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Dumping iOS Unity global-metadata.dat from Memory/Runtime using iGameGod


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It's a great feature, but can this tool only be used for games that use the UnityFramework?

Specifically, games that do not use the UnityFramework, such as ArkNights and Genshin Impact, fail with a "magicNotFound" error.

Has anyone succeeded in decrypting Genshin's metadata?

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