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Posted

Hey all!

I'm very new to all of this so I apologize if this is not the correct section for posting.

I'd like to understand the methodology and interaction that goes between a hacked game, the original version, paid currencies and game accounts/profiles. For example:

 

An iOS App Store game sells currency. Let's say 3000 diamonds for $12.99. The hacked apps makes the currency free and unlimited.

To save my OG game progress, I sync it/create an account tied to my Apple ID, Facebook, Google or the Apple Game Center, correct? 
 

What I want to understand is: what happens if I log with that account on the hacked app, get the currencies I want, and then log on the OG game again? Wouldn't their servers be alerted immediately to the huge influx of currencies in order to guarantee a ban?

Posted

Hello! :)

It depends on the game, but most of the times if the currency can be hacked, it's likely safe from being banned. 

Modding on iOS is not as popular for companies to spend extra time trying to secure their app.

However, there's always a risk and you shouldn't make yourself too obvious.

Posted

Really? even the popular "currency" games like Candy Crush,  Angry Birds, Monopoly Go?

Not implying those are the games I want - just somewhat surprised at your statement because these games sell a miserable amount of currency for astronomical prices. We are talking about games where 14,000 diamonds /gems / coins sell for $120 USD and you can easily use that up in 30 minutes. So I'm skeptical about them not having extreme security measures because mobile games seem to be super lucrative.

That being said, what do you mean by not making oneself too obvious? limiting your modded currency to a certain amount? limiting the number of currency you generate over a certain time period?

 

Of course, I could stick to the modded game apps and enjoy the perks as long as I want. But at least with the official version you have more reassurance in the sense that you know the game or the certificate will not be invalidated anytime soon and you're actually playing with the global playerbase (not sure if modded apps access the official game global playerbase for things like PvP and arena events)

Posted
On 5/30/2025 at 10:20 PM, nostalgia2302 said:

Really? even the popular "currency" games like Candy Crush,  Angry Birds, Monopoly Go?

Not implying those are the games I want - just somewhat surprised at your statement because these games sell a miserable amount of currency for astronomical prices. We are talking about games where 14,000 diamonds /gems / coins sell for $120 USD and you can easily use that up in 30 minutes. So I'm skeptical about them not having extreme security measures because mobile games seem to be super lucrative.

That being said, what do you mean by not making oneself too obvious? limiting your modded currency to a certain amount? limiting the number of currency you generate over a certain time period?

 

Of course, I could stick to the modded game apps and enjoy the perks as long as I want. But at least with the official version you have more reassurance in the sense that you know the game or the certificate will not be invalidated anytime soon and you're actually playing with the global playerbase (not sure if modded apps access the official game global playerbase for things like PvP and arena events)

Sure, it would be great for the company to invest into these kinds of systems, anti-cheats. Though, the reality is that its really only a small percentage of players that actually cheat. Much of the time, it's not worth the company spending the tens, if not hundreds of thousands of dollars on advanced anti-cheat tech. Its much more often cheaper to accept some level of cheating than it is to build and maintain a complex deterrent system, like an anti-cheat. A lot of these games store stuff like gems, lives, and timers right on your device, which makes them super easy to mess with using memory editors or patching tools. Building real anti-cheats, like server-side checks, encryption, or detection for tampering, takes a lot of effort and can get pretty darn expensive, especially for mobile games that are meant to be quick and casual. Let’s be real, most people who cheat in these games are just giving themselves more gems, not breaking leaderboards or ruining the game for others, so devs usually don’t see it as a big threat. In the end, it’s easier and cheaper for them to either ignore a bit of cheating, issue bans, and focus on pumping out new content to keep players hooked.

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