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Offsets in Modmenu doesn’t work But it’s Working fine in Live Offset Patcher


Go to solution Solved by aQReh,

24 posts in this topic

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Posted

I am Hacking a Game “Last Island of Survival ” But When I put offset directly in binary or Live Offset Patcher then it’s working but when I put it on modmenu tweak.xm file it doesn’t work.

I used anothe game “Forward Assaults” offset in same modmenu its working fine but in “Last island of Suevival” game Offset not working.  

I tried to put offset in this formats 0x1xxxxxx (x represent offset) then it’s not working but if try to use in this format 0x12345 then game crash  

I installed this game with sideloadly using another identifier but i put both identifiers in testers.plist file. Modmenu show in game but functions not working. 
 

here offsets format in Tweak.xm

void setup() {

// Offset Switch with one patch
[switches addOffsetSwitch:@"NoRecoil"
description:@"All Guns Stable" 
                  offsets:{0x10194E1E0} 
                    bytes:{0xC0035FD6}];


// Offset Switch with one patch
[switches addOffsetSwitch:@"Hide Tree"
description:@"Remove all trees from map but need re-login" 
                  offsets:{0x1023E757C} 
                    bytes:{0xC0035FD6}];


// Offset Switch with one patch
[switches addOffsetSwitch:@"Hide Grass "
description:@"Remove all grass from map but might need re-login" 
                  offsets:{0x1019401CC} 
                    bytes:{0x1F2003D5C0035FD6}];


// Offset Switch with one patch
[switches addOffsetSwitch:@"Hide Rocks &Buildings "
description:@"Remove all rocks and buildings from map but might need re-login"
                  offsets:{0x1023C56C0} 
                    bytes:{0x1F2003D5C0035FD6}];


// Offset Switch with one patch
[switches addOffsetSwitch:@"Disable Monster Attack "
description:@"All Monster Won't Attack you as long as you are alone in area"
                  offsets:{0x101AE34A8} 
                    bytes:{0xC0035FD6}];


// Offset Switch with one patch
[switches addOffsetSwitch:@"Disable Monster Movement "
description:@"it will freeze all monster at one place as long as you alone "
                  offsets:{0x101AE535C} 
                    bytes:{0xC0035FD6}];

 

// Offset Switch with one patch
[switches addOffsetSwitch:@"Disable Tank "
description:@"Tank Won't Kill you  "
                  offsets:{0x102382FB4} 
                    bytes:{0xC0035FD6}];

}

@Zahir can you take a look here

Posted

I don't see anything wrong.

Are you sure the offsets are correct and for the correct app version?

 

Posted (edited)
5 minutes ago, Rook said:

Are you sure the offsets are correct and for the correct app version?

Yes. It’s correct version offset  and as I mention above it’s working fine in live offset patcher 

5 minutes ago, Rook said:

Are you sure the offsets are correct and for the correct app version?

 

Actually that’s why I asked for iosgod modmenu template other day I thought it’s modmenu problem but I tried another game  offset and it’s working but not this game. 

Updated by aQReh
Posted
2 minutes ago, aQReh said:

Yes. It’s correct version offset 

Actually that’s why I asked for iosgod modmenu template other day I thought it’s modmenu problem but I tried another game  offset and it’s working but not this game. 

The menu appears, but enabling does nothing?

The offsets must be wrong if they're working on Live Offset Patcher .

Posted
Just now, Rook said:

The offsets must be wrong if they're working on Live Offset Patcher .

Offsets are not wrong I copy same offset from live patch after test and save it

Is all game have same offset format like 0.1xxxxx ( x represent offset ) or different ?

Posted

@Rook is 0x1xxxx format necessary for offset ?

I mean in live offset patcher 0x1 is not required it work directly and if I put 0x1 in live patcher it doesn’t work

Posted
12 minutes ago, aQReh said:

@Rook is 0x1xxxx format necessary for offset ?

I mean in live offset patcher 0x1 is not required it work directly and if I put 0x1 in live patcher it doesn’t work

This is a UnityFramework game

so you should remove the leading 10 from the offsets.

For example: 

// Offset Switch with one patch
[switches addOffsetSwitch:@"NoRecoil"
description:@"All Guns Stable" 
                  offsets:{0x10194E1E0
                    bytes:{0xC0035FD6}];

becomes

// Offset Switch with one patch
[switches addOffsetSwitch:@"NoRecoil"
description:@"All Guns Stable" 
                  offsets:{0x194E1E0
                    bytes:{0xC0035FD6}];

Posted
Just now, Zahir said:

This is a UnityFramework game

so you should remove the leading 10 from the offsets.

Ok wait let me try it

Posted (edited)
8 minutes ago, Zahir said:

This is a UnityFramework game

so you should remove the leading 10 from the offsets.

For example: 

// Offset Switch with one patch
[switches addOffsetSwitch:@"NoRecoil"
description:@"All Guns Stable" 
                  offsets:{0x10194E1E0
                    bytes:{0xC0035FD6}];

becomes

// Offset Switch with one patch
[switches addOffsetSwitch:@"NoRecoil"
description:@"All Guns Stable" 
                  offsets:{0x194E1E0
                    bytes:{0xC0035FD6}];

I tried this method. But after removing leading 10 from offset then game crashing after opening

Updated by aQReh
Posted
57 minutes ago, aQReh said:

I tried this method. But after removing leading 10 from offset then game crashing after opening

What Mod Menu are you using?

Also, what's your jailbreak, unc0ver?

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