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How to return a value to a function with parameters?


PixelYT
Go to solution Solved by Ted2,

9 posts in this topic

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Let's say I have this function in the dump.cs:

protected void ammo(int value, bool reload); // 0x289235

and I hooked it like this:

void(*old_ammo)(void *instance, int value, bool reload);
void ammo(void *instance, int value, bool reload)
{
if(instance != NULL)
{
// do something
}
return old_ammo(instance, value, reload);
}
MsHookFunction((void*)getAbsoluteAddress(0x289235), (void*)ammo, (void**)&old_ammo);

How would I set values to the parameters?

Would I do it like this:

void(*old_ammo)(void *instance, int value, bool reload);
void ammo(void *instance, int value, bool reload)
{
if(instance != NULL)
{
  return ammo(instance, 9999, false);
}
return old_ammo(instance, value, reload);
}
MsHookFunction((void*)getAbsoluteAddress(0x289235), (void*)ammo, (void**)&old_ammo);

or like this?

void(*old_ammo)(void *instance, int value, bool reload);
void ammo(void *instance, int value, bool reload)
{
if(instance != NULL)
{
  return 9999, false;
}
return old_ammo(instance, value, reload);
}
MsHookFunction((void*)getAbsoluteAddress(0x289235), (void*)ammo, (void**)&old_ammo);

Which one is correct?

 If none are correct, then how would I do it?

Updated by PixelYT
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On 5/14/2021 at 11:09 PM, PixelYT said:

Would I do it like this:


void(*old_ammo)(void *instance, int value, bool reload);
void ammo(void *instance, int value, bool reload)
{
if(instance != NULL)
{
  return ammo(instance, 9999, false);
}
return old_ammo(instance, value, reload);
}
MsHookFunction((void*)getAbsoluteAddress(0x289235), (void*)ammo, (void**)&old_ammo);

This one is the one you need for setting the parameters.

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1 minute ago, Ted2 said:

Sorry, I just spotted a mistake. You should return old_ammo(instance, 9999,false); 

 

Not ammo(instance, 9999, false);

so we when we are setting values to parameters, we use the old_ammo but when there is no parameters we just use the ammo and inside of it return 99999 or whatever we want, right?

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Hmm, sorry. I was checking the post on phone which sucks. I just checked on my laptop and...

 

The method you're hooking is a void, which means it doesn't return anything. Void methods are called to perform certain things rather than returning something. So this ammo method has two parameters: ammo and reload. You can make them always 9999 and false, but you do not return them.

A valid hook would look like this:

// This holds the original state of the method, some people prefer to call it "orig_ammo" instead because of that.
void(*old_ammo)(void *instance, int value, bool reload);

// This is the hooked method, where you can do whatever you want
void ammo(void *instance, int value, bool reload) {
  	// Just a note; I don't think instance will ever be NULL.
	if(instance != NULL) {
		// set ammo to 9999 and reload to false
		old_ammo(instance, 9999, false);
	}
	// Do what it normally does
	old_ammo(instance, value, reload);
}


MsHookFunction((void*)getAbsoluteAddress(0x289235), (void*)ammo, (void**)&old_ammo);

 

I've added some comments to the code, so I hope you understand better then.

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3 hours ago, Ted2 said:

Hmm, sorry. I was checking the post on phone which sucks. I just checked on my laptop and...

 

The method you're hooking is a void, which means it doesn't return anything. Void methods are called to perform certain things rather than returning something. So this ammo method has two parameters: ammo and reload. You can make them always 9999 and false, but you do not return them.

A valid hook would look like this:


// This holds the original state of the method, some people prefer to call it "orig_ammo" instead because of that.
void(*old_ammo)(void *instance, int value, bool reload);

// This is the hooked method, where you can do whatever you want
void ammo(void *instance, int value, bool reload) {
  	// Just a note; I don't think instance will ever be NULL.
	if(instance != NULL) {
		// set ammo to 9999 and reload to false
		old_ammo(instance, 9999, false);
	}
	// Do what it normally does
	old_ammo(instance, value, reload);
}


MsHookFunction((void*)getAbsoluteAddress(0x289235), (void*)ammo, (void**)&old_ammo);

 

I've added some comments to the code, so I hope you understand better then.

oh wow, now i understand. It's just like how when we hook an Update method and use function pointers on it, we don't use return because the Update method is a void which means it doesn't return anything. Thank you, now I understand, i just didn't know that when we hook a method that is a void but not the Update method, we just call the function and set it's parameters without return.

Updated by PixelYT
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3 hours ago, Ted2 said:

Hmm, sorry. I was checking the post on phone which sucks. I just checked on my laptop and...

 

The method you're hooking is a void, which means it doesn't return anything. Void methods are called to perform certain things rather than returning something. So this ammo method has two parameters: ammo and reload. You can make them always 9999 and false, but you do not return them.

A valid hook would look like this:


// This holds the original state of the method, some people prefer to call it "orig_ammo" instead because of that.
void(*old_ammo)(void *instance, int value, bool reload);

// This is the hooked method, where you can do whatever you want
void ammo(void *instance, int value, bool reload) {
  	// Just a note; I don't think instance will ever be NULL.
	if(instance != NULL) {
		// set ammo to 9999 and reload to false
		old_ammo(instance, 9999, false);
	}
	// Do what it normally does
	old_ammo(instance, value, reload);
}


MsHookFunction((void*)getAbsoluteAddress(0x289235), (void*)ammo, (void**)&old_ammo);

 

I've added some comments to the code, so I hope you understand better then.

One more question: inside of the if(instance != NULL) statement, don't we use ammo to set parameters to whatever we like and then after it, we just put the old_ammo in case instance is NULL? Like this and not like the above one:

void(*old_ammo)(void *instance, int value, bool reload); // this holds the original value of the method
void ammo(void *instance, int value, bool reload) // this is the hooked method where we change the value to whatever we like
{
if(instance != NULL)
{
  ammo(instance, 9999, false); // Use the hooked method to change int value to 9999, and bool reload to false
}
 old_ammo(instance, value, reload); // in case instance is NULL, call the old_ammo which holds the original value
}
MsHookFunction((void*)getAbsoluteAddress(0x289235), (void*)ammo, (void**)&old_ammo);

 

Updated by PixelYT
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  • Solution
7 hours ago, PixelYT said:

One more question: inside of the if(instance != NULL) statement, don't we use ammo to set parameters to whatever we like and then after it, we just put the old_ammo in case instance is NULL? Like this and not like the above one:


void(*old_ammo)(void *instance, int value, bool reload); // this holds the original value of the method
void ammo(void *instance, int value, bool reload) // this is the hooked method where we change the value to whatever we like
{
if(instance != NULL)
{
  ammo(instance, 9999, false); // Use the hooked method to change int value to 9999, and bool reload to false
}
 old_ammo(instance, value, reload); // in case instance is NULL, call the old_ammo which holds the original value
}
MsHookFunction((void*)getAbsoluteAddress(0x289235), (void*)ammo, (void**)&old_ammo);

 

Nope. As the void ammo(bla, bla, bla) {} is the replacement method of the original method (which you named old_ammo), here you write your own logic of the method. If you only need to change the parameter values, you can just call the original method (old_ammo) with your own values and that will be enough. You could also do: 

void ammo(void *instance, int value, bool reload) {
	value = 9999;
	reload = false;
	old_ammo(instance, value, reload);
}

In this example you alter the parameter values it was originally called with and then call the method itself with your new values.

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      Bundle ID: puzzle.merge.camp.high
      iTunes Store Link: https://apps.apple.com/us/app/merge-camp/id6447937393?uo=4


      Hack Features:
      - Unlimited Coins -> Will increase instead of decrease.
      - Unlimited Gems -> Will increase instead of decrease.
      - Unlimited Energy -> Will increase instead of decrease.


      Non-Jailbroken & No Jailbreak required hack(s): [IPA Mod Menu] Merge Camp v1.15.106 +3 Jailed Cheats [ Unlimited Currencies ] - Free Non-Jailbroken IPA Cheats - iOSGods
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
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      • 4 replies
    • Merge Legends v1.16.00 +1 Jailed Cheats
      Modded/Hacked App: Merge Legends By Shenzhen Yifanshikong Technology Co.,Ltd
      Bundle ID: com.merge.legends.dragon.dailyfun
      iTunes Store Link: https://apps.apple.com/us/app/merge-legends/id6445914808?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Unlimited Currencies → Spend/Gain


      Jailbreak required hack(s): 


      iOS Hack Download IPA Link:

      Hidden Content

      Download via the iOSGods App








      PC Installation Instructions:
      STEP 1: If necessary, uninstall the app if you have it installed on your iDevice. Some hacked IPAs will install as a duplicate app. Make sure to back it up so you don't lose your progress.
      STEP 2: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see this tutorial topic.
      STEP 3: Download Sideloadly and install it on your PC.
      STEP 4: Open/Run Sideloadly on your computer, connect your iOS Device, and wait until your device name shows up.
      STEP 5: Once your iDevice appears, drag the modded .IPA file you downloaded and drop it inside the Sideloadly application.
      STEP 6: You will now have to enter your iTunes/Apple ID email login, press "Start" & then you will be asked to enter your password. Go ahead and enter the required information.
      STEP 7: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 8: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles/VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 9: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. Jailbroken iDevices can also use Sideloadly/Filza/IPA Installer to normally install the IPA with AppSync. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
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        • Like
      • 15 replies
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