Jump to content

Universal ESP hack for all FPS Games (Unity3D) - H5GG - [No JB]


708 posts in this topic

Recommended Posts

Posted
On 3/3/2023 at 9:33 PM, 𓄼 . f v c k . 𓄹 said:

Oh okay, yeah afaik Unity5D do not have such features.

Tho if you could manage to do something like this, it would be insane PepeStop

I am getting good progress on it but got stuck on Javascript cannot pass primitive type as reference .

In cpp, we can do following

      void* fieldValue;

      IL2CPP_.il2cpp_field_get_value(objectIL_, fieldInfo, &fieldValue);

while, fieldValue will store the result.

But in Javascript, I can’t do primitive type passing by reference. fieldValue suppose will store an Integer. 
but in JavaScript, I will always get 0.

Is it possible to write a wrapper function in cpp and package as Dylib for H5GG to use?

What I need is a simple function that wrap the IL2CPP_.il2cpp_field_get_value and return fieldValue as usual.

I actually found something similar online.

Spoiler
#include <exception>
#include "GameObject.h"
 
/******************** External API ********************/
 
/******************** Module Typedefs ********************/
 
/******************** Module Constants ********************/
 
/******************** Module Variables ********************/
 
/* Declare the static reference to the IL2CPP object. */
IL2CPP GameObject::IL2CPP_ = IL2CPP();
 
/******************** Module Prototypes ********************/
 
/******************** Public Code ********************/
 
GameObject::GameObject(Il2CppObject* objectIL)
	:	objectIL_(objectIL), className_(getIL2CPPClassName(objectIL))
{
	/* Constructor that sets the objects base address. */
}
 
std::unique_ptr<GameObject> GameObject::getStaticGameObjectFromClass(const char* nameSpace, const char* className, const char* fieldName)
{
	std::unique_ptr<GameObject> result = nullptr;
 
	/* Get the IL2CPP object. */
	auto ilObject = (Il2CppObject*)getIL2CPPStaticFieldFromClass(nameSpace, className, fieldName);
	if (NULL != ilObject)
	{
		result = std::make_unique<GameObject>(ilObject);
	}
 
	return result;
}
 
void* GameObject::getStaticValueFromClass(const char* nameSpace, const char* className, const char* fieldName)
{
	return getIL2CPPStaticFieldFromClass(nameSpace, className, fieldName);
}
 
std::unique_ptr<GameObject> GameObject::getGameObjectFromField(const char* fieldName)
{
	std::unique_ptr<GameObject> result = nullptr;
 
	auto ilObject = (Il2CppObject*)getIL2CPPFieldFromObject(fieldName);
	if (NULL != ilObject)
	{
		result = std::make_unique<GameObject>(ilObject);
	}
 
	return result;
}
 
void* GameObject::getValueFromField(const char* fieldName)
{
	return getIL2CPPFieldFromObject(fieldName);
}
 
/******************** Private Code ********************/
 
std::string GameObject::getIL2CPPClassName(Il2CppObject* objectIL)
{
	TypeInfo* typeInfo = IL2CPP_.il2cpp_object_get_class(objectIL);
	if (NULL == typeInfo)
	{
		throw std::exception("Unable to get TypeInfo of object.");
	}
 
	return std::string(typeInfo->namespaze) + "::" + typeInfo->name;
}
 
void* GameObject::getIL2CPPStaticFieldFromClass(const char* nameSpace, const char* className, const char* fieldName)
{
	void* result = NULL;
 
	/* Attempt to find typeinfo of the class in all of the loaded assemblies. */
	TypeInfo* classTypeInfo = NULL;
 
	Il2CppDomain* domain = IL2CPP_.il2cpp_domain_get();
	if (NULL == domain)
	{
		throw std::exception("Unable to get domain.");
	}
 
	size_t assemblyListLength = 0;
	Il2CppAssembly** assemblyList = IL2CPP_.il2cpp_domain_get_assemblies(domain, &assemblyListLength);
 
	for (size_t i = 0; i < assemblyListLength; i++)
	{
		Il2CppAssembly* assembly = assemblyList[i];
 
		if (NULL != assembly)
		{
			Il2CppImage* image = IL2CPP_.il2pp_assembly_get_image(assembly);
			if (NULL != image)
			{
				classTypeInfo = IL2CPP_.il2cpp_class_from_name(image, nameSpace, className);
 
				if (NULL != classTypeInfo)
				{
					/* Class has been found, break from the loop. */
					break;
				}
			}
		}
	}
 
	/* If we managed to get the type information of the class, continue. */
	if (NULL != classTypeInfo)
	{
		/* Get the field information of the class. */
		FieldInfo* classFieldInfo = IL2CPP_.il2cpp_class_get_field_from_name(classTypeInfo, fieldName);
		if (NULL == classFieldInfo)
		{
			throw std::exception("Unable to get FieldInfo of the requested field.");
		}
 
		/* Retrieve the static value. */
		IL2CPP_.il2cpp_field_static_get_value(classFieldInfo, &result);
	}
	else
	{
		throw std::exception("Unable to get type information of class.");
	}
 
	return result;
}
 
void* GameObject::getIL2CPPFieldFromObject(const char* fieldName)
{
	/* Get the type info of the current object. */
	TypeInfo* thisType = IL2CPP_.il2cpp_object_get_class(objectIL_);
	if (NULL == thisType)
	{
		throw std::exception("Unable to get TypeInfo of current object.");
	}
 
	/* Then get the field info from the type info. */
	FieldInfo* fieldInfo = IL2CPP_.il2cpp_class_get_field_from_name(thisType, fieldName);
	if (NULL != fieldInfo)
	{
		throw std::exception("Unable to get FieldInfo of the requested field.");
	}
 
	/* Then get the value from the object. */
	void* fieldValue;
	IL2CPP_.il2cpp_field_get_value(objectIL_, fieldInfo, &fieldValue);
 
	return fieldValue;
}

 

But I have no idea how to compile it as Dylib that H5GG can consume. Not much experience in cpp

  • Like 2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Our picks

    • Fish Eater.io +6 Cheats [ Damage & Defence ]
      Modded/Hacked App: Fish Eater.io By MOBIBRAIN TECHNOLOGY PTE. LTD.
      Bundle ID: com.hg.FishEater
      App Store Link: https://apps.apple.com/us/app/fish-eater-io/id1600604339?uo=4

       
       

      🤩 Hack Features

      - Damage Multiplier
      - Defence Multiplier
      - God Mode
      - Unlimited Coins -> Will increase instead of decrease.
      - Unlimited Gems -> Will increase instead of decrease.
      - Free In-App Purchases
      • 6 replies
    • Vector: Parkour Run v2.10.0 [ +7 Cheats ] Currency Max
      Modded/Hacked App: Vector: Parkour Run By Nekki Limited
      Bundle ID: com.nekki.vector.iphone.free
      App Store Link: https://apps.apple.com/us/app/vector-parkour-run/id578252579?uo=4

      🤩 Hack Features

      - Currency Max / Visual But Works Goes Negative
      - Booster Max / Visual But Works Goes Negative
      ==== VIP ====
      - Auto ADS NO
      - Unlimited Currency
      - Unlimited Booster
      - Currency Enough
      • 0 replies
    • Vector: Parkour Run v2.10.0 [ +7 Jailed ] Currency Max
      Modded/Hacked App: Vector: Parkour Run By Nekki Limited
      Bundle ID: com.nekki.vector.iphone.free
      App Store Link: https://apps.apple.com/us/app/vector-parkour-run/id578252579?uo=4

      🤩 Hack Features

      - Currency Max / Visual But Works Goes Negative
      - Booster Max / Visual But Works Goes Negative
      ==== VIP ====
      - Auto ADS NO
      - Unlimited Currency
      - Unlimited Booster
      - Currency Enough
      • 3 replies
    • Throne Arena: PvP Defense +2++ Mod [ Unlimited Currencies ]
      Mod APK Game Name: Throne Arena: PvP Defense By Deviloper Limited
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.throne.arena.strategy.rpg

       

      🤩 Hack Features

      - Unlimited Currencies -> Earn or spend some.
      - Freeze Currencies
      • 1 reply
    • Dungeons of Hinterberg +1 Jailed Cheat [ Full Game Unlocked ]
      Modded/Hacked App: Dungeons of Hinterberg By Crunchyroll, LLC
      Bundle ID: com.crunchyroll.gv.dungeonsofhinterberg
      App Store Link: https://apps.apple.com/us/app/dungeons-of-hinterberg/id6757450467?uo=4

       

      🤩 Hack Features

      -- Full Game Unlocked
      • 3 replies
    • Gothic Girl Survivor +1 Mod [ Damage ]
      Mod APK Game Name: Gothic Girl Survivor By Just Idea
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=jp.yugi.gothicsurvivor.prod

       

      🤩 Hack Features

      - Damage Multiplier
      • 0 replies
    • Dungeon Odyssey v1.0.2 [ +2 Jailed ] ATK Max
      Modded/Hacked App: Dungeon Odyssey By SuperPlanet corp.
      Bundle ID: com.superplanet.odyssey
      App Store Link: https://apps.apple.com/us/app/dungeon-odyssey/id6782771784?uo=4

      🤩 Hack Features

      - Hero ATK Max
      - Soldier ATK Max
      Note:- Don't Abuse The Hack Incase Data Lose / Banned
      • 3 replies
    • Dungeon Odyssey v1.0.2 [ +2 Cheats ] ATK Max
      Modded/Hacked App: Dungeon Odyssey By SuperPlanet corp.
      Bundle ID: com.superplanet.odyssey
      App Store Link: https://apps.apple.com/us/app/dungeon-odyssey/id6782771784?uo=4

      🤩 Hack Features

      - Hero ATK Max
      - Soldier ATK Max
      Note:- Don't Abuse The Hack Incase Data Lose / Banned
      • 4 replies
    • Gravewalker: Roguelike RPG v1.3 [ +2 Cheats ] Currency Max
      Modded/Hacked App: Gravewalker: Roguelike RPG By Space Node Co., Ltd.
      Bundle ID: com.ckmin.gravewalker
      App Store Link: https://apps.apple.com/us/app/gravewalker-roguelike-rpg/id6789180274?uo=4

      🤩 Hack Features

      - Unlimited Gems
      - Unlimited Coins
      Note:- Breakable Cheat / When Use Then Game Crash But Works / Disable After
      • 0 replies
    • Gravewalker: Roguelike RPG v1.3 [ +2 Jailed ] Currency Max
      Modded/Hacked App: Gravewalker: Roguelike RPG By Space Node Co., Ltd.
      Bundle ID: com.ckmin.gravewalker
      App Store Link: https://apps.apple.com/us/app/gravewalker-roguelike-rpg/id6789180274?uo=4

      🤩 Hack Features

      - Unlimited Gems
      - Unlimited Coins
      Note:- Breakable Cheat / When Use Then Game Crash But Works / Disable After
      • 1 reply
    • Doom Convoy v1.0 [ +7 Jailed ] Currency Max
      Modded/Hacked App: Doom Convoy By FUBU GAMES OYUN YAZILIM VE BILGI TEKNOLOJILERI TICARET LIMITED SIRKETI
      Bundle ID: com.fubugames.doomdefender
      App Store Link: https://apps.apple.com/us/app/doom-convoy/id6759977040?uo=4

      🤩 Hack Features

      - Coins Max
      - Mini Gun / Ammo Freeze
      - Mini Gun / Ammo Max Use
      - Rocket / Ammo Freeze
      - Rocket / Ammo Max Use
      - Flame Gun / Ammo Freeze
      - Flame Gun / Ammo Max Use
      • 1 reply
    • Doom Convoy v1.0 [ +7 Cheats ] Currency Max
      Modded/Hacked App: Doom Convoy By FUBU GAMES OYUN YAZILIM VE BILGI TEKNOLOJILERI TICARET LIMITED SIRKETI
      Bundle ID: com.fubugames.doomdefender
      App Store Link: https://apps.apple.com/us/app/doom-convoy/id6759977040?uo=4

      🤩 Hack Features

      - Coins Max
      - Mini Gun / Ammo Freeze
      - Mini Gun / Ammo Max Use
      - Rocket / Ammo Freeze
      - Rocket / Ammo Max Use
      - Flame Gun / Ammo Freeze
      - Flame Gun / Ammo Max Use
      • 1 reply
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines