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Shadow Hunter: Offline Games v10.127.2 +9 Cheats


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Posted (edited)
11 hours ago, Zahir said:

I would try more but if you see how the binary is structured, you will cry xD it's literally mostly random character named functions so you're like a headless chicken navigating

If only it was like terraria where all the functions are appropriately named even in assembly XD.
I was (and will try continue) looking into editing the saves. But since I’m a mostly noob outside of making cheat engine scripts for games that don’t have mechanisms agains them, I’m probably going to want to claw my eyes out. Since assembly language is already a headache.

all I’ve been able to find out so far is that the saves are most likely b64, and from the little bit of b64 decoding i did already try, the save is either segmented into the different characters or possibly encrypted (tho even if it is segment, it’s very likely that it’s still encrypted). And I was told to try il2cpp and Frida for inspecting the game.

Just hoping a miracle happens with Frida and it immediately reveals the save function, and praying that the encryption key is not segmented into discrete bytes through out the code. Naive I know.

 

i would really love to be able to make a tool for editing the files. Or at the very least write up a methodology to get the save into a format that is human readable. If only I wasn’t so lost XD

Updated by Blue_Xephos_Lord---
  • Like 1
Posted

Update pls!!

Thanks!Brother!

为了留个言还要翻墙,不容易啊!

It's not easy to climb over the wall in order to leave a message!

Posted

Updated to v10.38.32

Spoiler
13 hours ago, Dong9009 said:

Update pls!!

Thanks!Brother!

为了留个言还要翻墙,不容易啊!

It's not easy to climb over the wall in order to leave a message!

 

17 hours ago, xueyixiu said:

update pls

 

21 hours ago, Blue_Xephos_Lord--- said:

If only it was like terraria where all the functions are appropriately named even in assembly XD.
I was (and will try continue) looking into editing the saves. But since I’m a mostly noob outside of making cheat engine scripts for games that don’t have mechanisms agains them, I’m probably going to want to claw my eyes out. Since assembly language is already a headache.

all I’ve been able to find out so far is that the saves are most likely b64, and from the little bit of b64 decoding i did already try, the save is either segmented into the different characters or possibly encrypted (tho even if it is segment, it’s very likely that it’s still encrypted). And I was told to try il2cpp and Frida for inspecting the game.

Just hoping a miracle happens with Frida and it immediately reveals the save function, and praying that the encryption key is not segmented into discrete bytes through out the code. Naive I know.

 

i would really love to be able to make a tool for editing the files. Or at the very least write up a methodology to get the save into a format that is human readable. If only I wasn’t so lost XD

 

 

  • Thanks 1

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