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Posted

Updated!
This hack is now updated to the current App Store version!

Thanks to @AlyssaX64 for the update!

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Posted

Updated!
This hack is now updated to the current App Store version!

 

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Posted
13 hours ago, Zahir said:

Updated!
This hack is now updated to the current App Store version!

 

X1 - X100 game time speed still not working, can you fix it please? (Using Sideloadly deb inject into non jailbreak device)

Posted (edited)

 

Plz add god mode or helth control 

The reason why I stage failed is that monsters hit me before I do

“Disable enemy attack” option is not worked

if add god mode or helth control or Disable enemy attack this problem will be solved

(I tested why happen “stage failed”, and finally i found this problem it’s not system check Definitely A few boss always hit me before i do )

Thx 🙏

Updated by swp3981
Posted
25 minutes ago, swp3981 said:

 

Plz add god mode or helth control 

The reason why I stage failed is that monsters hit me before I do

“Disable enemy attack” option is not worked

if add god mode or helth control or Disable enemy attack this problem will be solved

(I tested why happen “stage failed”, and finally i found this problem it’s not system check Definitely A few boss always hit me before i do )

Thx 🙏

Interesting

But what about the time condition check?

They calculate with checks the time that real players do and compare to your actual time, so on modded app, the time is less sometimes.

Example:

You win stage in dungeon with instant win and there is no time condition

In stage there is one and it always calculate your last clear, but there is another thing, if the stage is cleared, you can keep clearing it with lower time per clear, but you will fail once you reach the limit 

The real thing is to find which function use the time condition, and as i worked on this mod for a really long time, it's not that easy ;)

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Posted (edited)
27 minutes ago, L808 said:

Interesting

But what about the time condition check?

They calculate with checks the time that real players do and compare to your actual time, so on modded app, the time is less sometimes.

Example:

You win stage in dungeon with instant win and there is no time condition

In stage there is one and it always calculate your last clear, but there is another thing, if the stage is cleared, you can keep clearing it with lower time per clear, but you will fail once you reach the limit 

The real thing is to find which function use the time condition, and as i worked on this mod for a really long time, it's not that easy ;)


 

Using 1 hit kill solves the problem of time. However, if the boss's power is too strong, i will die if he gets hit with just one shot. That's why we keep failing the stage. Especially the boss who fires the projectile, even I can never beat him using a cheat because he always hits me before I hit him. So this is not a systemic problem. Trust me. And if ‘Disable eanmy attack’ will be fixed everything’s going to be okay 🙏

Updated by swp3981

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