Jump to content

8 posts in this topic

Recommended Posts

Posted

Not sure how I would edit/return vectors to an vector3 variable offset.

So like setting the following to vector3(0,0,0):

(Ignore the private security type)

image.png

Do you guys know? (@Zahir @Laxus @SubSeven @X204 (I dont mean to be annoying by pinging.) )

Posted

Look my Aimbot topic, you can figured out the rest

Posted
10 minutes ago, batchh said:

Look my Aimbot topic, you can figured out the rest

you mind linking it?

Posted

Looking in ida something like
ldr w8, [x8, #0]
ldr w9, [x8, #4]
ldr w10, [x8, #8]

w8 is x
w9 is y
w10 is z

  • Informative 1
Posted
Just now, tien0246 said:

Looking in ida something like
ldr w8, [x8, #0]
ldr w9, [x8, #4]
ldr w10, [x8, #8]

w8 is x
w9 is y
w10 is z

or like this :p

  • Thanks 1
Posted
1 minute ago, tien0246 said:

Looking in ida something like
ldr w8, [x8, #0]
ldr w9, [x8, #4]
ldr w10, [x8, #8]

w8 is x
w9 is y
w10 is z

Ic. Ill keep this in mind.

Posted



struct Vector3 {
float x, y, z;

Vector3(float xVal, float yVal, float zVal) : x(xVal), y(yVal), z(zVal) {}

};

*(Vector3*)((long)instance + 0xoffset) = Vector3(0,0,0);
 

 

  • Thanks 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines