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Help! iOS Mod Menu Function


MiracleHack

12 posts in this topic

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Posted

I'm sorry for my bad english.
Not so long ago I started studying Theos and ARM64, I ran into a problem(

If I take this address of a given method (Image 1)
Image 1:
Having previously thrown the binary file of the game into HxD.

And change the Hex line F6 57 BD A9 to C0035FD6 (ret) image 2, then save the binary. I will replace the original with my binary. This will be successful. My character will ignore the swimming state and he will walk underwater.

Image 2:

But if you change this Hex through the Mod Menu  function Picture 3, nothing works. The character does not ignore the water.
Image 3:
What is the problem?
Maybe someone knows how to do it right. Thanks in advance

Posted
7 hours ago, Rook said:

That seems like a UnityFramework offset. Did you enable the UnityFramework line in Tweak.xm?

No, only #import "Macros.h"

Live Offset Patcher also does not change offsets in this game..

7 hours ago, 0xNoctis said:

That Modmenu probably does not have support for Unity framework   

Posted
3 hours ago, WEED LDRS said:

I need help @MiracleHack can u send me the last island of survival file like with the game dll and stuff in it or anyone 😭

if I solve the problem, then I will definitely do

Posted
20 hours ago, MiracleHack said:

I'm sorry for my bad english.
Not so long ago I started studying Theos and ARM64, I ran into a problem(

If I take this address of a given method (Image 1)
Image 1:
Having previously thrown the binary file of the game into HxD.

And change the Hex line F6 57 BD A9 to C0035FD6 (ret) image 2, then save the binary. I will replace the original with my binary. This will be successful. My character will ignore the swimming state and he will walk underwater.

Image 2:

But if you change this Hex through the Mod Menu  function Picture 3, nothing works. The character does not ignore the water.
Image 3:
What is the problem?
Maybe someone knows how to do it right. Thanks in advance

@X204, @Rook, @0xNoctis Help me pls

Posted
  // If a game uses a framework as base executable, you can enter the name here.
  // For example: UnityFramework, in that case you have to replace NULL with "UnityFramework" (note the quotes)
  [menu setFrameworkName:NULL];

Please try changing that to UnityFramework.

Posted
44 minutes ago, Rook said:

  // If a game uses a framework as base executable, you can enter the name here.
  // For example: UnityFramework, in that case you have to replace NULL with "UnityFramework" (note the quotes)
  [menu setFrameworkName:NULL];

Please try changing that to UnityFramework.

worked, but now when I take any address of the game in the mod menu, then the game crashes, and if I use a non-existing one, then the menu works...Ilmao

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