, arg0, type1, arg1, type2, arg2, type3, arg3, type4, arg4, type5, arg5, type6, arg6, type7, arg7) \
    MSMessage_(extra, type, _class, name, sel0 ## $ ## sel1 ## $ ## sel2 ## $ ## sel3 ## $ ## sel4 ## $ ## sel5 ## $ ## sel6 ## $ ## sel7 ## $, sel0:sel1:sel2:sel3:sel4:sel5:sel6:sel7:, (_cls, _old, _spr, self, _cmd, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7), type0 arg0, type1 arg1, type2 arg2, type3 arg3, type4 arg4, type5 arg5, type6 arg6, type7 arg7)

#define MSInstanceMessage0(type, _class, args...) MSMessage0_(MSIgnore_, type, _class *, _class, ## args)
#define MSInstanceMessage1(type, _class, args...) MSMessage1_(MSIgnore_, type, _class *, _class, ## args)
#define MSInstanceMessage2(type, _class, args...) MSMessage2_(MSIgnore_, type, _class *, _class, ## args)
#define MSInstanceMessage3(type, _class, args...) MSMessage3_(MSIgnore_, type, _class *, _class, ## args)
#define MSInstanceMessage4(type, _class, args...) MSMessage4_(MSIgnore_, type, _class *, _class, ## args)
#define MSInstanceMessage5(type, _class, args...) MSMessage5_(MSIgnore_, type, _class *, _class, ## args)
#define MSInstanceMessage6(type, _class, args...) MSMessage6_(MSIgnore_, type, _class *, _class, ## args)
#define MSInstanceMessage7(type, _class, args...) MSMessage7_(MSIgnore_, type, _class *, _class, ## args)
#define MSInstanceMessage8(type, _class, args...) MSMessage8_(MSIgnore_, type, _class *, _class, ## args)

#define MSClassMessage0(type, _class, args...) MSMessage0_(MSIgnore_, type, Class, $ ## _class, ## args)
#define MSClassMessage1(type, _class, args...) MSMessage1_(MSIgnore_, type, Class, $ ## _class, ## args)
#define MSClassMessage2(type, _class, args...) MSMessage2_(MSIgnore_, type, Class, $ ## _class, ## args)
#define MSClassMessage3(type, _class, args...) MSMessage3_(MSIgnore_, type, Class, $ ## _class, ## args)
#define MSClassMessage4(type, _class, args...) MSMessage4_(MSIgnore_, type, Class, $ ## _class, ## args)
#define MSClassMessage5(type, _class, args...) MSMessage5_(MSIgnore_, type, Class, $ ## _class, ## args)
#define MSClassMessage6(type, _class, args...) MSMessage6_(MSIgnore_, type, Class, $ ## _class, ## args)
#define MSClassMessage7(type, _class, args...) MSMessage7_(MSIgnore_, type, Class, $ ## _class, ## args)
#define MSClassMessage8(type, _class, args...) MSMessage8_(MSIgnore_, type, Class, $ ## _class, ## args)

#define MSInstanceMessageHook0(type, _class, args...) MSMessage0_(MSRegister_, type, _class *, _class, ## args)
#define MSInstanceMessageHook1(type, _class, args...) MSMessage1_(MSRegister_, type, _class *, _class, ## args)
#define MSInstanceMessageHook2(type, _class, args...) MSMessage2_(MSRegister_, type, _class *, _class, ## args)
#define MSInstanceMessageHook3(type, _class, args...) MSMessage3_(MSRegister_, type, _class *, _class, ## args)
#define MSInstanceMessageHook4(type, _class, args...) MSMessage4_(MSRegister_, type, _class *, _class, ## args)
#define MSInstanceMessageHook5(type, _class, args...) MSMessage5_(MSRegister_, type, _class *, _class, ## args)
#define MSInstanceMessageHook6(type, _class, args...) MSMessage6_(MSRegister_, type, _class *, _class, ## args)
#define MSInstanceMessageHook7(type, _class, args...) MSMessage7_(MSRegister_, type, _class *, _class, ## args)
#define MSInstanceMessageHook8(type, _class, args...) MSMessage8_(MSRegister_, type, _class *, _class, ## args)

#define MSClassMessageHook0(type, _class, args...) MSMessage0_(MSRegister_, type, Class, $ ## _class, ## args)
#define MSClassMessageHook1(type, _class, args...) MSMessage1_(MSRegister_, type, Class, $ ## _class, ## args)
#define MSClassMessageHook2(type, _class, args...) MSMessage2_(MSRegister_, type, Class, $ ## _class, ## args)
#define MSClassMessageHook3(type, _class, args...) MSMessage3_(MSRegister_, type, Class, $ ## _class, ## args)
#define MSClassMessageHook4(type, _class, args...) MSMessage4_(MSRegister_, type, Class, $ ## _class, ## args)
#define MSClassMessageHook5(type, _class, args...) MSMessage5_(MSRegister_, type, Class, $ ## _class, ## args)
#define MSClassMessageHook6(type, _class, args...) MSMessage6_(MSRegister_, type, Class, $ ## _class, ## args)
#define MSClassMessageHook7(type, _class, args...) MSMessage7_(MSRegister_, type, Class, $ ## _class, ## args)
#define MSClassMessageHook8(type, _class, args...) MSMessage8_(MSRegister_, type, Class, $ ## _class, ## args)

#define MSOldCall(args...) \
    _old(self, _cmd, ## args)
#define MSSuperCall(args...) \
    _spr(& (struct objc_super) {self, class_getSuperclass(_cls)}, _cmd, ## args)

#define MSIvarHook(type, name) \
    type &name(MSHookIvar<type>(self, #name))

#define MSClassHook(name) \
    @class name; \
    static Class $ ## name = objc_getClass(#name);
#define MSMetaClassHook(name) \
    @class name; \
    static Class $$ ## name = object_getClass($ ## name);

#endif/*__APPLE__*/

template <typename Type_>
static inline void MSHookFunction(Type_ *symbol, Type_ *replace, Type_ **result) {
    return MSHookFunction(
        reinterpret_cast<void *>(symbol),
        reinterpret_cast<void *>(replace),
        reinterpret_cast<void **>(result)
    );
}

template <typename Type_>
static inline void MSHookFunction(Type_ *symbol, Type_ *replace) {
    return MSHookFunction(symbol, replace, reinterpret_cast<Type_ **>(NULL));
}

template <typename Type_>
static inline void MSHookSymbol(Type_ *&value, const char *name, MSImageRef image = NULL) {
    value = reinterpret_cast<Type_ *>(MSFindSymbol(image, name));
}

template <typename Type_>
static inline void MSHookFunction(const char *name, Type_ *replace, Type_ **result = NULL) {
    Type_ *symbol;
    MSHookSymbol(symbol, name);
    return MSHookFunction(symbol, replace, result);
}

template <typename Type_>
static inline void MSHookFunction(MSImageRef image, const char *name, Type_ *replace, Type_ **result = NULL) {
    Type_ *symbol;
    MSHookSymbol(symbol, name, image);
    return MSHookFunction(symbol, replace, result);
}

#endif

#ifdef __ANDROID__

// g++ versions before 4.7 define __cplusplus to 1
// http://gcc.gnu.org/bugzilla/show_bug.cgi?id=1773
#if __cplusplus >= 201103L || defined(__GXX_EXPERIMENTAL_CXX0X__)

template <typename Type_, typename Kind_, typename ...Args_>
static inline void MSJavaHookMethod(JNIEnv *jni, jclass _class, jmethodID method, Type_ (*replace)(JNIEnv *, Kind_, Args_...), Type_ (**result)(JNIEnv *, Kind_, ...)) {
    return MSJavaHookMethod(
        jni, _class, method,
        reinterpret_cast<void *>(replace),
        reinterpret_cast<void **>(result)
    );
}

#endif

#ifdef __cplusplus

static inline void MSAndroidGetPackage(JNIEnv *jni, jobject global, const char *name, jobject &local, jobject &loader) {
    jclass Context(jni->FindClass("android/content/Context"));
    jmethodID Context$createPackageContext(jni->GetMethodID(Context, "createPackageContext", "(Ljava/lang/String;I)Landroid/content/Context;"));
    jmethodID Context$getClassLoader(jni->GetMethodID(Context, "getClassLoader", "()Ljava/lang/ClassLoader;"));

    jstring string(jni->NewStringUTF(name));
    local = jni->CallObjectMethod(global, Context$createPackageContext, string, 3);
    loader = jni->CallObjectMethod(local, Context$getClassLoader);
}

static inline jclass MSJavaFindClass(JNIEnv *jni, jobject loader, const char *name) {
    jclass Class(jni->FindClass("java/lang/Class"));
    jmethodID Class$forName(jni->GetStaticMethodID(Class, "forName", "(Ljava/lang/String;ZLjava/lang/ClassLoader;)Ljava/lang/Class;"));

    jstring string(jni->NewStringUTF(name));
    jobject _class(jni->CallStaticObjectMethod(Class, Class$forName, string, JNI_TRUE, loader));
    if (jni->ExceptionCheck())
        return NULL;

    return reinterpret_cast<jclass>(_class);
}

_disused static void MSJavaCleanWeak(void *data, JNIEnv *jni, void *value) {
    jni->DeleteWeakGlobalRef(reinterpret_cast<jweak>(value));
}

#endif

#endif

#define MSHook(type, name, args...) \
    _disused static type (*_ ## name)(args); \
    static type $ ## name(args)

#define MSJavaHook(type, name, arg0, args...) \
    _disused static type (*_ ## name)(JNIEnv *jni, arg0, ...); \
    static type $ ## name(JNIEnv *jni, arg0, ## args)

#ifdef __cplusplus
#define MSHake(name) \
    &$ ## name, &_ ## name
#else
#define MSHake(name) \
    &$ ## name, (void **) &_ ## name
#endif

#define SubstrateConcat_(lhs, rhs) \
    lhs ## rhs
#define SubstrateConcat(lhs, rhs) \
    SubstrateConcat_(lhs, rhs)

#ifdef __APPLE__
    #define SubstrateSection \
        __attribute__((__section__("__TEXT, __substrate")))
#else
    #define SubstrateSection \
        __attribute__((__section__(".substrate")))
#endif

#ifdef __APPLE__
#define MSFilterCFBundleID "Filter:CFBundleID"
#define MSFilterObjC_Class "Filter:ObjC.Class"
#endif

#define MSFilterLibrary "Filter:Library"
#define MSFilterExecutable "Filter:Executable"

#define MSConfig(name, value) \
    extern const char SubstrateConcat(_substrate_, __LINE__)[] SubstrateSection = name "=" value;

#ifdef __cplusplus
#define MSInitialize \
    static void _MSInitialize(void); \
    namespace { static class $MSInitialize { public: _finline $MSInitialize() { \
        _MSInitialize(); \
    } } $MSInitialize; } \
    static void _MSInitialize()
#else
#define MSInitialize \
    __attribute__((__constructor__)) static void _MSInitialize(void)
#endif

#define Foundation_f "/System/Library/Frameworks/Foundation.framework/Foundation"
#define UIKit_f "/System/Library/Frameworks/UIKit.framework/UIKit"
#define JavaScriptCore_f "/System/Library/PrivateFrameworks/JavaScriptCore.framework/JavaScriptCore"
#define IOKit_f "/System/Library/Frameworks/IOKit.framework/IOKit"

#endif//SUBSTRATE_H_

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Our picks

    • Angry Birds 2 Cheats v4.0.2 +1 [ Infinite Currencies ]
      Modded/Hacked App: Angry Birds 2 By Rovio Entertainment Oyj
      Bundle ID: com.rovio.baba
      iTunes Store Link: https://apps.apple.com/us/app/angry-birds-2/id880047117?uo=4


      Hack Features:
      - Infinite Currencies ( Spend some/ Get some )


      Non-Jailbroken & No Jailbreak required hack(s):  https://iosgods.com/topic/70081-angry-birds-2-v2600-jailed-cheats-2/


      Hack Download Link: https://iosgods.com/topic/72039-angry-birds-2-cheats-v2600-1-infinite-currencies/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 1,960 replies
    • Alien Invasion: RPG Idle Space Cheats v4.18.00 +2
      Modded/Hacked App: Alien Invasion: RPG Idle Space By MULTICAST GAMES LIMITED
      Bundle ID: com.multicastgames.venomSurvive
      iTunes Store Link: https://apps.apple.com/us/app/alien-invasion-rpg-idle-space/id6443697602?uo=4


      Hack Features:
      - Infinite Currencies


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/topic/167591-alien-invasion-rpg-idle-space-v204-jailed-cheats-1/


      iOS Hack Download Link: https://iosgods.com/topic/167589-alien-invasion-rpg-idle-space-cheats-v204-1/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 414 replies
    • Airport City Cheats v8.39.01 +1
      Modded/Hacked App: Airport City by Game Insight UAB
      Bundle ID: com.gameinsight.airportcity
      iTunes Store Link: https://apps.apple.com/us/app/airport-city/id495637457?uo=4&at=1010lce4


      Hack Features:
      - Free Store


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/topic/126716-arm64-airport-city-v717-jailed-cheats-1/


      iOS Hack Download Link: https://iosgods.com/topic/126714-arm64-airport-city-cheats-v717-1/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 761 replies
    • Real Boxing 2 Cheats v1.55.2 +3
      Modded/Hacked App: Real Boxing 2 By Vivid Games S.A.
      Bundle ID: com.vividgames.realboxing2
      App Store Link: https://apps.apple.com/us/app/real-boxing-2/id932779605?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - God Mode
      - One Hit Kill
      - No Punch Cooldown

       

      Non-Jailbroken Hack: https://iosgods.com/topic/195702-real-boxing-2-v1550-jailed-cheats-3/

       

      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/195685-real-boxing-2-cheats-v1550-3/
        • Agree
        • Winner
        • Like
      • 11 replies
    • Dead Trigger 2 Cheats v2.4.1 +10 [ God Mode & More ]
      Modded/Hacked App: DEAD TRIGGER 2: Zombie Games By Deca Games EOOD
      Bundle ID: com.madfingergames.deadtrigger2
      iTunes Store Link: https://apps.apple.com/us/app/dead-trigger-2-zombie-games/id720063540?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - Infinite Ammo
      - No Reload
      - God Mode
      - Infinite Consumable
      - One Hit Kill
      - Drop Hacks
      - Instant Win
      - Better Aim
      - Aimbot
      - Kill All Zombies with 1 Tap

       

      Non-Jailbroken Hack: https://iosgods.com/topic/73791-dead-trigger-2-v230-jailed-cheats-10

       

      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/78126-dead-trigger-2-cheats-v230-10-god-mode-more/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 2,841 replies
    • Boxing Star: Real Boxing Fight Cheats v7.0.0 +4
      Modded/Hacked App: Boxing Star: Real Boxing Fight By THUMBAGE Co., Ltd
      Bundle ID: com.ftt.boxingstar.gl.ios
      iTunes Store Link: https://apps.apple.com/us/app/boxing-star-real-boxing-fight/id1241887528?uo=4


      Hack Features:
      - Multiply Attack
      - Multiply Defense
      - God Mode
      - One Touch & Win

      Free Non-Jailbroken Hack: https://iosgods.com/topic/92347-boxing-star-real-boxing-fight-v620-jailed-cheats-4/


      Hack Download Link: https://iosgods.com/topic/72805-boxing-star-real-boxing-fight-cheats-v620-4/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 1,685 replies
    • [ Chiikawa Pocket JP ] ちいかわぽけっと v1.2.10 Jailed Cheats +3
      Modded/Hacked App: ちいかわぽけっと By Applibot Inc.
      Bundle ID: jp.co.applibot.chiikawapocket
      iTunes Store Link: https://apps.apple.com/jp/app/%E3%81%A1%E3%81%84%E3%81%8B%E3%82%8F%E3%81%BD%E3%81%91%E3%81%A3%E3%81%A8/id6596745408?uo=4

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - God Mode
      - Multiply Attack
      - Custom Speed (Customize before Login or Clear stage to get apply)

       

      ⬇️ iOS Hack Download IPA Link: https://iosgods.com/topic/194281-chiikawa-pocket-jp-%E3%81%A1%E3%81%84%E3%81%8B%E3%82%8F%E3%81%BD%E3%81%91%E3%81%A3%E3%81%A8-v1111-jailed-cheats-3/
        • Haha
        • Like
      • 24 replies
    • Chiikawa Pocket Cheats v1.2.10 +3
      Modded/Hacked App: Chiikawa Pocket By Applibot Inc.
      Bundle ID: jp.co.applibot.chiikawapocketgl
      iTunes Store Link: https://apps.apple.com/us/app/chiikawa-pocket/id6740838442?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - God Mode
      - Multiply Attack

       

      Non-Jailbroken Hack: https://iosgods.com/topic/193718-chiikawa-pocket-v111-jailed-cheats-2/

       

      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/193717-chiikawa-pocket-cheats-v111-2/
        • Informative
        • Haha
        • Thanks
        • Winner
        • Like
      • 45 replies
    • Real Racing 3 Cheats v13.5.1 +4
      Modded/Hacked App: Real Racing 3 By Electronic Arts Inc.
      Bundle ID: com.ea.realracing3.inc
      iTunes Store Link: https://apps.apple.com/us/app/real-racing-3/id556164008?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - Free Store
      - Freeze M$
      - Freeze R$
      - Freeze Gold

      Non-Jailbroken Hack: https://iosgods.com/topic/185163-real-racing-3-v1317-jailed-cheats-4/

       

      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/147926-real-racing-3-cheats-v1318-4/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 1,048 replies
    • Dream League Soccer 2025 v12.240 +12 Cheats
      Modded/Hacked App: Dream League Soccer 2024 By First Touch Games Ltd.
      Bundle ID: com.firsttouch.dls7
      iTunes Store Link: https://apps.apple.com/us/app/dream-league-soccer-2024/id1462911602?uo=4


      Hack Features:
      - Stupid AI
      - No Foul
      - No Injuries
      - No Offside
      - Freeze Stamina
      - No Substitutions Limit
      - No Forfeit Penalty
      - Custom Logo Unlocked
      - Custom Kit Unlocked
      - Unlock Customizations
      - Throw In to End Current Half
      - Freeze Match Clock

      Notes: Play offline if you get kicked out of match.


      Non-Jailbroken & No Jailbreak required hack(s): 
       

      iOS Hack Download Link: https://iosgods.com/topic/138633-dream-league-soccer-2024-v11230-12-cheats/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 2,129 replies
    • Subway Surfers Cheats v3.48.10 +5
      Modded/Hacked App: Subway Surfers By Sybo Games ApS
      Bundle ID: com.kiloo.subwaysurfers
      iTunes Store Link: https://apps.apple.com/us/app/subway-surfers/id512939461?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - Free Store (not Free iAP)
      - Free iAP (ViP Only)
      - Unlock Characters Outfit
      - Custom Jump Height
      - No Clip (To end level swipe to left til you get dizzy, swipe again and you will lose)

       

      Non-Jailbroken Hack: https://iosgods.com/topic/119795-subway-surfers-v3425-jailed-cheats-5/

       

      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/119793-subway-surfers-cheats-v3430-5/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 2,334 replies
    • Dice Dreams Cheats v1.93.0 +2
      Modded/Hacked App: Dice Dreams™ By SuperPlay LTD
      Bundle ID: com.superplaystudios.dicedreams
      iTunes Store Link: https://apps.apple.com/us/app/dice-dreams/id1484468651?uo=4


      Hack Features:
      - Custom Rolls
      - Unlimited Coins - afford regardless of if you have enough


      iOS Hack Download Link: https://iosgods.com/topic/138011-dice-dreams%E2%84%A2-v1692-2-cheats/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 636 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines