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Not able to attach game in lldb


Enoch

12 posts in this topic

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Posted

So I'm using PutTTY to attempt to attach the game, I have no idea what the PID is for the game and not sure how to find it using DLG so I'm trying to attach using the name of the game. However, it won't attach. Maybe it'll actually attach using the PID but as I said, I'm not sure how to get it using DLG.

I'm following this tutorial: 

 

 

Screenshot: https://prnt.sc/q1q674

Posted

The --waitfor only use when you not launch the game, if the game is launched already just use att binaryname

Posted
3 minutes ago, DanYal said:

attach RiseOfKingdoms

 

2 minutes ago, Laxus said:

The --waitfor only use when you not launch the game, if the game is launched already just use att binaryname

Not attaching

https://prnt.sc/q1qn7t

Posted
59 minutes ago, DanYal said:

make sure binary name is correct 

The game is Rise of Kingdoms in the app store but on the homepage it's called RiseofKingdoms so I assume I'm spelling it correctly.

Edit: Just checked /var/mobile/Containers/Data/Application and it’s called RiseOfKingdoms so I’m spelling it correctly.

They did have a legal issue a while back and had to change their name from Rise of Civilizations to Rise of Kingdoms but I don’t think that would matter at this point.

Posted

To go with the post above, In the MCMMetaIdentifier the value is: com.lilithgame.roc.ios

Also not preferences, I see the same thing. I’m thinking maybe they never changed the file names from Rise of Civilizations but when I run it in lldb I still get the same thing.

This must be easier to attach the game with the PID.

Posted
16 minutes ago, ZoZo03XX said:

Thanks to a user on Reddit you can get the PID using:

ps ax | grep 'app name'

And the app and binary name was "ios".

Posted
10 hours ago, ZoZo03XX said:

And the app and binary name was "ios".

Yeah you need to atatch binaryname not the appname xD

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