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Posted

I'm modifying a public int gold, but every time I even return a high value to that offset it just never works. Still the same value in game 

	[CompilerGeneratedAttribute] // RVA: 0x6950EC Offset: 0x6950EC VA: 0x6950EC
	// RVA: 0x158FA1C Offset: 0x158FA1C VA: 0x158FA1C
	public void set_gold(int value) { }

	[CompilerGeneratedAttribute] // RVA: 0x6950FC Offset: 0x6950FC VA: 0x6950FC
	// RVA: 0x158FA24 Offset: 0x158FA24 VA: 0x158FA24
	public int get_gold() { }

 

Posted (edited)
On 3/23/2023 at 12:52 AM, Annie v1 said:

I'm modifying a public int gold, but every time I even return a high value to that offset it just never works. Still the same value in game 

	[CompilerGeneratedAttribute] // RVA: 0x6950EC Offset: 0x6950EC VA: 0x6950EC
	// RVA: 0x158FA1C Offset: 0x158FA1C VA: 0x158FA1C
	public void set_gold(int value) { }

	[CompilerGeneratedAttribute] // RVA: 0x6950FC Offset: 0x6950FC VA: 0x6950FC
	// RVA: 0x158FA24 Offset: 0x158FA24 VA: 0x158FA24
	public int get_gold() { }

 

Either the game has made a check like this :

//regarding the set meth
if(value > 9999) {
	//DO NOT CALL THE instructions that set the gold
}

To bypass this, u can check the ARM Instruction and deal near the CMP Instruction, and check where it branch and revert the condition. 

Or its a memory check, shmoo has posted a topic to bypass it, go check it.

If the game is server sided, you can try packet editing, but its no chance to make it

Updated by 𓄼 . f v c k . 𓄹

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